- (When using attack key) Attack nearest only uses melee weapons
- (When using attack key ) Melee attacking nearest target is an Option toggle.
- Minimum Stat requirement shown in Item requirements.
- Opacity fade added to log list (mouse-over brings back full opacity).
- Audio stingers added for when player uses elevator and teleports.
- Mini-map controls now nested in a sub-menu.
- When the mini map is locked you can choose the cardinal direction.
- AI processing optimization.
- Blood trails for fleeing enemies.
- Text for Game Over buttons has been updated for clarity.
- Adjustments made to game loading.
- Adjustments made to icon loading.
- Fire effect on player follows player better
- Improved interact key-press (doors were overriding proper interact selection).
- Sound drop-off for snoring Moonbear adjusted.
- Sound level decreased for Electrical Towers in Generator Level.
- Loading bar has more than one text line (more to come).
- Tile info mouse over only on in map tiles.
- Grabbed status now cleared when moving between floors.
- Mistyped Teleport traps fixed. More traps in game now.
- Show Save Game button available when not valid.
- Held movement key no longer overrides additional movement key presses (e.g. Hold forward move key, then press left or right, player will move left or right instead of forward).
