Updated June 23
Hi Mechanics!
We updated the test again with some changes to the network code.
- Fixed an issue that could cause network lag for clients
Updated June 19
Hi Mechanics!
We have updated the test with some more stuff!
In the updated version we made a lot of small changes that should make the overall experience of the game smoother. For example, since cotton can be scarce in some worlds, you can now buy cotton seeds at the hideout trader and plant them yourself.
In addition to that, we also made further networking improvements with better bandwidth adjustment and object prioritization. This will make the game work much better when playing multiplayer over slower connections.
- Further networking improvements with better bandwidth adjustment and object prioritization
- Cotton seeds can now be bought at the hideout trader
- Cotton can be grown in soil
- Slightly reduced the price of the drill and saw blade at the hideout trader
- Battery is now crafted from less scrap metal but also requires glow poop
- Fixed an issue that could make the leaves of trees to not get their correct color in multiplayer
- Fixed an issue where failed blueprint exports would cause an error message to show at game startup
- The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
- The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
- Reduced the weight of the water cannon
- Fixed some face skinning issues
- Fixed some rotation steps of warehouse parts when building
- Added lights to ruins
- Fixed a autumn forest ruin to have the correct ground material
- Mechanic station collision fixes
- Adjusted the stone positions of a lot of cliffs where the player could get stuck
- Adjusted spawn position of embers when destroying burnt trees
- The scrap metal from haybots will not fly away from where the haybot was destroyed as often
- The smaller stone chunks are easier to destroy with the drill
- Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
- Reduced gas fuel cost for very heavy loads
- The range of the packing station automatic fruit/vegetable selection is much more forgiving
- Reduced the speed of projectiles fired from the Vacuum Pump
- Fixed a bug that caused loot crates to respawn in the starting area
- Added 2 bearings to Challenge 7
June 12
Hi Mechanics!
We have a new update on the way! But you can already test it out. It’s a mix of balancing changes and fixes.
The main fix is further multiplayer improvements that we think a lot of you mechanics will appreciate!
Here is the update list:
- A new interactive part, chemical container is available in the craftbot
- Fixed an issue that could cause networking events to lag behind on clients
- Optimized some interactive parts to use less network bandwidth
- Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
- Mod parts now show up in all creative inventory tabs and are searchable
- Fixed a crash that occurred when switching resolution with mods loaded
- Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
- Minor inventory gui bug fixes
- Tools can be thrown on the ground
- Glowsticks now emit a small amount of light when held in the hand
- It does no longer cost paint to erase paint
- Explosives destroy up to durability level 7
- More crude oil from oil geysers
- More glue clams when breaking clams
- Wood block 1 requires less scrap wood to craft
- Concrete requires less stone, but more water and chemicals to craft
- Battery can be crafted from scrap metal and chemicals
- Fertilizer can be crafted from seeds
- Paint costs less flowers to craft
- The big farmbots now run away before despawning when daylight comes after a raid
- Tapebots sometimes shoot random parts when raiding
- Added new sound effects when the mechanic is hungry or thirsty
- Added new sound effect when almost out of breath while diving
- Spudling gun windup sound effect added
Since this update is a bit more complex, we’ve decided to
make a test first to see if it runs smoothly for everyone!
Here is how you access the test!
We will be back soon!
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