Today's update features a new debug feature for those using debug replays, and continued balance changes for characters. In case you missed it, our last update featured a large rework for Umbrella. You can read the update notes for that update here:
https://store.steampowered.com/news/app/245170/view/7817760904371395868
EDIT: A small update was released to resolve an issue with Umbrella's Overstuffed Tongue Twister. The version number is now 3.7.3.
DEBUG REPLAYS
- Everything below assumes you are using the debug launch option command: -enablereplays
- Added a new debug feature, "Replay Takeover", which can be used to temporarily take over controls for a character when watching a replay. You can use this feature to test how to escape or win against certain situations that are difficult to recreate in training mode, use it to test if there was a better combo or conversion you could have done, and more!
- Press SELECT to activate Replay Takeover and assume control of P1 for 10 seconds. You can take over P2 by holding RIGHT as you press Select.
- After a brief pause, the replay will continue and your inputs will control the character you have selected.
- Pressing SELECT will jump back to the point where you started Replay Takeover. This also occurs if the match ends while Replay Takeover is active.
- Holding SELECT will end Replay Takeover and carry on as normal.
- As a refresher, here are the controls available in replays: (... Apologies, at this time we don't have availability to update replays with proper UI.) [list]
- LP: Toggle Hitboxes
- MP: Toggle Health & Attack Data Display (Currently bugged, will be fixed next update)
- HP: Rewind time (Hold LEFT to rewind even further)
- LK: Toggle Input Display
- MK: Toggle Slow Motion (See also: -debugkeys launch option to advance frame by frame)
- HK: Fast forward (Hold RIGHT to fast forward faster)
UMBRELLA
- Reduced Ravenous Hunger Meter drain by 40%.
- Overstuffed Hunger Meter drain now matches Ravenous' new value.
- Ravenous and Overstuffed drain at half speed when the opponent is in hitstun.
- Ravenous and Overstuffed drain at half speed when Umbrella is in hitstun or blockstun.
- Hunger Meter no longer drains during a "Double Snap" or "Assist Kill" situation.
- In Ravenous, df+MP (Overbite) jumps much further towards the opponent.
- df+MP (Overbite) now carries momentum before the jump happens, if used while moving forwards.
- cMP in Ravenous is now a low again. (... In Ravenous, cMP is a low again and df+MP has extended range. Between these options and a surprise Tongue Twister, she should be threatening from further away.)
- Slurp n Slide (Back, Forward + MP) no longer activates if holding Down + Forward at the end, to avoid overlap with df+MP (Overbite).
- Hungern Rush and Salt Grinder no longer increase the Hunger Meter when used as an assist. (... Tongue Twister still does, for now)
- Tongue Twister is never a command grab when used as an assist, and can always be blocked.
- Tweaked launch trajectory of Overstuffed Hungern Rush to leave the victim closer to Umbrella. As an assist, the second hit launches victims less high.
- Fixed a bug where using punch normals would drain Umbrella's Hunger Meter faster, which was supposed to be removed last update.
- If Umbrella is struck with an Outtake, all bubbles summoned from Under The Weather (QCB+KK) will pop immediately.
- Fixed a bug where Overstuffed Tongue Twister didn't apply forced damage scaling when used as an assist.
- Fixed a bug where Umbrella wasn't using the proper reversal window timings out of blockstun and hitstun.
ROBO-FORTUNE
- Tweaked the beginning frames of Robo-Fortune's normal jump animation so that she doesn't tuck into a ball the moment she leaves the ground. This is the same change Ms. Fortune received.
- Reduced active frames on cMK by 6.
PEACOCK
- Removed extra recovery when placing Lonesome Lenny which was not working correctly most of the time last patch.
- The red flash on Lonesome Lenny before he is about to explode now starts earlier.
ELIZA
- Sekhmet's JH (Signature Attack, AKA "Cartouche") now avoids the extra landing recovery from last update if it successfully hits the point character.
CEREBELLA
- Fixed a bug where jD+MP (Unbreakable Elbow) had more start up than intended from the last update.
(Version number 3.7.3)