Another update to the co-op beta today. Change list is below!
- Multiplayer UI changes.
- add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
- Manager.Destroy, destroys aientities if they are passed in.
- [SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms
- fix a null in cctvCamera and add some debugging to try and catch what is going wrong
- Added transition from T_Run_Idle to Panic_Run01
- [SRC-1042] fixed missing ammo box description
- [SRC-1043] fixed agent ability buttons toggling with space or enter
- Add icon for AmmoPack.
- [SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
- melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
- fix projectile particles nor being destroyed with trashman
- [SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
- fix the Queued Commands so the line dras and gotoPoint icons get networked
- Added SERVER_FULL token.
- Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
- [SRC-800] MpTest can now be controlled via command line.
- [SRC-982] Pack anim float into single byte value.
- [SRC-982] Pack KnockBack vector into single 32bit value.
- [SRC-982] Increase MaxPendingBuffers to 32
- fix queued waypoints
- force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
- [SRC-1029] Fix graph node log spam
- Added null check for m_Target in PushGoto.
Thanks for your bug reports, keep them coming!
5 Lives Team.