Ion engines, on the other hand, take a different approach.
They shoot out a minuscule amount of fuel mass, but they do it at insane velocities. Around 40 kilometers per second (90,000mph). This results in a force that is about the equivalent of lifting a piece of paper into the air. That's not very impressive, but they make up for it by taking their time with their fuel. Ion engines can "burn" for weeks, so this small force can add up to an extremely impressive delta-V.
This little satellite I made has a delta-V of 14,533 m/s and a burn time of about 72 hours.
Here are the details:
- Thrust: 0.050 kN (Yep, that's right, just fifty Newtons)
- Mass: 50 kg
- Price: $100,000
- Specific Impulse: 11,515 s
- Fuel Type: Xenon
- Electrical Consumption: 100kW
- Height: 0.25 m
- Diameter: 0.6 m
- Max Gimbal Angle: 0 degrees
Given the extremely long burn times, these engines aren't very useful when playing the game at normal speed. This weekend I've been prototyping how to use these engines while playing the game at up to 1,000x fast-forward mode. It makes playing with these engines far more enjoyable.