An update is now available on the public open “beta” branch.
The base-game scenario editor has been re-enabled in the beta. Scenario creators are encouraged to give the editor a test run, as some changes were made to the editor in preparation of the DLC release. Note that creating custom scenarios using the Raising Hell DLC content is not yet available, this is planned for after release of the DLC.
Warning: scenarios made on the open beta will not work for people playing on the release branch. Because of that, we have disabled publishing in this build. After release of the DLC in 2 weeks, you will be able to publish these scenarios to the workshop as usual.
We managed to exterminate several bugs based on reports from the previous beta update, special thanks to the testers that took on the fight!
If we broke stuff or you have feedback on the changes, please lets us know by using the in-game feedback form (opened by pressing F11 while in the game), or on our discord’s beta channel.
Kwalasha Campaign
- Federatsiyagrad scenario changes:[list]
- Removed Spitter Bugs
- Replaced Gatling Gun Marauder with Howitzer
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- Balance tweaks[list]
- Scorpion armor-piercing reduced
- Marauder (Gatling Gun) can no longer stun “suppression immune” units
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Editor
- Re-enabled the base-game scenario editor for the beta. Publishing is disabled until release of the DLC.
Fixes
- Fixed loading of <=2.5.6 campaign saves
- Fixed dropship doors not closing on take-off
- Fixed pressing “no” when asked to load a savegame when the current game is unsaved now properly cancels loading