- Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed.
- Added a bunch of plasma and mine ammo in the levels.
- Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.)
- Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners.
- The RCon tool is now open source: https://github.com/AlligatorPit/RCon
- Changed the startup resolution to be windowed mode by default.
- Changed that only player 1 can control the menu in the case of gamepads.
- Changed the default maximum quick slots count to 20 instead of 8.
- Changed some aesthetics in the HUD.
- Changed some aesthetics in the menu and loading screen.
- Fixed SKA Studio not working for some people.
- Fixed being able to change difficulty in survival when starting in split screen.
- Fixed "Invalid DIFF stream" error when trying to connect to servers. (Experimental fix, let us know if there are any issues.)
- Fixed console messages having the timestamps in weird places. (Also removed con_bTimestamps.)
- Fixed model holder shader not working in-game.
- Fixed "error 3" when saving statistics.
- Fixed a lot of broken spawners in 13 different levels across the First and Second encounter.
- Fixed some minor issues and exploits on a few levels.
- Fixed some potential crashes in game and editor.
Furthermore, we'll be cleaning up the bugreporter over the weekend, so that we can have a clean start and a much better overview of all the issues. And yes, the bugreporter is still the #1 place to go for reporting issues: https://ap.samrev.com/bugs/
Also, kittens. Discuss.