News Liste Taur

Update 1.2
Taur
12.02.21 21:07 Community Announcements
Hello commanders!

The second content update for Taur is now live.

This update introduces 7 new enemy units: A large dropship unit, a gunship unit and 5 different types of heavy infantry units, each with their own unique specialization and equipment.

Also added are 10 new maps in 2 new biomes: Lunar and Space. These maps have low to no gravity, making infantry knock-down effects especially deadly.

Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know!

Check out more details below:


Version 1.2 - Content Update 2


  • Added new Imperion dropship unit: Skybringer[list]
  • Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield
  • Only targets ground units
  • Has 1000 health
  • Has 750 armor
  • Has 1000 shield
  • Each gattling gun can fire 50 rounds before reloading for 10 seconds
  • Each projectile deals 1 damage and has a 50% chance to knock back infantry
  • Temporarily stops firing while deploying carried units
  • Can appear in battle from day 15

  • Added new Imperion gunship unit: Firehawk
    • Long-range gunship unit equipped with four rocket launchers
    • Prefers ground units
    • Has 300 health
    • Has 300 armor
    • Can fire 4 rockets rapidly before having to reload for 20 seconds
    • Each rocket deals 15 damage in a 3 meter radius around its impact
    • Rockets can be intercepted by the Talos turret
    • Can appear in battle from day 6

  • Added new Imperion heavy infantry unit: Berserker
    • Anti-infantry melee-only unit equipped with dual power axes
    • Only targets infantry
    • Has 300 health
    • Regenerates 3 health per second
    • Deals 15 melee damage
    • Very fast melee attack speed
    • Melee charge can hit multiple units at once and knocks down infantry
    • Can appear in battle from day 8

  • Added new Imperion heavy infantry unit: Firebearer
    • Anti-structure unit carrying a small warhead
    • Only targets structures
    • Has 200 health
    • Detonates itself upon reaching its target structure or when killed
    • Deals catastrophic damage to structures in a small radius around the explosion
    • Deals 25 damage to units of any faction in a very large radius around the explosion
    • Can appear in battle from day 8

  • Added new Imperion heavy infantry unit: Praetorian
    • Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield
    • Only targets infantry
    • Has 200 health
    • Has 250 armor
    • Has 300 shield
    • Regenerates shield energy with every melee attack, equal to melee damage dealt
    • Deals 20 melee damage
    • Can appear in battle from day 8

  • Added new Imperion heavy infantry unit: Stalker
    • Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech
    • Prefers infantry targets
    • Has 225 health
    • Projectiles deal 20 damage and knock down infantry
    • Deals 10 melee damage and knocks back infantry on hit
    • Cloaking is briefly exposed when firing
    • Deactivates cloaking when entering melee combat
    • Can appear in battle from day 8

  • Added new Imperion heavy infantry unit: Brute
    • Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon
    • Has 500 health
    • Melee attacks deal 30 damage
    • Melee attacks can hit multiple units at once and knock down infantry on hit
    • Very slow melee attack speed
    • Shoulder cannon can fire independently both while moving and while in melee combat
    • Every shot fires 3 projectiles at once, each dealing 4 damage
    • Can fire 3 shots in rapid succession before reloading for 5 seconds
    • Can appear in battle from day 8

  • Added new map biome: Lunar. Maps in this biome have low gravity, making infantry knock-down effects more dangerous
  • Added new lunar map: Lost Outpost
  • Added new lunar map: Desolate Fields
  • Added new lunar map: Queen's Landing
  • Added new lunar map: Fallen Colony
  • Added new lunar map: Hollow Basin

  • Added new map biome: Space. Maps in this biome have very low gravity, making infantry knock-down effects extremely dangerous
  • Added new space map: Asteroid Mine
  • Added new space map: World's Face
  • Added new space map: Orbital Rock
  • Added new space map: Lost Remnants
  • Added new space map: Belt Station

  • Reworked invasion spawn system, allowing for greater variety of unit composition
  • Green Abyss map reworked and renamed Flooded Cross
  • Fixed a bug where explosions could sometimes deal double damage to Taur structures
  • Fixed a bug where aircraft thruster smoke sometimes would not despawn properly when killed
  • Fixed a navmesh issue on the Weatherpeak map that could cause tanks to get stuck

  • Improved destruction quality of all infantry units
  • Improved baked lighting quality of some maps
  • Improved aerial targeting when aiming directly at an enemy aircraft
  • Improved ground targeting when aiming directly at tanks

  • Marauder melee damage lowered from 15 to 10
  • Vanguard melee damage lowered from 15 to 10
  • Havoc missile damage increased from 200 to 300
  • Reduced skyfall difficulty slightly
  • [/list]