Most Imporatent Changes:
Gameplay
- Toya should no longer get stuck on executing Shadow Step if stepping into a bush with hidden NPCs
- Pinkus now has much more to say while perusing the minds of guards and executing their specific skills
- Pinkus no longer continues to carry heavy objects when perusing the mind of a guard that currently does so
- Pinkus is now more reliable in executing planned commands after exiting a trapdoor
- Afia's Time Freeze now affects a Prognosticar that is already locked in combat with another character
- Virgilio no longer duplicates the weapons he is using
- Fixed inconsistent behavior of certain skills when character takes damage
- Guards spawned during an alarm can now hear distractions again
- Fixed rare case of additional weapon asset being spawned during the death animation of a guard
Missions
- Fixed lighting not being loaded properly in certain cases
- Minor adjustment to failure conditions of certain badges
- Fixed a few mission scripting errors
- Fixes and improvements to navigation in several locations
- Fixed rare case of softlocking mission objectives when saving during a dialog
- Adjusted Viewcone draw height on Angler's Grave
- Fixed replay screen showing incorrect kill/ko numbers after certain skill usage
- Fixed rare cases of guards not appearing in the replay screen
- Fixed a droppable boulder on Iron Bay blocking a larger area than it should
Misc
- Improved cloth simulation for certain cases
- Fixed certain cases in which incorrect audio would play during location introduction videos
- Improved video file loading to reduce frame stutters on starting the video
- Added some missing german voice over files
- Several localization tweaks and fixes
- Several UI tweaks and fixes
- Added some more keybind options and fixed some keybinds not working as expected
The update alsao includes the new "Treasure Hunt" update and more. For details see the blog post: https://store.steampowered.com/news/app/1545560/view/3897365840783637717