The full patch notes are as follows:
General:
· Fixed an issue where some sounds weren't spatialised correctly.
· When navigating to the bottom of menus, the current selection is no longer lost when switching between Keyboard and Mouse to a Controller.
· Improvements made to stop game audio cutting out when changing or removing a default audio device on PC platforms.
· Audio Reverb Quality now defaults to 'High' in the Launcher Settings.
· Fixed an issue with vehicles being destroyed with a satchel charge.
· After respawning, ammo crates now provide the correct amount of ammo.
· Whilst being revived the players health will now correctly stay at 0.
· Improvements made to vertical movement for the Auto-climb feature.
· Fixed HUD damage effects overlapping during cutscenes and Photo mode.
· The player now drops found weapons when they die.
· After re-loading a save, unconscious enemies are no longer unresponsive after they are revived.
· Changing rifle barrel mid-level now keeps the rifle wrap equipped.
· Fixed error where playing in co-op could stop single-player campaign levels from unlocking correctly.
· Visual improvements for transitioning to a death screen when loading a saved game.
· Fade transition timing into cutscenes at the start of levels has been improved.
· In co-op, if a player dies but respawning is enabled, the camera will now correctly follow the live partner until the dead player respawns.
· Improvements made to Motorbike audio in relation to the player’s position.
Campaign:
· The Atlantic Wall/Loose Ends - The player now correctly transitions to the ‘Mission Failed’ screen after dying.
· Spy Academy - Fixed an issue where vehicles left an impassable area for co-op partners.
Survival:
· Fixed error where Command posts would not always be correctly assigned.
Multiplayer:
· Fixed a rare issue with host migration that would cause clients to be disconnected.
· Fixed issue where after respawning all parts of your pistol would not display correctly.
· Disabled weapon slots will now no longer display a weapon.
· The F1 button to restart the match is now correctly disabled if there is only 1 person left on the result screen.
· A hit indicator now appears when a shot incapacitates an opponent when using a rifle.
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