Over the last few months we’ve been working on a sequel to Robocraft. You can add it to your wishlist via the link below:
https://store.steampowered.com/app/1991140/Robocraft_2/
Check out this trailer which was created from some very early online closed alpha battle tests with the community.
[previewyoutube=pYPAdXWFZ4o;full][/previewyoutube]
Build, Drive, Fight will continue to be our mantra for Robocraft 2. You’ll construct robots out of blocks, bring them into battle and then fight online against other players. You’ll earn Robits for each battle which can be spent in-game.
We will be introducing a number of changes like getting out of your robot, the ability to stretch and scale blocks, and changing robots mid-battle. We also have plans to provide new and interesting ways to build your robots ranging from physics-based joints like axles, hinges, servos and pistons. But you’ll also be able to create tank tracks using a modular system. We have an example of it working in this concept video:
[previewyoutube=3VtTSwAe7BA;full][/previewyoutube]
Below is the core list of features in Robocraft 2 that were not in the original Robocraft
- Block-by-block destruction - Deal damage to the blocks of each robot to destroy their connections! Robots break block by block and this affects the structural integrity of a machine and ultimately its performance in battle.
- Switch robots mid-game - If your tactic in battle is not working, head to your switch plate and select a new robot.
- Get out of the robot - Leave the robot and hop into a teammate's spare seat. Control multi-manned machines and in the future, larger Mega-bot-like creations which could be found on the map!
- On-foot combat - While out of the robot you are equipped with the Quantum Machine gun, great to use against other pilots
- Server-side physics - Every smash, collision and projectile is handled server-side. Machines can even lift and push each other. Weight really matters! Accelerate a heavy robot into a light robot and it’ll tear it apart in a satisfying explosion of blocks!
- Stretch and scale - Blocks can be stretched into various shapes across the grid to create unique shapes for your robot.
- Material painting - Paint each block with a different material which affects weight, strength, friction and bounciness.
- A huge selection of new shapes not seen in Robocraft before - Including plates, pipes, cones, and posts which offer unrivalled robot design and functionality.
- New joint parts like axles, servos, pistons and hinges - Create interesting mechanical designs like robots that crush other players with deadly pincers, or a machine that is capable of launching itself into the air to quickly travel across a map.
- Robust logic and sensor blocks - Use a variety of logic chips to create a plethora of engineering functions which can create very unique robot mechanisms.
- Wiring system - Wire up the pilot seat to control various parts of your machine. Combine logic and sensor blocks for complex robot functions. Auto-wiring makes the building accessible for all!
- Tweakable stats - Each part of your robot can be tweaked, including max/min angle and extension. You can even tweak the fire delay of your weapons to change weapon fire rates from a single shotgun-style blast from all guns to a coordinated sequence of guns for a constant fire rate.
The features above are already developed. But we have a ton of other quality-of-life improvements and features that are coming in the future, detailed in this developer roadmap
We are planning to share news quite frequently on the development of Robocraft 2 over on our Steam Page as well as on our socials. Please make sure to add Roocraft 2 to your Steam Wishlist to stay up to date.
Add Robocraft 2 to your wishlist
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