News Liste Serious Sam Fusion 2017 (beta)

Featured Mod - Operation FrostBite
Serious Sam Fusion 2017 (beta)
21.07.22 11:37 Community Announcements


Hello everyone! It’s been a while since the last featured mod article, but I’m sure Serious Sam Siberian Mayhem has been keeping you occupied with some serious action.

Let's escape the heatwaves and take ourselves to the cold mountains in ArtemPredator’s Serious Sam Fusion campaign- “Operation Frostbite"


The campaign's storyline is easy to follow- you are in Siberia looking for commander Borok, one of Mental's most dangerous commanders. All you have to do is find him and kill him, as simple as that. The gameplay however spices things up a little bit more as the map pack includes a handful of exclusive new custom weapons such as the "Blaster" rifle and some new toys for you to play with, like a battle mech! Have I mentioned that this campaign is for Serious Sam Fusion?

This mod is definitely worth checking out, give it a shot by subscribing here: https://steamcommunity.com/sharedfiles/filedetails/?id=2590872471

And now for something completely different

BASEMENT CHATS WITH YASEN




Hey everyone and welcome to another Basement Chat episode. Today I'm welcoming a guest who comes all the way from Siberia and that guest is ArtemPredator!

⚪Hey Artem, nice to have you here. Please introduce yourself to the community- when did you join the Serious Sam community and when was the first time you decided to give Serious Sam modding a shot?


Hello there. I'm SilverPredator (or Artem, or Chrysalis). I joined Serious Sam's community many years ago (somewhere between 2011-2012). I was playing Serious Sam a lot at that time, all games I had.
I really like many maps and mods made by the community and always dreamed about making something by myself.
I tried to learn the Serious Sam Editor by myself, but it seems I was too... young for it? Or just didn't understand some parts of it. Luckily, my very good friend Thanadrax helped me to make my first level in Fusion, which looks at least OK (my first survival map). It wasn't my first work at all, but it was my first work that looked really nice. And then... it all started = )


⚪Operation Frostbite is pretty lengthy and big in content, when did you start working on the campaign and how long did it take you to finish it?


Well, with enemies and weapons I worked by myself (except Mossberg shotgun, which was animated by my friend Bazar- author of SS4 weapon pack for Fusion).
A huge support I got in development is scripts. Thanks a lot to my friend YANexus who taught me how to write scripts and how they can be used. It's pretty difficult to work, but actually very interesting.
And of course I got a lot of feedback from the community on my WIPs in the Croteam Discord server and SeriousSite Discord Server.
I took resources for models from sites with downloadable free models. Unfortunately, I don't know how to make models... not like shish....
And I also should say about Mr.Ogurchick who also helped me with making some secrets for my mod.

I am also very grateful to John J. DIck for agreeing to participate in the voice acting of the project. I was a bit shy to write to him, but he is a very nice guy. I even offered him a cash reward, which I saved up in advance. But he refused and did everything only for gratitude and very high quality.
I was very surprised and flattered by the fact that he did this for my project, which I still consider not as professional as the work of other modders.


⚪It's always great when modders help one another and John has always been such a sweetheart when it comes to the Serious Sam Community. He takes a lot of his free time to provide a voice where needed.
What does the future hold for you Artem? Do you plan to do another Campaign but maybe this time for Serious Sam 4 or maybe something else?


I am currently working on 2 projects for Fusion, both should be sequels of Frostbite.
But this time I'm trying to make something... different.... I really like to make experiments in the Serious Editor and experiment with some of the script functions which lead me to some interesting results. For the first one- I'm trying to make Serious Sam only a 3rd person game. It has a lot of script functions, but not enough to be playable with comfort.
But, actually, for now, this project develops slower than Frostbite. All because I'm making experiments and... yeah... studying of course. :3
About Serious Sam 4, I would like to work in it, but unfortunately for me, my PC isn't strong enough for this game. It's sad actually because SS4 has some fixes for functions and vehicles, which Fusion doesn't have. I could even try to make something for SS4, but for now, there are only 2 projects in my mind. I just can't think about anything else for now. I hope I will be able to finish them at some point in the future.


⚪Great to hear that you are full of ideas and I'm really looking forward to what you will create next, wishing you the best of luck in that! As for the interview finale, feel free to share anything you want with our readers!



Don’t be afraid to start! I really like to see when the community makes new content for the games. I used to be a newbie too (well, I'm actually still : D), but I wanna say- don't be shy to try. Most of the community will help you, show you your issues, and will help you fix them!
That was actually how I learned and am still learning Editor now.
Logo for Serious Sam Fusion 2017 (beta)
Release:21.03.2017 Genre: Actionspiel Entwickler: Croteam Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise: Serious Sam
Einzelspieler Mehrspieler Koop

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