The second content update for Taur is now live.
This update introduces 7 new enemy units: A large dropship unit, a gunship unit and 5 different types of heavy infantry units, each with their own unique specialization and equipment.
Also added are 10 new maps in 2 new biomes: Lunar and Space. These maps have low to no gravity, making infantry knock-down effects especially deadly.
Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know!
Check out more details below:
Version 1.2 - Content Update 2
- Added new Imperion dropship unit: Skybringer[list]
- Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield
- Only targets ground units
- Has 1000 health
- Has 750 armor
- Has 1000 shield
- Each gattling gun can fire 50 rounds before reloading for 10 seconds
- Each projectile deals 1 damage and has a 50% chance to knock back infantry
- Temporarily stops firing while deploying carried units
- Can appear in battle from day 15
- Long-range gunship unit equipped with four rocket launchers
- Prefers ground units
- Has 300 health
- Has 300 armor
- Can fire 4 rockets rapidly before having to reload for 20 seconds
- Each rocket deals 15 damage in a 3 meter radius around its impact
- Rockets can be intercepted by the Talos turret
- Can appear in battle from day 6
- Anti-infantry melee-only unit equipped with dual power axes
- Only targets infantry
- Has 300 health
- Regenerates 3 health per second
- Deals 15 melee damage
- Very fast melee attack speed
- Melee charge can hit multiple units at once and knocks down infantry
- Can appear in battle from day 8
- Anti-structure unit carrying a small warhead
- Only targets structures
- Has 200 health
- Detonates itself upon reaching its target structure or when killed
- Deals catastrophic damage to structures in a small radius around the explosion
- Deals 25 damage to units of any faction in a very large radius around the explosion
- Can appear in battle from day 8
- Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield
- Only targets infantry
- Has 200 health
- Has 250 armor
- Has 300 shield
- Regenerates shield energy with every melee attack, equal to melee damage dealt
- Deals 20 melee damage
- Can appear in battle from day 8
- Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech
- Prefers infantry targets
- Has 225 health
- Projectiles deal 20 damage and knock down infantry
- Deals 10 melee damage and knocks back infantry on hit
- Cloaking is briefly exposed when firing
- Deactivates cloaking when entering melee combat
- Can appear in battle from day 8
- Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon
- Has 500 health
- Melee attacks deal 30 damage
- Melee attacks can hit multiple units at once and knock down infantry on hit
- Very slow melee attack speed
- Shoulder cannon can fire independently both while moving and while in melee combat
- Every shot fires 3 projectiles at once, each dealing 4 damage
- Can fire 3 shots in rapid succession before reloading for 5 seconds
- Can appear in battle from day 8