Does this update mean things are now back to previous output levels? No, only because there will be a ramping up, but it does mean a lot of the things that were stressing our time are concluded, and that just means more time for The Pit 2!
TL;DR We're a smaller indie studio and sometimes as the world and industry moves around us, we have to adjust our focus a bit.
We really appreciate you all checking in and we look forward to hearing more about what loose wires you manage to find and how you like / dislike QOL additions. More to come!
Update 1.0.27
Additions
- New Catwalk floor styles added.
- Slash and Bite attacks now have a graphic.
- Device choices added to prop interactions.
- Preferred Devices added. If a device is selected in one interaction, it will become default until uses are spent or a different device is used.
- Right-Click inventory Filters to sort inventory by that category.
Changes
- Select cosmetic props now have per-tile custom attributes (eg: lighting - let's see if you notice)
- Event log moved behind Repair Interface.
- New Inventory Filters! Bio Mods and Crafting Materials.
- Progress bar added to repair pop-up.
- Den Mother culled from around starting areas of Forest Biome levels.
Fixes
- Stacked item applied bonus bug fixed.
- Equipment damage feedback not updating bug fixed.
- Various Typos fixed.
Not Fixed
- Those reported sound volume bugs, because our producer didn't check them in on time!