![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png)
General:
- Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
- Switching save slots will no longer reset unlocked characters and a few other things
- Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
- Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
- Maneuver cards with Exile keyword should properly go to Grave after the first Exile.
Cards and Passives:
- Desperate Measures (Children of Morrigan's card) should properly give Armor.
- Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
- Corpse Shield (Berserker's passive) should always give Armor.
- Rapid Growth (Summoner's passive) correctly grants 2 Activations.
- Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
- Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
- Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
- Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
- Concussion (Zealot's passive) should work even if the threshold is overflowing.
Localizations:
- All runestones should display the correct rarity name.
- Red Death and Scab descriptions tweaked.
- Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
- Many minor localization fixes and consistency tweaks.
Enemies:
- Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
- Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
- Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
- 1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
- 2. On higher difficulties gives additional 1-2 Scab cards per Hit received.
- 3. Scab cost changed from 0 to 1 Energy.
- Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.