Alpha Stage
So, one year later, we can proudly announce that Saint Kotar has entered the Alpha stage of production! Wait, what? Not a big deal? What is the Alpha stage? Each studio has its own way to define the stages of production, so a common definition that everyone abides to doesn't really exist. It is a big deal because the Alpha stage, at least in our case, means:
- the game is playable from start to finish. Side tasks are not yet implemented (just a few of them), but the entire critical path is.
- all characters and locations are obviously implemented, but still need additional work to make them look the way you, and we, want them to look.
- all soundtracks are implemented.
- the User Interface is pretty much final.
In the Alpha stage bugs are a common thing, sound effects and character animations are mostly missing, locations don't have a final look, dialogs and puzzles are not final (they are just a first draft), etc etc. Plenty of work awaits, but if we are here, it means nothing can stop us anymore to get to the finish line!
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Some Juicy Facts
Just fired out:
- game has a total number of 126 locations!
- you can die in Saint Kotar, numerous times. Almost all deaths have a unique death cutscene.
- on top of the big number of locations, the game also has dozens of closeups, which is a feature the prologue was missing soooo much.
- first Alpha playtesters say the game is great. Yes, they say it is great and that the story is awesome. Let's calm down though, we still have a long road ahead of us, but seeing these feedback is certainly encouraging and exciting!
Demo and Full Game Release Dates
Our original plan was to release a new demo/prologue in June. The plan has changed and at the moment we don't have a new date. The full game release remains set for August, for now. Don't panic, if something changes, it won't change drastically because it's just not possible.
Wishlist Saint Kotar
https://store.steampowered.com/app/1358530/Saint_Kotar/