Survivors!
Patch 1.0.10 is now live for Sheltered 2. This one is mostly fixes, but we've also made some changes to weapon balance.
Thanks for all your feedback!
1.0.10 Patch Notes
- Fixed issue with visitors no longer arriving
- Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
- Fixed issue where drug items could be traded infinitely
- Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
- Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
- Fixed issue which caused objects to make continuous sounds
- Fixed issue where it was possible to duplicate items from a crafting ghost
- Fixed issue where faction members would use the sink when there was no water
- Fixed an issue where a destroyed faction’s faction events would stay on the map
- Fixed broken drug mixing recipes
- Laboratory mixing history is now retained on save/load
- Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
- Fixed issue with breachers running off during breach
- Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
- Fixed an issue where vehicle parts would be lost when deconstructing vehicles
- Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
- Reduced the buffer zone for the map camera edge of screen scrolling
- Fixed an issue where a room would be created on save/load where a partition wall is partially built
- Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
- Weapon balancing [list]
- All 3 stamina melee weapons have had their damage reduced
- All ranged weapons have had their damage and stamina per shot increased