Over the past few weeks, we've been discussing your demo feedback within the team.
We're happy to say that we've implemented the most common feedback points from you for the release of Shadow Gambit: The Cursed Crew. All these improvements will be part of the final release version on August 17:
Low Intensity Mode for Saving and Loading Effects
Some of you expressed concerns about the intensity of the special effects during capturing and unleashing memories. In the final game, you can enable the "Low Intensity Mode" in the gameplay options, reducing the brightness and flashy behavior of the default effect. We also refined the timing and pacing of the default effect.
CTRL+LMB for Interactions
In the final game, both the new way of holding LMB and the traditional way of holding CTRL+LMB to interact with objects are supported at the same time.
Personalized Save Reminder Visuals
We've implemented a new feature allowing you to choose between two distinct Save Reminder Visuals in the final game: The green ghost bell by the Red Marley or a more classic time reminder, reminiscent of Desperados 3. You'll have also the option to turn off the save reminder completely.
Enhanced Gamepad Camera
We've improved the gamepad camera UI feedback and the locked camera state for the final game.
WASD Camera Controls
We've fixed a bug, which was prevalent in the demo, preventing players to rebind all four camera directions. For example, you'll be able to rebind the camera directions to the WASD keys instead of the arrow keys if you prefer.
Thank you so much for your support and being an awesome crew! ???? ????☠️
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See you soon on the high seas, cursed pirates!
Best
Matthias, Elena & Adriano
Communications Team @ Mimimi Games