News Liste RimWorld

Update 1.5.4104 released
RimWorld
24.05.24 14:42 Community Announcements
Hey everyone! We're back with a small update containing some changes, improvements and fixes for RimWorld and its expansions. This update should be compatible with all savegames and mods.

We do these updates with the help of players from the RimWorld community! If you're interested in helping us test, or you have a bug to report, please join us on the official RimWorld development Discord.

Bye for now!
- Tia

Changelog


  • Adjusted render node worker to support multiple graphics per node without dirtying/reaching the render tree.
  • Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought.
  • Remove deathless regeneration coma on resurrection.
  • Tweak some Anomaly incident occurrence rates so that they're less prevalent in ambient mode.
  • Clarify the label for "anomaly disabled" mode.
  • Added labelNoParenthesis rule symbol to pawns and things.
  • Updated Spanish LanguageWorker.
  • Ghouls can now be ordered to rest in medical beds.
  • Pawns will now satisfy genetic chemical dependencies when in caravans if their drug policy allows it.
  • Harbinger trees now consume corpses part by part even if they have no nutrition.
  • Adjusted distance ranges on some sounds.
  • Replaced gender-specific words with symbols in schematic texts.
  • Don't store virtual relationship records which can never imply another relationship.
  • Changed fade shadows to not multiply together.
  • Remove healer mech serums from animal operation options.

Fixes


  • Fix: Minor grammar irregularity with addiction counsel.
  • Fix: MechbandDish description typo.
  • Fix: StaggerDurationFactor stat does not work without Biotech.
  • Fix: Arresting beggars auto-fails.
  • Fix: Genetic chemical dependency thought not properly nullified by mind numb serum.
  • Fix: Remote repairer hediff can be duplicated.
  • Fix: Autobongs making non-organic entities high.
  • Fix: Creepjoiners have entity faction when enslaved
  • Fix: Increased carried thing layer to resolve some apparel issues.
  • Fix: Beam verbs and incinerator hitting cells without line of sight.
  • Fix: Headgear not always rendering correctly when crawling.
  • Fix: Preferred xenotypes not working correctly between prisoners and slaves.
  • Fix: Incorrect label argument used in activity suppression tooltip.
  • Fix: Various specific save/load errors with awoken corpses and hypnotized pawns.
  • Fix: No “missing bed” feedback for “take to bed” warden order.
  • Fix: Mech booster is rotatable.
  • Fix: Apparel without CompColorable causes errors in styling station.
  • Fix: High Mechtech can be selected in research without building a multi-analyzer.
  • Fix: Message spam when capturing an enemy during a psychic ritual siege.
  • Fix: Left behind pawns dying counts towards "colonists killed" stat if they die.
  • Fix: Becoming a shambler incorrectly taints utility items.
  • Fix: Feedback for sky-lantern participants who can't reach any wood, added better ritual feedback functions.
  • Fix: Unnecessary loading warning appearing for transport pods without colonists.
  • Fix: Creepjoiner letters not using gendered kind labels.
  • Fix: Suspending lovin' causing errors.
  • Fix: Ritual dialog tooltip slightly cutoff.
  • Fix: Refugees can send leaving messages multiple times.
  • Fix: Misleading extra warnings if complexes were previously activated before entering
  • Fix: Some circumstances where temp factions wouldn't be properly hostile to anomaly entities or insects.
  • Fix: Unable to place non downed pawns in a cryptosleep pod.
  • Fix: Error when entity dies during bioferrite extraction.
  • Fix: Error on inspect pane for ghouls without hunger needs.
  • Fix: Herd animals trained to attack won't target shamblers.
  • Fix: Psychic ritual failing when invoker gets psychic shock.
  • Fix: Farskip not working on colony ghouls.
  • Fix: Several scenarios where collapsed roofs can destroy pit gates.
  • Fix: Hediff and mutant abilities not saving cooldown.
  • Fix: Fleshmass stomach not preventing gut worms letter.
  • Fix: Colony mechs and ghouls can't be selected in split caravan dialog.
  • Fix: Modded violent work types disabling ghoul melee skill.
  • Fix: HediffDef aptitudes displaying as active without Anomaly installed.
  • Fix: Recluse thoughts not nullified properly by mind numb serum.
  • Fix: Inhumanized not nullifying childbirth related memories.
  • Fix: Biofuel refinery accepts dye as organic matter, but it doesn't have any nutritional value.
  • Fix: Sunlamp light radius inaccurate.
  • Fix: Error using "Damage until down" method on pawn with shield belt.
  • Fix: More consistent handling of ActivitySuppressionToggleTooltipDesc and ActivitySuppressionTooltipDisabled translation keys.
  • Fix: High activity alerts display HP percent.
  • Fix: Activation inspect pane string has hardcoded "s".
  • Fix: Inconsistent text 'Start' vs 'Begin' bestowing ceremony.
  • Fix: Newborn babies can generate with parents' PawnKindDefs startingHediffs.
  • Fixed some scenarios where skyfallers would drop through mountain roofs.
  • Fixed some situational issues with creepjoiners leaving after being ghoulified.
  • Fix: Genes and traits that increase skills on growth moment stack.
  • Fix: Schematic generation error if only remaining projects are excluded.
  • Fix: Activity suppression and studying not respecting allowed areas when selecting an interaction cell.
  • Fix: Some undesired behavior with creepjoiner letters.
  • Fix: Include common book symbols in book doer rule pack grammar requests.
  • Fix: Relaxing socially not respecting standard seat reservations.
  • Fix: Lay down driver sometimes causing errors on load.
  • Fix: Having "give psylink" debug action on debug palette without royalty active causes errors.
  • Fix: Deadlife shamblers opening doors.
  • Fix: Unable to place non downed pawns in a cryptosleep pod.
  • Fix: Error when entity dies during bioferrite extraction.
  • Fix: Errors for ghouls without hunger needs.
  • Fix: Sun/Edge shadows not always drawing if off-screen to the right.
  • Fix: Tending pawns get medicine after using initial stack even if they have more.
  • Fix: Security doors count as 2 doors for prisoners, reducing their prison break mtb by 50%. Added informative text explaining that having only security doors in a prison multiplies escape mtb by 110%.
  • Fix: Error when turning pawn with ideoligion role into a ghoul.
  • Fix: Harbinger tree provocation not working on ambient horror mode.
  • Fix: Pawns leaving allowed area to rope animals.
  • Fix: Luciferium addiction doesn't cause a medical emergency alert when a pawn is deathless.
  • Fix: "BlockedByRoof" translation key in Royalty instead of Core.
  • Fix: Scaria isn't removed on shambler resurrection.
  • Fix: Colony mutants in buildings don't show on the colonist bar.
  • Fix: Auto activate monolith scenario part doesn't have edit interface.
  • Fix: Some music sequences ending harshly instead of fading out.
  • Fix: Luciferium addiction remains on turned mutants.
  • Fix: Turret packs can replace other turrets when throw misses.
Logo for RimWorld
Release:16.07.2016 Genre: Strategie Entwickler: Ludeon Studios Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

The boomrat plush just might explode... with love!
RimWorld
27.06.24 17:03 Community Announcements
RimWorld & Dwarf Fortress bundle now available!
RimWorld
17.06.24 17:48 Community Announcements
Update 1.5.4104 released
RimWorld
24.05.24 14:42 Community Announcements
New ambient horror setting and tribal Anomaly support
RimWorld
03.05.24 19:17 Community Announcements
Integrating Anomaly more with the rest of the game
RimWorld
18.04.24 17:19 Community Announcements
Anomaly expansion and update 1.5 out now!
RimWorld
11.04.24 16:57 Community Announcements
Anomaly bonus preview: Ghouls, ghouls, ghouls
RimWorld
10.04.24 19:55 Community Announcements
Anomaly preview #4: Cubes, spheres, obelisks, soundtrack and languages
RimWorld
09.04.24 19:15 Community Announcements
Anomaly preview #3: Cultists, hate chanters and rituals
RimWorld
04.04.24 17:25 Community Announcements
Anomaly preview #2: Containment facilities, creatures, and release date
RimWorld
28.03.24 20:41 Community Announcements
Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld
RimWorld
23.03.24 18:46 Community Announcements
Anomaly expansion and update 1.5 announced!
RimWorld
13.03.24 16:50 Community Announcements
RimWorld & Medieval Dynasty bundle now available!
RimWorld
15.02.24 19:02 Community Announcements
Winter Sale, Merry Christmas and Happy New Year!
RimWorld
21.12.23 23:46 Community Announcements
Rare plushie thrumbos have wandered into the area!
RimWorld
27.04.23 19:23 Community Announcements
Update 1.4.3704 released
RimWorld
19.04.23 22:56 Community Announcements
Update 1.4.3682 released
RimWorld
28.03.23 21:33 Community Announcements
Price reduction adjustments coming to multiple non-USD currencies.
RimWorld
17.02.23 18:20 Community Announcements
Update 1.4.3641 released
RimWorld
15.02.23 20:03 Community Announcements
Update 1.4.3613 released
RimWorld
18.01.23 23:57 Community Announcements
RimWorld's Winter Sale
RimWorld
25.12.22 10:21 Community Announcements
Update 1.4.3580 fixes and wishing you a happy 2023!
RimWorld
17.12.22 08:05 Community Announcements
Update 1.4.3563 improves quest reward variety
RimWorld
29.11.22 19:36 Community Announcements
1.4 content update adds more integration between expansions
RimWorld
21.11.22 19:34 Community Announcements
Unstable build update 1.4.3548
RimWorld
15.11.22 20:25 Community Announcements
1.4 content update in testing with cross-expansion integration
RimWorld
12.11.22 18:28 Community Announcements
Recent patches for 1.4
RimWorld
11.11.22 19:43 Community Announcements
Currency conversion rates updating soon
RimWorld
10.11.22 19:06 Community Announcements
Multiple updates for 1.4 and Biotech
RimWorld
03.11.22 17:59 Community Announcements
Update 1.4.3525 hotfixes some issues
RimWorld
22.10.22 17:37 Community Announcements