Hi Mechanics!
The Challenge Mode Update is finally out and we have started collecting bugs and issues reported to us.
If you encountered some new bugs, please let us know down below in the comments. A lot of fixes are on the way.
0.6.5 (June 21):
- Fixed invisible reward customization item when unlocked in the dressbot
- Fixed an issue where the lift counted bearings and suspensions twice
- Fixed invisible loot objects when dropping the sledgehammer or spud gun in challenge mode
- Fixed a shader issue caused by an intel 10gen UHD graphics driver bug
- Fixed slow loading times when loading tiles with a very large amount of objects in the tile builder
- Fixed wrong shapeset path in example blocks and part mod
- Fixed validation issue for json arrays in mod tool
- Fixed a crash when modifying the HUD related to the new item pickup display
0.6.4 (June 16):
- Fixed an issue that could cause the character to be rotated in the challenge victory screen.
- Smoother player character and enemy rotation.
- New item pickup display
- New images on crashed ship and mechanic station waypoints
- Inputs no longer get stuck when entering and exiting seats while holding keys
- Fixed bad performance in custom creative worlds with lots of water
- Fixed another issue chat caused the stuntman outfit to be unlockable from garment boxes
- Fixed an issue that could cause stone nodes to float in the air
- Added missing upgrade effect on craftbot
- Added missing pick-up sound to the tutorial bucket
- Fixed an issue where the loadingbar popup would be misshaped when downloading content
- Fixed an issue where the horn pitch did not persist after leaving and rejoining
- Fixed an issue where the level intro cinematic would not play in challenge mode
- Fixed a bug where some HUD GUI elements were visible during challenge mode camera
- Player health resets to full when challenge resets or changes level
- Fixed a bug where enemy spawners in challenge mode didn't rotate spawned enemies correctly
- Fixed a crash that could occur when building joints on shapes that got removed
- Fixed a common crash that could randomly occur
- Projectiles can now have modded effects
- Lua GUIs can play modded effects
- Added setColor function for joints
- Fixed a bug where tools didn't show up in the mod inventory
- GuiInterface's createHorizontalSlider now has an option to invert the slider
- Fixed a bug where the showInInventory json setting was ignored by the mod inventory
- Changed sm.log logging functions to take a variable amount of arguments
0.6.3 (June 7):
- Fixed an issue that caused the Applicator outfit to not be unlockable
- Fixed a bug that caused the camera to move when alt-tabbing back to the game
- Fixed a performance issue for worlds with many interactable shapes
- Fixed a crash that occurred when leaving games
- Fixed a positioning issue with the Ball Socket effect
- The handbook is now visible when dropped on the ground
- Mod Tool custom icons checkbox now works
0.6.2 (June 2):
- Fixed rendering issues on intel graphics devices causing miss shaped or invisible craftbots and driver's seats
- Fixed an issue that could cause beds and raids to not work
- Fixed an issue that caused custom worlds to not load properly (You might need to restore the backup found in C:\Users\
\AppData\Roaming\Axolot Games\Scrap Mechanic\User\User_ \Save\Backup) - Fixed crashes where lua scripts sent invalid numbers to physics
- Fixed a bug that caused the health bar to fill up when rejoining a game
- Fixed a bug that caused paint tool visualization to stay after the tool was unequipped
- Fixed missing effect when hitting things with the sledgehammer
0.6.1 (June 1):
- Fixed issue where some stuntman outfit pieces showed up in garment boxes
- Added missing stuntman outfit names
- Fixed an issue with the seated first-person camera position
- Fixed an issue where old creative worlds would not load
- Crash fixes