New missions, new challenges, and new horizons
You can now throw yourself headfirst into fierce confrontations against the unrelenting Arachnid hordes thanks to the "Raising Hell" DLC. You'll encounter fresh tactical difficulties as you lead your soldiers and see the mayhem play out in exciting new ways.
Your arsenal needs to adapt to the ongoing changes posed by the Arachnid menace. New soldiers, weapons, and equipment are introduced in Starship Troopers: Terran Command - Raising Hell, making sure you're ready to face the difficulties that lie ahead.
While Starship Troopers: Terran Command - Raising Hell adds tons of fascinating new stuff, it's important to note that, currently, it is not integrated into the scenario editor. However, we’re excited to announce that it will become available soon in an upcoming patch, allowing all players who have already purchased the DLC to create new scenarios using the Raising Hell content.
Live stream events
Tune in today on our Twitch Channel at 8 PM GMT, where Richard Yorke will show you the new DLC in action and tomorrow at 4.30 PM GMT with Yogdog.
Sale celebration
To celebrate this momentous occasion you can purchase with a discount of up to 30% off. For those who are already part of the Starship Troopers: Terran Command franchise, complete your collection with a 10% discount by taking advantage of our Starship Troopers: Terran Command Complete Bundle.
https://store.steampowered.com/app/1202130/Starship_Troopers_Terran_Command
Do your part against the Arachnids in this game full of explosions, gore and Bugs.
Starship Troopers: Terran Command - Raising Hell is now available to be downloaded on Steam.
https://store.steampowered.com/app/2139990/Starship_Troopers_Terran_Command__Raising_Hell
Starship Troopers: Terran Command changelog
2023.11.15 - v2.7.1 Raising Hell DLC release
2.7.1 - c5925af6c2 - Release
Gameplay
- Added automatic soldier healing. This mostly affects single-soldier squads such as Tactical Officers. They will now slowly heal back to full health.
- Added (visible) projectiles for units shooting at air units
Balance changes
- Scorpion less effective VS (large) infantry squads and moving targets
- Scorpion immune to suppression
- Scorpion armor-piercing reduced
- Scorpion armor reduced
- Rocket Troopers range reduced to match Scorpion range
- M11 Marauder (Gatling Gun) can no longer stun “suppression immune” units
- M11 Marauder (Howitzer) + infantry shield is now the best way to counter Scorpions
Kwalasha Campaign
- Guardians of Steel:[list]
- Replaced Scorpions with Plasma Grenadiers
- Removed Spitters
- Replaced M11 Marauder (Gatling Gun) with M11 Marauder (Howitzer) to better counter Scorpions
[/list]
Editor
- Rewrote offensives system, spawning is now more consistent when multiple mutations are active
- Trigger effect changes: [list]
- “Unit Reinforce/Replace” added for easier restoring the players army for use in crawler scenarios
- “Unit Order: Enter Carrier”’ now supports multiple blackboard units
- “Set Alliance Color” added to change player color during a scenario