We are introducing a new update to Song of Horror, just in time for the launch of Episode 5! This patch is designed to introduce a couple of new (and highly requested!) features, as well as several quality-of-life adjustments.
Here's everything we are featuring in Song of Horror today with Update 1.2:
GENERAL
- E.T.A. Hoffmann mode is now available! E.T.A. Hoffmann is a new difficulty level that maintains the same general difficulty as M.R. James but, whenever you lose a character, you’ll be able to choose to load a previous checkpoint instead of succumbing to permanent death.
- Difficulty can now be changed up and down anytime during the game, with no restrictions, except one notable exception: changing difficulty in the middle of an ongoing dangerous event will not affect said event. Certain achievements still require a specific difficulty level to be maintained throughout the entirety of a given episode (or the entire game!) to be unlocked.
- Lots of minor bugs, graphical glitches, and subtitle errors have been fixed.
THE DARKNESS
- Shortened The Darkness’ duration to more appropriate levels. Now it won't take too long to know whether you survived... or you perished!
- Fixed a bug causing The Darkness to sometimes be harder than expected.
- Changed The Darkness’ feedback icon: now, the icon will become filled with white starting from the edge all the way to the center before receding again. Success will come by pressing the appropriate key/gamepad button when the icon is completely filled with white.
- Both the heartbeat sounds and the event’s tutorial (accessible from the “Tutorials” section in the Pause Menu) have been updated to reflect these changes.
THE SILENCE
- Updated the breathing icon to be more accurate. Now, you’ll have clearer feedback on whether you’re doing good or not.
EPISODE 1
- The final hallway has been remade to better reflect where you’re going.
- Fixed an uncommon bug that could cause interactable items to randomly swap with each other causing abnormal behaviors. A notable example was the entrance of the house, which could be blocked. If this bug affects you, all you need to do is restart the episode to have it fixed.
EPISODE 4
- Fixed a bug that could cause you to get stuck when you lose a character in the Basilica or in adjacent areas by blocking the well and preventing you from picking up the victim’s items.
- Fixed a bug that could cause you to be able to finish the episode without gathering the four ornate keys.
- The mausoleum door leading to the Prior’s confession has been given greatly increased chances of opening (it opens randomly).
- Fixed a bug with the Tarot deck causing it to not work as intended.
- Fixed a bug that could cause Etienne to appear in the ending sequence despite having been lost.
As always, we encourage you to leave your feedback, thoughts, and opinions on the Steam forums. We listen to each and every one of you, and we always take your comments into consideration.
To finish this update off, here are some of the lovely answers you have left us during the last days!
"No words guys. Greatly done with a lot of love. Thank you!"
mahorin.a.v.
In relation to the references found inside the game: "I am sorry, the Presence is watching me and I cant notice those due to fear."
Hyrenapth
"Take the time you need to make this Episode as good as the rest, congratulations for this game we were missing innovative, chilling horror, the one you don't know where it's coming from. If you read me, I hope that after this game you bring us more things as polished and made with so much love, cheers, and great work."
Shockpunk
Stay Strong.
The Protocol & Raiser Games Teams.