Today marks the end of our Kickstarter campaign, and as you've probably seen - it wasn't successful.
We may not have made it all the way, but we came ever so close - raising 75% of our funding goal thanks to 270 excellent backers. If you were one of those 270 then I'd like to extend my sincere thanks for believing in this project and doing your part to help it get made.
What does this mean for the game?
In short, it means Space Station Continuum isn't happening. Not anytime soon, anyway.
The timelines discussed on the campaign page are based on me working on the game full time, or very close to full time. Without funding that's not possible. I'll be moving on to other things, and might continue working on the project in my spare time, but I don't expect much to happen in the next few months.
I'm not saying that the game will never happen. I just can't commit to a solid timeline at this point.
But it isn't all bad news!
In this past month we've seen an incredible response from people all over the world who want to see a reality-based space station simulator come to life.
Thousands of you downloaded and played the demo. Hundreds of you pledged your hard-earned money to fund the game. And dozens of you got in touch via Kickstarter, Twitter, Steam, and elsewhere to share your excitement for the game. Your kind words have made all this hard work feel worthwhile, so thank you!
The demo will continue to be available on Steam and itch.io for the foreseeable future. I would at least like to finish adding the final content from the unlock milestones that weren't reached. This might happen over the coming months, but again, I can't promise a solid timeline right now.
So from one space nerd to another, thank you, thank you, thank you for playing the demo and supporting this campaign. Maybe next time, eh?
- John