News Liste Skullgirls

Beta Mode Update [2022-08-17]
Skullgirls
18.08.22 20:48 Community Announcements
Hello, Liam here.

Today's update includes a lot of new tools and moves for Black Dahlia to use. The command list should be updated with all of these new moves, so don't forget to check it out if you can't remember everything new.



MISC


  • Fixed a bug where Double's 19th palette wasn't working correctly.
  • Fixed an issue where lobby names wouldn't always display the correct title. (Ex: SGLOBBYNAME37)
  • Fixed an issue where the game would crash when hovering over Black Dahlia in retail mode on character select.

BLACK DAHLIA


  • Added a work in progress AMMO HUD INDICATOR. Please note that this is not created using our usual UI and HUD tools, as this is just a prototype. You may notice it shake and shift during gameplay. After we have time to process feedback and ensure there are no issues, it will be updated - thanks for your understanding!
  • Updated Dahlia with even more cleaned up animations and more voice acting.
  • NEW AMMO TYPES
  • [list]
  • RAIL SHOT - A straight beam that knocks down on hit.
  • ICE SHOT - An arcing shot that freezes opponents on contact, allowing time to set up and reload.
  • LIGHTNING SHOT - A shot that fires straight forward unaffected by gravity with plenty of hitstun and blockstun.
  • NEW MOVE - EMPOWER (QCF + LP LK)
    • Performs an attack that "empowers" Dahlia's actions when it connects. You can activate an empowered move by holding HP during any HP normal, or holding HP quickly after landing a ground throw. Using an empowered move removes the empower buff.
  • NEW MOVE - TEA TIME & TEA SLIP (QCB + K)
    • Place a doily on the floor with the first use of the move, and perform the same strength (LK/MK/HK) to teleport to that doily location. Performing a different strength will replace the last thrown doily with a new one.
    • Hold K during Tea Slip to feint it, teleporting in place.
    • Tea Slip (feint) will be performed automatically if teleporting while an assist is traveling on screen or landing.
  • NEW MOVE - LAST CALL (D, D + PP)
    • After performing this Blockbuster, press any of the six attack buttons to flick and load ammo types matching the corresponding button. Check the in-game command list for more details.
    • Completing the Blockbuster will also "empower" Black Dahlia.
  • ANOTHER ROUND (QCB + P)
    • Can now receive Rail, Ice, and Lightning shots from the MP and HP version.
    • (... Technical: The order in which Rail, Ice, Lightning, Fire, and Buck shots are chosen is now randomly determined at the beginning of the round. Ammo types will be drawn in that order until they have all been chosen. Once the ordered list is empty, another randomly determined order for special ammo types will be created again to be chosen from. The only exceptions are that you cannot load two of the same special ammo types with HP reload, and you cannot load any special ammo types that were loaded in the previous reload. Using these rules you can often predict the next special ammo types that will be loaded next.)
    • Removed super cancel window while ammo has been tossed upwards.
  • STAGE HAZARD (QCF + KK, Barrel)
    • If the barrel is broken (too many hits against the opponent) and struck again, it will detonate. This allows another avenue for allies (or Dahlia herself) to trigger the barrel explosion without Dahlia being the point character.
    • Dahlia's JLK will now ignite barrel and oil, since it's a fire attack.
    • Buck Shot ammo type will now ignite the barrel, like her Snapback.
    • The barrel begins rolling and creates a hit after 8 frames of being kicked, instead of instantly.
    • Most hits from Blockbusters and Special Moves now trigger a "hard" barrel rolling hit reaction (the knockdown one) instead of the "medium" one.
    • Hard hits against the barrel now roll slightly further and faster.
    • If the barrel hits the stage edge after Dahlia kicks it initially, it will retain its hitbox and velocity for a little bit to ensure combos in the corner.
    • Expanded the range at which Dahlia's cHP can detonate the barrel's oil.
    • A well placed Dahlia cHP can now immediately detonate the barrel.
    • Tweaked barrel hitboxes when rolling.
    • Robo-Fortune's Catastrophe Cannon is no longer blocked by the barrel.
    • Increased initial barrel velocity when kicked by Dahlia.
    • Tweaked projectile collision rules between the barrel and other projectiles.
    • Fixed a bug where hitting the barrel with an allied cHP would not send it forward with a hit.
    • Increased width of oil puddle explosions to help ensure the chain reaction of explosions never ends unexpectedly.
    • Fixed a bug where the "jumping over the barrel" secret would trigger unexpectedly.
    • Fixed a bug where performing a DHC out of the Blockbuster too early would cause the barrel to vanish.
    • The barrel is no longer invincible when kicked initially. This allows it to be struck earlier to stop its hit, but it also will block attacks sooner.
  • BUCK SHOT
    • Increased Buck Shot frame advantage on block. Now +7.
    • Reduced Buck Shot frame advantage on block as part of her Tag-In to ensure it's not safe on block.
    • Increased length and size of Buck Shot range. Completely reworked hitboxes to match the art closer. (... Buck Shot range is drastically increased)
    • Increased Buck Shot hitstop on wall collision, and slightly increased launch height.
  • Decreased air "Order Up!" (air QCF + P) start up to match that of the ground version.
  • Increased sMK start up by 2F
  • Decreased cLK hitstun and recovery by 2F.
  • sHP now performs a floor bounce against airborne opponents.
  • Increased tag-in landing recovery by 4F.
  • Fixed a bug where Dahlia wasn't using the latest reversal buffer rules like everyone else. Performing reversal actions out of hitstun, blockstun, and wake up is now easier.
  • Fixed an issue where Dahlia's broken off pieces from her JHK saw would inherit her hitstop, stopping their animations unexpectedly.
  • Taunt buffs the next Ice Shot.
  • [/list]


    (Version number 3.5.4)
    Logo for Skullgirls
    Release:11.04.2012 Genre: Beat' em Up Entwickler:keine Infos Vertrieb: Konami Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

    Aktuelle Steam News
    Neue Steam News in der ePrison Datenbank

    Retail Update [6/12/2024]
    Skullgirls
    12.06.24 19:39 Community Announcements
    Retail Update [6/7/2024]
    Skullgirls
    07.06.24 20:25 Community Announcements
    Retail Update [6/5/2024]
    Skullgirls
    05.06.24 18:06 Community Announcements
    Retail/Beta Mode Update [5/28/2024]
    Skullgirls
    29.05.24 00:25 Community Announcements
    Beta Mode Update [5/16/2024]
    Skullgirls
    16.05.24 17:23 Community Announcements
    Beta Mode Update [5/8/2024]
    Skullgirls
    08.05.24 18:34 Community Announcements
    Beta Mode Update [5/7/2024]
    Skullgirls
    08.05.24 05:20 Community Announcements
    SGCS Curtain Calls: Europe and South America
    Skullgirls
    05.05.24 16:30 Community Announcements
    SGCS Curtain Calls: Brasil, North America, East Asia
    Skullgirls
    04.05.24 18:30 Community Announcements
    Beta Mode Update [5/1/2024]
    Skullgirls
    02.05.24 00:05 Community Announcements
    Test
    Skullgirls
    26.04.24 22:50 Community Announcements
    (Valentine Cross Update!) Beta Mode Update [4/25/2024]
    Skullgirls
    26.04.24 18:56 Community Announcements
    Beta Mode Update [4/16/2024]
    Skullgirls
    16.04.24 23:28 Community Announcements
    Beta Mode Update [4/15/2024]
    Skullgirls
    15.04.24 20:46 Community Announcements
    Retail Mode Update [4/11/2024]
    Skullgirls
    11.04.24 17:56 Community Announcements
    Beta Mode Update [4/5/2024]
    Skullgirls
    06.04.24 00:07 Community Announcements
    Retail Update [04/03/2024]
    Skullgirls
    03.04.24 18:44 Community Announcements
    Marie Release Update Notes
    Skullgirls
    26.03.24 19:01 Community Announcements
    Beta Mode Update [02/29/2024]
    Skullgirls
    29.02.24 23:15 Community Announcements
    Game Update [2/6/2024]
    Skullgirls
    06.02.24 23:17 Community Announcements
    Beta Mode Update [12/15/2023]
    Skullgirls
    15.12.23 21:47 Community Announcements
    Marie Early Access Released!
    Skullgirls
    12.12.23 23:52 Community Announcements
    Beta Mode Update [11/08/2023]
    Skullgirls
    08.11.23 22:09 Community Announcements
    Beta Mode Update [11/02/2023]
    Skullgirls
    02.11.23 22:14 Community Announcements
    Beta Mode Update [10/26/2023]
    Skullgirls
    27.10.23 01:20 Community Announcements
    Beta Mode Update [10/19/2023]
    Skullgirls
    20.10.23 02:07 Community Announcements
    Marie Playable Alpha - Now Available!
    Skullgirls
    18.10.23 23:12 Community Announcements
    When's Marie?!
    Skullgirls
    08.09.23 17:46 Community Announcements
    Skullgirls Content and Revisions Update [6/26/2023]
    Skullgirls
    26.06.23 20:00 Community Announcements
    Digital Art Compendium & Soundtrack Update [5/4/2023]
    Skullgirls
    04.05.23 21:51 Community Announcements
    Retail Mode Update [4/17/2023]
    Skullgirls
    17.04.23 23:30 Community Announcements
    Black Dahlia Release Update Notes
    Skullgirls
    29.03.23 19:11 Community Announcements
    Beta Mode Update [2/24/2023]
    Skullgirls
    24.02.23 20:28 Community Announcements
    Beta Mode Update [2/10/2023]
    Skullgirls
    10.02.23 20:08 Community Announcements
    Beta Mode Update [12/14/2022]
    Skullgirls
    15.12.22 01:30 Community Announcements
    Black Dahlia Beta Holiday Update! [12/13/2022]
    Skullgirls
    14.12.22 00:26 Community Announcements
    Beta Mode Update [2022-08-19]
    Skullgirls
    19.08.22 23:45 Community Announcements
    Beta Mode Update [2022-08-17]
    Skullgirls
    18.08.22 20:48 Community Announcements