Things are looking up with the development of our colossal horror adventure! We’re happy to report [b]ASYLUM[/b] is nearly feature complete and we did a little video to show you:
https://youtu.be/9m9zIbjGh9Q
"Feature complete" is a crucial milestone meaning all the systems intervening in the game ([i]exploration[/i], [i]inventory[/i], [i]dialogues[/i], [i]menu[/i], etc.) are ready. A quick lowdown of the stuff we did and improved since our latest gameplay video include:
- Revised cursors and hotspots. The hands are smaller and detecting spots is now ultra smooth and sexy. No more annoying red outline (we listened to you).
- Incredibly awesome menu system and very die... diaie... diegait... DIEGETIC. Wait till you see how our achievements work — completing them will be super fun for Steam users!
- We’re finally able to have a proper conversation with the denizens of the asylum. And it looks good! And feels good! Our context-based dialogue system is unlike anything you have experienced in adventure games.
- 3D inventory and journal, including 3D pencil. So immersive, so fancy. Much 3D.
- Too many visual effects and tweaks to mention here.
- Surely many other things we’re forgetting. And obviously a huge deal of playable content!
