The following are the server-side balancing changes we've made this week:
Starfighters & Components
Three key starfighters are getting rebalancing this week to provide a healthier meta at high and top tiers of play without negatively impacting the wider playerbase.
TIE defender
The TIE defender is a powerful starfighter when it comes to power management and reducing its energy pool too much risks invalidating what makes it unique, so for this balancing pass we’re making rapid power management a bit more costly without nerfing its stats too hard. Additionally, we’re reducing some of the ammo it has available, allowing it to still function in its intended role but while requiring additional support for longer engagements.
- Increased boost activation cost by 15%
- Decreased boost charge rate by 10%
- Concussion mission ammo count reduced from 6 to 4
- Ion missile ammo count reduced from 6 to 4
- Cluster missile ammo count reduced from 5 to 3
- Advanced Power System cooldown increased by 20%
B-wing
We're aiming to give the B-wing better ability to reach combat around objectives faster while still having a bit of boost in reserve if power is managed well.
- Increased boost max speed from 200 to 210
- Increased shields by 100
- Decreased boost loss rate by 33.3%
Y-wing
Like the B-wing, the Y-wing should now also be able to get in and out of combat a bit easier while not pushing it too close to Fighter-class capabilities.
- Increased boost generation rate by 30%
- Decreased boost consumption rate by 43%