This week I have another update for you, mainly addressing more issues you have reported either in game using F1, in the Steam forums, or in discord. Do keep letting me know your thoughts!
I tend to test most updates in the beta branch for a few days before stting them live in the main branch. If you'd like to help here - and it is a big help and really speeds up development - do drop by Discord where you can get details on what is changing in the beta branch, and chat with me directly.
Al.
Build 0.344
-Generic asteroids now have a chance to spawn any mineable rock type, not just ammonia. This is most visible in asteroid clusters where there is now a higher chance to get the 3 core resources you might need. This should also help with fuel food worries in these areas. Jump required to trigger change.
-Asteroids no longer spawn rocks in space (corrected staging and spawn process). Jump required to trigger change.
-Corrected tech level cap so level does not jump when advancing to industrial quadrant if your level was below 10, or if you stayed in mineral quadrant for a long time.
-Cannot repair enemy base.
-Game menu options now correctly in scrollable window.
-Fonts corrected for remap for controller.
-Game options scroll view doesn't not go over stats bars in game.
-Big trash doesn't explode with force.
-Camera pulls out much larger distance for when piloting rigs (you can still cycle camera in pressing V in pilot mode as before)
-Prevent Trashtor beam acting on unopened hatches.
-Game correctly saves scanned status of mining outposts, ships, quest asteroids and farm asteroids between sessions
-Reword shuttle class asteroid to signal class asteroid for X'attyk quest.
-On death, body remains in position, and will not move up slightly anymore to prevent bodies clipping out of mines and being inaccessible.
-Trash and rag-doll bodies will not fly off due to physics overlap.
-Added reset button to game options. Hit reset for intended experience.
-Set default enemy cap to 30 - you may need to hit reset to action this.