This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.
There are also some additional fixes and improvements, listed below.
Features
- Added ability for Kelvin to get into golf carts
- Added seat occupied indicators for golf carts
- Added new Armor type
- Auto foundation now allows snapping at various heights instead of only the highest
Improvements
- Arrows and spears are now easier to collect after thrown or shot
- Gps tracker will now correctly align to player direction (i.e. when using the glider)
- Players can now carry 16 bones
- Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
- Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
- Balanced fire torch
- Improved performance of effects when plater is active
Fixes
- Fixed case where golf cart particles could cause visual distortion
- Fix for knife equip when waking up under water
- Fixed some keyboard keys displaying name incorrectly in some languages
- Blocked mounting knight V while healing from downed state in multiplayer
- Fixed Knight V tire decal disappearing when dismounted
- Fixed a bug when trying to sled in ice caves
- Fixed canvas scaling for save game menu on dead screen
- Fix for HUD coming back when pressing esc after quitting
- Fixed a case of auto foundation placement being blocked when it shouldn't
- Fixed various beams linking and dismantling issues
- Fixed case where eagle could visually pop on landing
- Add splash sound on killer whale jump
- Increased cooldown on bat scare inside caves
- Fix decapitated carried cannibals not hiding their facial deformations
- Improved chopper rotation for clients in multiplayer games
- Improved moose path following issues and interruption issues
- Fixed issue were projectiles like spears could hit and be blocked by player hands
- Kelvin will now drop carried items when forced into sleep state when player sleeps
- Fixed shark missing some audio events
- Fixed seagull missing transition from "eat" to “fly”
- Fixed seagull sometimes falling through collision after landing
- Add raccoon ragdoll audio for thump on ground falling out of tree dead
- Fixed wooden crate position popping on break
- Fixed boat engine missing audio for impact/slide
- Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
- Fix cannibals often looking away at other cannibals when taunting a bound player
- Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
- Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
- Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
- Fix for some holes in Cave C collision meshes
- Removed a few trees in rocks above Cave B entrance
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub