Hello!
We're proud to announce the release of v1.05 of RivenWorld (AKA the August Update). This update has taken many late nights, countless cups of coffee, and some sweat and tears. With this update, we're releasing our very first devlog! Feel free to watch the devlog for information on the update, or feel free to read the change notes below!
Visual Upgrades
For a long time, we've had players say textures were blurry and the game was not optimized, we took time this past month to learn more about UE5 and how we can make sure players get the most out of the visuals in RivenWorld. With this, we have done a complete overhaul of the visuals and the world!
![](https://www.eprison.de/pics/games/https://img.rivenworld.net/1_5_0/HighresScreenshot00008.png)
New Resource Nodes
Since we launched RivenWorld people have mentioned the resource nodes did not fit the environment, so now we've upgraded them with new models and textures!
![](https://www.eprison.de/pics/games/https://img.rivenworld.net/1_5_0/HighresScreenshot00001.png)
Farming
That is right! We've added farming into RivenWorld, you can till anywhere in the world and plant seeds you find from foraging. We're going to be working on a minor update to add more support for farming, adding a water pump to hydrate soil, and a seed station to smash seeds out of fruit!
Looting & Loot Boxes
The 2nd most requested feature has been loot boxes and a looting mechanic, we've added a simple loot box system. This will spawn random loot boxes around the world for players to find, loot boxes are broken up into low, mid, and high-grade loot boxes.
![](https://www.eprison.de/pics/games/https://img.rivenworld.net/1_5_0/HighresScreenshot_2023.08.08-16.44.09.png)
Changelog
+ Added new world design to main release (a lot of changes)
+ Added loot system, and random spawns
+ Added Farming with basic crops
+ Added farming auto watering when near to water sources
+ Added ability to water plants with a bucket of water
~ Updated the building system to use HISM (way more performance with large buildings)
~ Updated the animal speeds, damage, and health
~ Updated deer AI to run away from players If they get close
~ Fixed the bow & arrow
~ Fixed building bugs
~ Fixed forge crashing games (We think we found this)
~ Fixed animal hitboxes
- Removed Undead (for now, they are one-hit killing and that is no fun)