Patch 7 introduces a number of gameplay and quality-of-life features that we’ve been working on in parallel with the Patch 6 series including the new faction storage system, a new map layout, and our first pass on artifacts and relics. We’ll have full feature articles published for these features but a brief overview can be found in the patch notes here. We'd also like to extend our thanks to the diligent and dedicated testers on the PTR server this week!
General
- Warehouse and Armory [list]
- Each faction stronghold now has a Warehouse which stores raw resources that all faction members can access by spending Favor (previously Warehouse Credit).
- The Armory functions in a similar way, only with armor and weapons instead of resources.
- Favor is a new currency earned by depositing resources into the Warehouse or Armory.
- Mousing over Favor in your inventory displays more details.
- Read more about Rend's Streamlined Storage in our latest Early Access roadmap feature!
- We’ve added a small number of initial artifacts to the game. These are powerful weapons, armor, relics, and accessories that only appear in Boon from the Gods chests that drop from the sky. [list]
- Ammunition [list]
- Banishing Arrow
- The Black Arrow
- Bjarne's Paws
- Boots of the Fallen God
- Braces of the Half Jotun
- Dain's Odd Boots
- Durnir's Stubborn Epaulets
- Eir's Mantle of Patience
- Fallen Archers Gauntlets
- Fists of Fury
- Freya's Flamboyant Jodhpurs
- Freyr's Mitts of the Harvest
- Heimdall's Horn
- Helm of the Ancient Vanir
- Helm of the Unseen
- Hungering Vestments
- Jotun's Grip
- Lofar's Rusty Stompers
- Mimir's Head
- Odin's Vest of Strength
- Sindri's Burden
- Sindri's Favor
- Sindri's Forgeworks Jodhpurs
- Sindri's Guidance
- Sindri's Riding Boots
- Trickster's Guard
- Ullr's Grit
- Ullr's Pacesetters
- Ull's Keen Eye
- Bragi's Words
- Gungnir's Spike
- Nidhogg's Fang
- Scroll of Forgotten Knowledge
- Sindri's Hasty Heirloom
- Trickster's Gambit
- Tyr's Hand
- Warmarch
- Brokkr's Forge Hammer
- Njord's Vessel
- Crystalline Edge
- Hel-Touched Longbow
- Mjolnir
- Phoenix Longbow
- Rimestriker
[/list]
- A new map with narrower corridors and tighter biome spaces has been implemented.
- This map is designed to increase player collision chances by funneling players into smaller areas.
- Each Faction War server will transition to the new map on completion of its current saga. New Classic and Exploration servers will use the new map when opened. Current Classic and Exploration servers will continue to use the previous map.
- Containers in the faction stronghold provided a false sense of safety of storage.
- This along with the addition of the Warehouse should massively curtail possible negative player behavior.
- Adjusted armor and health values on all armor pieces. [list]
- Armor now has a stat budget per slot: stats on a full set of armor remain at the same total budget.
- Chest and leg armor got more stats while head, shoulder, hand, and foot armor lost some stats to compensate.
- Increased armor effectiveness at low-mid levels.
- Adjusted creature damage to scale to the new armor values.
Crafting and Research
- Armory [list]
- Armory no longer requires removed research to upgrade.
- Armory now upgrades from the building instead of the Armory Crate.
- Upgrading the Armory increases the size of the Weapons Locker, Armor Rack, and Ammo Crate (+20 per upgrade).
- Base Stash size adjusted to 12.
- Each Stash upgrade grants 8 / 12 / 18 / 24 slots.
- Single Stash slots removed from all non-Stash related research.
World
- Added new music to Hearthholm and Stagswood. [list]
- Heartholm [list]
- Ursa can now be stunned by damaging them enough during their roar.
- Wargs [list]
- Drastically increased sight range.
- Greatly increased hearing perception, beware of making loud noises.
- Considerably increased ability to land attacks.
- Increased wander radius.
- Increased stalking movement speed.
- Increased ability to track and stay on a player while in combat.
- Slightly decreased run speed to allow players to escape easier.
- Slightly decreased bite damage.
- Decreased overall damage output.
- Greatly increased wander radius.
- Slightly increased hearing perception.
- Greatly increased wander radius.
- Slightly increased hearing perception.
- Increased Banshee wander radius.
- Yxen [list]
- Greatly increased hearing perception. Yxen are now very curious of loud sounds.
- Increased wander radius.
- Greatly increased wake up radius.
- Added large footstep sounds. You will know when death is coming for you.
- Slightly increased visual perception.
- Updated the draw distance of ruins in Myrkfen.
- Reduced the duration of Fetid Water stacks to 15 seconds.
- Increased the requisite stack count of Fetid Water to 30 before applying a disease.
- Glutts [list]
- Added ranged spit attack, beware of getting hit by it.
- Slightly increased wander radius.
- Slightly increased wander radius.
- Slightly increased hearing radius.
- Decreased acid damage in Scarsyre.
- Removed floating rocks from Scarsyre.
- Updated the Hammerskull creature model and changed the name to Hammerskull Impaler.
- Added Stiff Fingers debuff to Frystfel. [list]
- Stiff Fingers reduces reload speed per stack. Firing a weapon removes a stack.
Creatures and Pets
- Warg [list]
- Improved the hitbox for Warg abilities.
- Adjusted abilities to hit more reliably.
- Wargs have some new movement behaviors.
- Adjusted attack distances for Wargs.
- Added new Warg quick pounce attack.
- Loose Armor temporarily reduces a player’s armor. Moving resets the debuff duration.
Interface
- Added new archetype icons.
- Gems are now on the Stone page in the Warehouse (was on Metal).
- Warehouse UI no longer displays Item Tier rows that are empty.
- Debuff tooltips with negative effects now display in red font.
- Adjusted Favor to no longer shows decimal places.
- Added an unsafe logoff warning to the escape menu.
- Adjusted item border displays based on item quality.
- Item tooltips with negative buffs now display those buffs in red text.
- Changed front-end UI to use the no faction flag for changing UI modes rather than ServerGame mode (now it works for custom servers as well!).
- Players should now show up with their correct customization options on the character selection screen.
- Item icons now have colored borders to denote their rarity.
- The chat box should now fade out over time until it receives new messages or input.
- Updated the character creation screen for Classic and Exploration game modes.
- Updated tooltip for Poorly Cooked Meat and Salt Cured Meat to correct reflect their energy rates.
- New debuff Icons for Biting Cold, Hypothermia, and Flash Freezing.
- Updated Assassin's Resolve tooltip to more accurately show its functions.
- Changed item drag and drop functionality to keep the cursor inside the icon while it is being dragged around. This should help with dropping items onto a target.
- Missing ingredients will now show up as red in recipes.
- Single right-click now opens the context menu for items and crafting. The tooltip is also closed when right-clicking.
- Added Group Invite/Leave to the recent players social pane.
- Added group member markers to the interface. The arrow will change to a skull if the group member is currently dead.
- Added outline shading when a group member is behind an object.
- Single right-click now works on the social interface for popping up the context menu.
- Added a new factionless icon for Classic and Exploration mode.
- Removed the Faction tab from the social menu for Classic and Exploration game modes.
- The permissions interface will no longer show faction permissions on factionless game modes.
- Increased recipe icon sizes to make them more legible while crafting.
- Equipped tools and weapons can now be quickly holstered using the X hotkey.
- Added red weapon fire tracers for the Classic and Exploration game modes.
- Added detailed tooltips to elixirs that were missing them.
- Added tooltip text to Footsnares and Bear Traps to indicate functionality differences.
- Hitting a dead target will no longer generate Evade messages.
- Updated player crossbow attack animations.
- Cleaned up clan and group invite messaging. [list]
- There were some edge cases that could lead to the system no longer allow you to accept clan invites or group invites until relaunching the game.
- In the Recent Player and Faction tabs, right-click can be used to select from these commands.
- In the chat pane, use /invite PLAYERNAME or /groupinvite PLAYERNAME to invite that player to your group or to create a group with you as leader.
- In the chat pane, use /request PLAYERNAME or /grouprequest PLAYERNAME to request to join that player's group or to create a group with them as leader.
- In the chat pane, use /promote PLAYERNAME or /grouppromote PLAYERNAME to promote that player to group leader. This can only be done if you are the group leader.
- In the chat pane, use /leave or /groupleave to leave the group. Leave is also a menu option in the social panels when you are in a group with that person.
[/list]
Bug Fixes
- Removed the Forgeworks, Spirit Stables, and Stash/Warehouse recipes from Faction War crafting.
- Removed the ability to spam multiple emotes at any given time.
- Removed the creature sound spam that results from attacking creatures with a Repeater.
- Fixed it so that you can no longer throw Mjolnir into the sunset, never to return.
- Fixed deletable faction stronghold building frames.
- Fixed an issue that could cause artifact buffs to be removed until re-equipped when a player died in a base.
- Fixed Crystalline Edge to now break on hitting a target (as intended!).
- Fixed FX socket on Brokkr's Hammer.
- Fixed Armory equipment granting small amount of Favor.
- Fixed a bug that was causing the frequency of Boon of the Gods chests to behave erratically.
- Fixed artifact equip buff tooltips to accurately communicate their functionality.
- Fixed tooltips, display names, descriptions, layout, and function of research technologies.
- Fixed some issues with Favor min/max levels allowed by Faction Rank.
- Fixed a minor client performance bug related to the crosshair.
- Fixed an exploit related to consumables.
- Fixed a bug that was failing to promptly load item icons in the Warehouse UI.
- Fixed a bug that was failing to promptly load item icons in the Loot Ticker.
- Fixed a bug that was failing to promptly load item icons in the Talent Pane.
- Fixed an issue that was preventing certain metal nodes from spawning.
- Fixed not being able to put placeables on ledges.
- Fixed untextured Hardwood structures.
- Fixed orientation of broken artifact weapons.
- Fixed upgrade state initial replication so that it properly represents the server state.
- Fixed favorite pets to now properly revive and reload on custom servers.
- Fixed up building anchor placement.
- Fixed an issue with War Observation Bonus tooltip not hiding correctly.
- Fixed inconsistency in silver ammunition tooltips.
- Fixed blank icon for certain torch items.
- Fixed Spirit Stables to be consistent in its naming.
- Fixed temperature bar showing red even if the environment is cold.
- Fixed Salt Cured Meat not giving sparks.
- Fixed inconsistent capitalization and punctuation in skills window.
- Fixed Sticky Sap tooltip showing incorrect resource type.
- Fixed War Cry sound effect not playing the correct sound per character gender.
- Fixed errors in Eventide Healing and Eventide Aura tooltips.
- Fixed Rockjaw pets not having an animation for walking backwards.
- Fixed turrets to no longer target clan or group members of the owner of the turret.
- Fixed turrets to once again properly target enemies instead of always hitting the ground.
- Fixed turrets so their inventory is accessible in Exploration and Classic modes.
- Fixed an issue that was generating unharvestable resource nodes.
- Fixed female characters not making footstep noises in a bunch of animations.
- Fixed text overlay issue with the mastery icon.
- Fixed Jotuns to no longer imitate Grunter sounds.
- Fixed pet friend detection rules to include group members and all players if PvP damage is off.
- Fixed some AI that could cause pets to despawn.
- Fixed a crash caused by trying to validate a hit on an unowned structure.
- Fixed a collision issue with Hearthmelon resource nodes.
- Fixed floating trees in the Highlands, some unharvestable iron and ice resource nodes.
- Fixed Hardwood structures that didn’t have a material assigned.
- Fixed a rounding issue with item tooltips.
- Fixed a tooltip display issue with the Noise Reduction stat.
- Fixed a tooltip display issue with Damage Type Mitigation stats.
- Fixed the Shard Blaster fire sound effect sometimes looping.
- Fixed the group maker interface so that it is properly centered.
- Fixed the issue causing the game to become inaccessible when ALT+Tab is used.
- Fixed the projectile for Arachnix, Draak, and Wasprey frequently being invisible.
- Fixed bug where Bow nocking sounds could be heard from excessive distances.
- Fixed respawn message when killed by a placeable such as a barricade.
- Fixed respawn message when killed by a debuff such as acid corrosion.
- Fixed a bug which caused the selected research to not properly update when viewed while interacting with something without a crafting station.
- Fixed a bug which would cause the fall animation to loop if the player was on a small object that was destroyed.
- Fixed a bug which caused the pet carry weight to always be the active pet's carry weight instead of the specific pet's carry weight.
- Fixed Divinite Vaults not being able to store items.
- Fixed Frabbits and Wasprey sounds not being controlled by volume sliders.
- Fixed some animation bugs with creature abilities.
- Fixed an issue preventing Ethereal Constitution (Shaman) from granting the correct amount of healing while in the Spirit Realm.
- Fixed the favorite pet count not updating when favoriting/unfavoriting a pet.
- Fixed a number of other typos.
- Fixed a typo in the Blood Soaked debuff tooltip.
- Fixed the player sprint sound to no longer play while sprinting on a mount.
- Fixed an issue that was preventing crafting using materials from the Warehouse.
- Fixed Sticky Sap not being able to be stored in the Warehouse.
- Fixed a client crash issue.
Known Issues
- The /kick (from group) chat command is not yet working. However, the interface command is working.
https://community.rendgame.com/discussion/2795/rend-early-access-patch-7-patch-notes/p1