News Liste RUMP!

RUMP! Build #4426 - Steam Avatars, Capes, Racemap, lotsa other things!
RUMP!
02.07.16 15:24 Community Announcements
Woohoo! Lots of stuff for you, huge bunch of things for us. We updated our core engine from UE 4.10 to UE 4.12, which brought quite a pile of changes around. The performance improvements were worth the wait - we've been spending quite some hours playing the race mode ourselves... not only for quality assurance reasons, but for fun.

You should do that too. Get your (possibly soon to be ex-) friends ready and have some mayhem on our multiplayer racing maps. The weapons will get you guys crazy!

  • Steam Avatars! They're here and they are frikkin' awesome! Such a small detail - but when playing the racemode with your friends you'll see the impact immediately! Time for hilarious avatars and situations for your matches and even video recordings!
  • 18 new Capes! A lot of them take over your player color! Check out the character customization - and probably go for the middle finger, which will taunt every player behind you - using your characters color!
  • A new race map! Enjoy "Crazy Floors" with acid goo below those spawning grounds! Hint: garbage marks a spot where no floor will ever spawn. Only clean goo may allow those tiles to pass.
  • Added a "Next Level"-Button to the Singleplayer menues, which lessens loading screens and improves continuous playability.
  • Updated our core from Unreal Engine 4.10 to 4.12, which brings a lot of performance improvements.
  • Updated a couple of skins to save our lives from having funny but risky ideas. Still awesome, but less shady.
  • Updated checkpoint collision boxes for the race mode, so it's smoother to boost over a checkpoint and still receive it.
  • Added a mute button to the lobby, since you sometimes may meet that spamming dude. Does take server messages into recognition tho, so you may freely mute a host if you want to.
  • Improved the player color selection. You may now shift hue, saturation and brightness/intensity instead of just hue. This goes along awesomely with the new player color adapting capes!
  • Improved the readability of the main menu buttons.
  • Fixed a bug in sticky bombs which would trigger the optical spawn event again when walking against the bomb.
  • Fixed a rare situation in which the moving platform in "The Sewers" could get partly stuck moving down.
  • Fixed GodMode and Invincibility flicker to not get stuck at a single color for its time of duration.
  • Fixed keycards changing positions if the current map was running for a longer time period.
  • Fixed a sometimes missing winner screen after restarting a game.
  • Fixed camera inversion when in rear view while dying.
  • Fixed quite a bunch of other internal stuff, like warnings during the packaging process, to avoid future errors and to have a cleaner build.
  • Fixed the multiplayer lobby to correctly display followup joining players correctly in certain situations. Everyone should see every player now correctly. Please let us know in the SteamCom forums if you still have issues seeing other players (as either host or client) in your lobby.
  • Our game finally has its App-Icon in the taskbar - yay!


There you go - quite a bunch of small to big sized changes and additions! Sorry for the update size to low bandwith users tho. This time it was due to the engine update, which required us to rebuild light and structures on all of our maps.

This will probably happen a couple more times during Early Access, since we add more new meshes to existing maps and then they require to have their lighting rebuild. This requires the update of said affected maps, which increases the download size. Hopefully not many of you are affected by this, since we're still pretty compact in game file sizes. :)

And now we want to see you guys wreak havoc on our race maps and publish awesome situations on your YouTube channels! Let us know of your videos - we might spread them even more on our own channels!