Our maintenance is now complete, and you can enter the game once again. Below is a list of fixes and optimizations implemented in this patch:
New Content:
New Event: Haven for the Holidays is now live!Optimizations:
- Added Guntech Upgrade Material Lv2 and Guntech Level Up Cogs to the obtainable item details
- Reduced the time required for the red door to open in Dead Sector 5 of Season 1
- Removed GPU memory size restrictions for visual adjustments
- Optimized Pathfinder sound effects
- Removed the number displayed in the top left corner of Mods during Batch Recycle
- The redemption limit for Mythical Mod in the Exchange Center has been increased from 1 to 2, and the redemption limit for Legendary Mods has been increased from 4 to 8.
- Increased the max Power Level of Mods obtained in PvP modes
Bug Fixes:
- Resolved technical issues that could lead to crashes in some scenarios
- Fixed some localization issues
- Fixed an issue where picking up items during a Supernova charge will cause abnormal fire of the weapon
- Fixed an issue where Crescendo was unable to damage certain Hive Nanos
- Fixed an issue causing Halloween currency to drop in the game
- Fixed an issue where enemies could become stuck in buildings in certain scenes
- Fixed an occasional issue where some NPCs in Haven will slide on the floor
- Fixed an issue where some enemies became missing in the 18th level of Limitless Mode
- Fixed an issue where teammates' clients could stutter when one member of the squad interacts with the portal in PVE
- Fixed an issue where the player is killed after entering the Surge in the second stage of Master Ops Tier 5 (in cases where a teammate is dying, and then resurrected) which resulted in failure to complete the mission
- Fixed an issue where a player's health bar may always display as empty if that player dies while part of a team after disconnecting from a match, and then reconnecting
- Fixed the incorrect display of the Mr. Efficiency skin "Heart Rate"
- Fixed an occasional issue where "Mission Failed" displayed before the countdown ended in Season 1 Master Ops Tier 4
- Fixed an abnormal Nano spawn in some locations in Season 1 Master Ops+ Tier 1
- Fixed an abnormal display after disconnecting and reconnecting during the settlement screen of stage 1
- Fixed an issue where Laser Focused may not be able to damage the Tumor
- Fixed an issue where the Smasher model did not display in PVP after syncing with a Companion Nano
- Fixed some areas where people could become stuck, or where they could jump out of the map using Nano Leap
- Fixed a display error with Glory‘s "Smokejumper" skin in the preview interface
- Fixed an occasional issue where Nanos would suddenly disappear
- Fixed an issue where the "Charged Wave" Mod may be activated twice continuously without cooldown
- Fixed an issue causing an incorrect number of enemies in the fourth wave of the fifth level of Limitless Mode
- Fixed an occasional issue where the up arrow would also display at the settlement screen without using the Power Multiplier
- Fixed an issue where special visual effects would remain after the Bomb Nano dies
- Fixed an incorrect display of the Tyrant Bulwark's weak point
- Fixed an incorrect bullet change display for Split Ender in third-person perspective
- Fixed an issue where the red dot would not disappear in the weapon selection interface.
- Fixed an abnormal Nano spawn in the Trinity Run
Please log out of the game and close/restart your client to ensure the update applies correctly.
The SYNCED team