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Marching on - what lies ahead Survive the Blackout
Survive the Blackout
24.06.20 15:16 Community Announcements
Survive the Blackout - a game that many of you wanted to play and experience, and a vision we wanted to bring to life. As a tiny indie studio who wants to maintain it's creative independence, we decided on working without external financing or a publisher. A replayable narrative game where each choice matters was an ambitious goal, but one that we almost managed to reach upon the game's release. The majority of players were satisfied with our debut as it was upon launch, but we knew that the game fell short of expectations. 6 out of 10 positive reviews won't do. We know we can do better, and we're making it better.

For the last couple of months, we've been progressively releasing small updates, each improving the game's content, polish, and overall experience. Here's just a couple of things that these updates included:

  • Written content proofreading, corrections, and polish
  • New in-game events
  • More ways to influence the final outcome of the game
  • Animated buff and de-buff icons and description pop-ups
  • New animations and illustrations
  • Character management in camp
  • Difficulty rebalancing (example: starting supplies provided)
  • Scavenging component rebalancing and improvements
  • Achievement management tweaks and rebalancing


Many of those things are directly inspired by your feedback. We want to thank all the dedicated players - your help and support means a lot and keeps us going. The road does not end for Survive the Blackout. We'll continue to add content and improve the game until both you and ourselves are satisfied with the outcome, fully.

Now, in June 2020, Survive the Blackout is already quite a different game than the one we've released this winter. It's safe to say we've left the hard beginnings behind us. What lies ahead is more content (such as personal quests dedicated to specific characters), new mechanics (like the loyalty factor depending on your actions, applied to characters in the party), and more polish (like further proofreading and better, and more varied voiceover samples).

Thank you for supporting our vision!

Yours truly,