We're excited to share our very first development update for RivenWorld!
I was a massive fan of Reign of Kings and Life is Feudal, logging 500+ hours in both games. With both games, I was active in community servers and Role Play communities. Once the developers abandoned the titles, I was left with an itch that no other game could scratch. After waiting years for a similar title, we created it ourselves. With that RivenWorld was born.
Over the past month, we've been super busy and making significant progress on RivenWorld. Completing building, inventory & crafting, land claims, and basic melee combat.
We've written over 200,000 lines of Java and C++ code for the server software and game.
Keep Updated on Development:
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Combat
Combat has been designed similarly to games like Mount and Blade, Reign of Kings, and Life is Feudal. All combat in the game is dynamic, allowing you to select your attack angle and swing your mighty sword, battle axe, mace, or other melee weapons at your enemies.
Using your mouse, you can select the attack angle. Allowing you to make your moves and techniques to attack your enemies in melee combat.
All hit detection is performed on the server side using an orbital ray trace following your blade motion. Using this, we can calculate the number of hits you give your opponent. Based on the number of hits, the attack will have a chance to do a critical hit. With this system, full frontal attacks will result in more hits than running past your enemy and swiping them with your blade.
Using a multi-hitbox system, the server tracks where on the player you hit and if they had protective armor or were blocking on that side of them during your attack.
With all this, you can decide how you attack; you can play stealthy or jump from a high point and try to attack from above.
On top of combat being dynamic, defense is dynamic as well. Based on your defense angle, it will help block incoming attacks that hit you on that side. Using your weapon or a shield to block incoming attacks. But be strategic, as you can only block one side at a time.
Land Claiming
Claim land on servers using a chunk-based land-claiming system. You will need to feed your shrine to keep your claim active, or other players can attack it and claim it as their own.
World Decay
We hate the idea of server wipes, so if a claim dies and no one else claims the chunk, the world will begin to decay the buildings. Restoring the world to its natural state before anyone built there.
Guild System
Want to play as a group? Make a guild and grant your fellow guild members access to your land. Want to build something epic? Combine your claims and build large-scale buildings!
Building
Get ready to build some epic structures! The building system has been designed around games like Minecraft, Reign of Kings, and 7 Days to Die. Allowing you to unlock your creativity and build whatever you can imagine.
Inventory
We've completed the Inventory and Crafting system allowing you to manage your items and craft things for use in the game world. The Inventory works similarly to Minecraft, with the server software governing the inventory.