We hope that you had a good end of the year if you are in a part of the world which had holidays! We are, and we fully recharged our batteries!
We left last year with a beta update, without knowing exactly when it'll release, so here are some news about!
How is the 1.50 update doing?
You can read about the 1.50 update and try its beta by reading our previous announcement.
The update is basically finished, but we can't publish it publicly just yet because we are still waiting on this update to be localized (there are 12 languages to consider). We sent the update to localization mid-December, but due to the holidays, the localization team couldn't ship promptly, which is fair and normal.
We already have Chinese, Japanese, and Korean localizations for 1.50 and are expecting all the other languages real soon now.
As soon as all the localizations are in the game, we will publish 1.50! We're hoping for the first half of January.
Consoles will be updated a bit later because of certification processes (depending on the platforms, it usually takes up to 2 weeks once a patch is completed).
We made it to the TOP 10 on IndieDB!
Before the holiday break, we invited you to consider voting for ScourgeBringer on IndieBD's "Indie of the year" award, and you did it!
Thanks to you, we're in the TOP 10, and in very good company among other games like Hades, Among Us, or Mount & Blade 2! Quite the achievement!
Thank you!
A change in Flying Oak Games' pace
As you may, or may not know, Flying Oak Games is a very small company and the slightest event might impact our work pacing.
This includes happy events, like Florian, the pixel artist on the team, just going dad (for the second time)! Florian took an official parenthood vacation to adapt to this event. :)
This means that possible future developments on ScourgeBringer will be slowed down, except for the 1.50 update which is completed and that I can fully handle alone on all platforms.
We'll keep you updated anyway. :)
That's it for the latest news!
Talk to you soon with the 1.50 release!
Cheers,
Thomas