News Liste Rend

Rend Early Access Patch 9
Rend
29.03.19 20:23 Community Announcements


Patch 9 introduces an interactive world map, a major update to Control Points, and dozens of important bug fixes to issues reported by you, our dedicated player community. This patch will deploy at 2:00 PM PDT (GMT-7) on Friday, March 29.

Interactive World Map
  • The initial design for Rend was to place iconic landmarks and clear pathways for a faction to use as common points of reference in relation to the central Yggdrasil tree which often defaulted as a generic “north” for each of the three map triads. Although this tribal knowledge approach was functional, it ended up not being practical as it put the onus squarely on player communication. This also made it difficult for new players to get up to speed within a reasonable window of time. To improve overall player quality-of-life, we determined that adding a more traditional navigational tool in the form of an interactive map was necessary. [list]
  • Can be pulled up via the Map tab along the top of the in-game menu (it can also have a hotkey assigned to it for quick access).
  • Can be zoomed in/out and click-dragged to focus on a specific region.
  • Markers on revealed map sections indicate a variety of landmarks such as your current position, Faction Strongholds, Control Points, and more.
  • Custom markers can be placed and shared with group members.
  • Respawn and teleport options now are house in the world map instead of the placeholder popup menu.

[/list]
Redesigned Control Points
  • Adjusted the loot table reward distribution for Control Point conquest rewards. These now have a weighted chance to drop higher tier artifact rewards (previously was a baseline table).
  • A faction can no longer interact with a Control Point it owns while its shields are down.
  • Reduced the cast time to capture a Control Point to 10 seconds.
  • Control Point shields are now visually accurate from a distance.
  • Control Points now give a one time burst of rewards when the shields restore.
  • Control Points around the Roots of Yggdrasil now award more XP than Control Points in the Highlands.
  • Control Points around the Roots of Yggdrasil are now level with the terrain.
  • Control Point shields no longer restore automatically after a timer. Instead, they will now raise after a faction has held the point for 4 minutes.
  • Control Points now reset to neutral when the shields drop.
  • Reduced the time between Control Point activations by 30 minutes.
  • Control Points no longer have a structure grid.
  • Added ruins around the Control Points in the Highlands.
  • Reduced the frequency of messaging for Control Points dropping and raising shields (less chat spam).
  • Removed Control Points from Classic and Exploration modes.

General
  • Assigned Favor costs to all Artifact tiers. [list]
  • Tier 1: 0 - 2500
  • Tier 2: 2500 - 4000
  • Tier 3: 4000 - 6000
  • Tier 4: 6000 - 10000
  • Tier 5: 10000 - 20000

  • Player corpses no longer block combat.
  • Rend now supports AlienFX: stats or events can be assigned lighting on devices.
  • Staggered debuff no longer inflicts damage when it ends.
  • "Remove All" effects now properly remove all of the specified debuffs.
  • Hooked "Skill Experience" bonus up. All skills, items, and perks that provide bonus skill XP will now work properly.
  • Holding the sprint key while strafing no longer consumes Energy.
  • Female characters now play a stunned animation.
  • Adjusted Bow falloff curve.
  • Added a /sing emote animation.
  • Added red tracers to weapons fire in Classic and Exploration mode.
  • [/list]
    Private Servers
    • Added ReadMe file to the Platform folder for private server administrators.
    • Added AddFavor cheat to modify a player’s faction use score: "AddFavor " or "AddFactionUseScore ".
    • Added a new variable to server settings: LegendaryDropChance with a value range of 0.1 to 10.0.
    • Added SetSeason cheat for Roots of Yggdrasil biome.

    Talents and Perks
    • Warmth of the Ancients (Woodcraft) now increases your Cold damage mitigation by 20% and your Cold Insulation by 20.
    • Spirit of the Woods (Woodcraft) now increases your Spirit damage mitigation by 30% and Spirit damage you deal by 5%.
    • Ascension Perk Bonded Backpack now grants a soulbound backpack with +80 Max Weight Capacity (up from 75).
    • Added clarification to the tooltip of Cruel Apothecary.
    • Cruel Apothecary now reliably adds poison effects.

    Items
    • Traps can now take siege damage.
    • Turrets can no longer be picked up.
    • Projectiles from Shard Blasters now resemble shards.
    • Crystalline Edge no longer shatters when it detects it has only hit a structure.
    • Othershrooms are no longer usable in the Spirit Realm unless they are how you entered.
    • Sticky Sap, Hardened Resin, Caustic Resin, and Glowing Sap are now classified as item type Sap.
    • Sap items now properly display their resource information.
    • Removed the durability from Sindri's Guidance.
    • Caltrops will now correctly despawn after trigger count has been hit (20).
    • Players can no longer access a turret's inventory without the correct permissions:
    • [list]
    • Faction Base: Kin
    • Clan Base: Member
    • Personal Base: Clan Member

  • Spirit Flowers now decay into nothing (instead of Mulch).
  • Divinite Heavy Armor now has 400 durability and Warplate Heavy Armor now has 350 durability.
  • Tarberry and Vitaroot can now be stored in the Warehouse but in limited quantities with a max storage of 250 of each.
  • Players can no longer demolish faction base containers with items in them.
  • Rimestriker now applies a 10 second duration protection buff after successfully triggering a stun. This protection buff prevents the application of Rimestriker's snare and stun effects.
  • Throwing Mjolnir now breaks stealth.
  • Poisons are now classified as Item Type Poison.
  • Divinite Bars now stack to 250 (up from 50).
  • Enchanted Divinite Torch now loses durability at a rate of 0.5 per second.
  • Skyfall Coldfire Torch now has Heat Resistance instead of Heat/Freeze Rate adjustments.
  • Possessed Repeater Turret and Possessed Blaster Turrets now target and shoot at enemy players as intended.
  • Turrets should now properly honor demolish count.
  • AI-based projectiles should properly appear in the Spirit Realm.
  • Njord's Vessel will continue to fill itself up even when it reaches 0 water.
  • Decaying Meat can now be consumed again.
  • Added Forseti's Judgement and Disir's Edict to artifact loot tables.
  • Removed collision from Campfires, Bonfires, Standing Torches, and several other cosmetic placeables.
  • Adjusted artifact reward loot tables: higher tier rewards now become more common as you earn more artifacts (was previously based on character level). Control Point conquest rewards and found artifact chests are not factored into this chance.
  • Adjusted Stone Conjurer health to match other Conjurers.
  • Adjusted Fallen Archer Gauntlets stats:
    • Old: 108 Armor, 16 Health, +7% Light Resist, -9% Dark Resist, -75% Accuracy, -50 Max Carry Weight, +3 Affixes (T2 Affixes).
    • New: 108 Armor, 16 Health, 10% Dark Resist, +25% Attack Speed with Bows, -50 Max Carry Weight, +2.5 Affixes (T3 Affixes).

  • Decreased the scale factor of Bracers of the Half-Jotun to 150% (down from 230%).
  • Increased the scale factor of Durnir's Stubborn Epaulets to 66% (up from 50%).
  • Increased Adjusted Hungering Vestments resists to +15% Light Resist and -10% Dark Resist (up from +7% Light Resist and -9% Dark Resist) and removed its -0 Max Health stat.
  • Renamed Soul Sniper to Disir's Edict and clarified its functionality tooltip.
  • Renamed Divinity Shard to Clan Divinity Shard to more accurately reflect its function (and match its recipe name).
  • Reduced the Knockback Resistance on Thickfur Boots to be tier appropriate.
  • Reduced the durability loss rate of T4 blasters to be the same as earlier tiers.
    • T4 blasters had 1.0 durability per second where all other blasters had 0.1.

  • Removed +0 health from Runescribed Riding Harness.
  • Cleaned up collision on all Totems.
  • Improved destruction behavior of many objects.
  • [/list]
    Crafting
    • Added the level 50 Perk for Invention: Inventor’s Workshop. [list]
    • Players that unlock skill level 50 in Invention can now craft the Inventor’s Workshop Table.
    • The Inventor’s Workshop Table is a replacement for all personal base tables allowing the player to craft everything the other personal crafting tables do but at one station.

  • Armory Frames now cannot take damage.
  • Old textures for the faction buildings no longer appear when they are demolished.
  • Granite platforms now have collision and can be upgraded.
  • Cragrock platform sides now appear even and flat.
  • Platforms can now be built above the Totem of Alg.
  • Increased crafting speed of Faction Base Forges to match T1 Personal Forges.
  • Updated the recipe for Rickety Bear Trap to reflect its item name.
  • Updated Divinite War Gloves recipe to now correctly require True Fiber.
  • Updated Ammo recipes to now match the exact name of the item they craft.
  • Corrected inconsistencies between Cooking, Storage, Basic Survival, and First Aid from Craft Skill Trees and Quick Craft Menus.
  • Removed all recipes from Basic Survival Craft Skill Tree and moved them to their correct locations.
  • Removed recipes for Locked Trusted Chests from the game.
  • Removed references to “Builder Station” from Station Required error messages.
  • Removed duplicate Personal Forge recipe.
  • Removed Gutwrecker Stew recipe from the game.
  • Cleaned up some Station Required error messages.
  • Cleaned up the Construction → Cosmetic → Lighting crafting tree including adjustments to recipe costs and required unlocks.
  • Renamed Wood Barrel to Crude Wood Barrel to match the recipe.
  • Implemented new models for each tier of turret.
    • Tier 5 turrets now have new damage values.
    • Adjusted the crafting recipes of all turrets.

  • Shadowcloth Pants recipe unlock now requires skilled in Coarsethread Pants (instead of Coarsethread Boots).
  • The Warehouse can now be used to build structures within the faction base.
  • [/list]
    Research
    • Removed the NYI tag from Lost Anatomy (Research).
    • Lost Anatomy (Research) bonus physical damage as light damage increased to 15% (up from 10%).
    • Fixed an issue causing Stamina of the Gods (Research) to not grant its intended bonuses.
    • Remove Mortal Needs (Research) now causes players to recover 1 Energy and 1 Hydration every 10 seconds permanently.
    • Added tooltips, descriptions, and flavor text to all research nodes that were missing them.
    • Corrected discrepancies between Faction War and Classic/Exploration research names and descriptions.
    • Removed references to deprecated refineries in the Refinery Improvement Research nodes.
    • Research perks that contain unlockables that only apply to Faction War mode are no longer present in Classic and Exploration modes.
    • Milestone researches in Factionless and Exploration modes no longer have extra data for Faction Building Upgrades.

    Interface
    • All of a player’s corpses will now appear on the map.
    • Elixir of Luck and Uncanny Luck now display in the Elixir Craft Tree.
    • Deposit amount box in Warehouse interface now disallows non-numeric characters.
    • Catapult Parts are now classified as resources and won't go on the hotbar automatically.
    • In the right-click context menu for items, the Station Repair option has been renamed to Repair to make it fit better inside the button.
    • In the Repair tooltip, durability is no longer displayed with decimal precision.
    • The clan name font now adjusts for very long names so it fits within the interface properly.
    • Adjusted text wrap margins in the Memo in the social menu to be smaller to prevent large words from getting cut off.
    • Campfires now spawn with the logs in the fuel inventory instead of the general inventory.
    • The icon for Crude Stone Bolt now appears correctly in the ammo select menu.
    • Added a "red bag" icon to indicate that gear will be dropped on teleport.
    • Added new icons for Arbalests, Ammunition, and Spirit Traps.
    • Added empty slot icons to the inventory paper doll.
    • Added new icons for all empowered harvesting tools.
    • Added new icon for Brokkr's Forge Hammer.
    • Added different icons for Pumice, Sulfur Powder, and Black Powder.
    • Added new rare creature icons.
    • Added icons for Spore Pods.
    • Added different icons for Bear Fat and Ichorpod.
    • Added different icons for Reactive Pitch and Charcoal.
    • Added different icons for Spirit Residue and Adhesive Paste.
    • Adjusted Assassin, Pathfinder, Shaman, and Warlord icons for a unified look.
    • Adjusted tooltip for Blood Soaked to specify that the player needs to drink from a water pool.
    • Changed Roc Wings (Pathfinder) buff icon to match its new ability icon.
    • Changed Adrenaline Rush (Assassin) buff icon to match its new ability icon.
    • Cleaned up the Craft Station display names.
    • Decreased duration of Growing Blaze effect from Longbow of the Phoenix artifact to 6 seconds (was infinite).
    • Updated game interface icons.
    • Hooked up the server selection and inventory sorting menu icons.
    • Replaced identical poison potion icons with unique ones.
    • Polished various existing icons.

    Creatures and World
    • Gjallarhorn [list]
    • Reduced ability cooldown to 10 minutes (down from 60 minutes).
    • Increased ability effect duration to 60 seconds (up from 20 seconds).
    • Now applies the correct buffs/debuffs to both allies and enemies.

  • All pet/mount stats affected by gear should now function properly.
  • Seasons at the Roots of Yggdrasil will now cycle more reliably.
  • Regular Yxen no longer appear in Frystfel.
  • Shellback Rotne now have 3 common and 1 rare skin color variants.
  • Small Banshees and Small Arachnix are no longer tameable.
  • Horned Rockjaws are now tameable.
  • Horned Rockjaws now spawn with 4 new color variants.
  • Jotun now drop a treasure chest when slain.
  • Harvesting Shrillstem no longer yields two nearly identical items. Instead, Shrillstem now has a 50% chance of inflicting poison on consumption.
  • Armory crates no longer float.
  • Renamed new player respawn point as Starting Hill.
  • Significantly increased Jotun spawn time.
  • Slightly increased the knockback on Grunter attacks.
  • Reduced the Research Spark drop quantities from Tier 3 and above creatures.
  • Reduced the mountable radius for Stags to 5 meters (down from 12 meters).
  • Added collision to a root in Roots of Yggdrasil that was previously missing it.
  • Adjusted resource node batching to improve spawn rates.
  • Adjusted the position of the Forgeworks frame within the faction base, allowing an additional square of structure placement.
  • Polished assorted creature rigs for smoother movement.
  • Polished Banshee projectile effect to no longer visually persist after impact.
  • Smoothed over terrain in areas that were causing players to get stuck.
  • Corrected collision for assorted objects that players could fall through.
  • Removed the Thornwood Barbs that could not be harvested in Myrkfen.
  • [/list]
    Bug Fixes
    • Fixed an issue where bases with a large number of structure inserts (doors and bracers) caused them to not properly synchronize with the game client.
    • Fixed a crash that could occur while returning to the main menu.
    • Fixed a texture issue with Aesirok foundations.
    • Fixed an issue that was causing personal crafting tables to take no siege damage.
    • Fixed mount attachment points on Horned Rockjaw and Shellback Rotne.
    • Fixed an issue that was causing items that don't exist in the Warehouse to block crafting recipes such as Tool Empowers.
    • Fixed the name for Iron Arbalest to match its recipe.
    • Fixed Survival Instincts (Bow) to now correctly trigger when you take a hit instead of only on critical hits.
    • Fixed terrain gaps in Roots of Yggdrasil.
    • Fixed name discrepancies between Resource Conjurer item names and recipe names.
    • Fixed an issue that was causing small Arachnix and small Banshees to have ~99% reduced health in the Spirit Realm.
    • Fixed the tooltip for Master of Poisons (Assassin).
    • Fixed the tooltip for Widow's Web perk.
    • Fixed a typo in the Find Weakness (Assassin) description.
    • Fixed a typo in the Enemy Stronghold debuff description.
    • Fixed tooltip for Conjure Mystical Bow (Shaman) to show duration.
    • Fixed tooltip for Spiritual Light (Shaman) buff.
    • Fixed the name for the Taming Crystal item.
    • Fixed some inaccessible chest spawn points in Dreadveil.
    • Fixed a bug that would cause certain spells to fail when your character model became too large.
    • Fixed tooltip for the Light Leather Wraps buffs.
    • Fixed tooltip for Assassin's Resolve (Assassin).
    • Fixed tooltip for Assassin's Flare (Assassin).
    • Fixed missing icon for Worthless Dust.
    • Fixed tooltip for Noxious Gas debuff.
    • Fixed missing icon for Razorstone Shard.
    • Fixed typos in the descriptions for Divine Vessel and Fur Armor research.
    • Fixed broken flavor text of Crude Weapon Strap and Crude Riding Harness.
    • Fixed issue related to pet unfavoriting.
    • Fixed an issue where Control Point shield timers would never finish.
    • Fixed error related to siege hammer damage.
    • Fixed the timing of cast animation to prevent sticky bow strings.
    • Fixed the formatting of Durnir's Stubborn Epaulets tooltip.
    • Fixed typos in assorted research categories.
    • Fixed model of Helm of the Ancient Vanir artifact to no longer show hair outside of the helmet.
    • Fixed textures on Crystalline Edge artifact.
    • Fixed a bug where the pet inventory interface was missing the weight bar.
    • Fixed Stag sizes and prevented them from floating when mounted.
    • Fixed a typo in the Outcast warning message.
    • Fixed a typo in the Scent of Blood debuff.
    • Fixed inconsistencies for when the nameplates on creatures appear.
    • Fixed assorted causes for client crashes.
    • Fixed a gap in the Spirit Stable roof that players could fall through.
    • Fixed a bug that prevented item repair without first interacting with the crafting station.
    • Fixed textures of some male and female armors to remove visible gaps.
    • Fixed an issue causing Research Unlock tooltips to fail to display sometimes.
    • Fixed an issue causing Coarsethread Head and Boots to display twice in a crafting menu in Classic and Exploration modes.
    • Fixed the Conclave level-up/skill-up VFX color so it matches Conclave green.
    • Fixed water volumes in Skarsyre to now display correctly.
    • Fixed missing textures in the Roots of Yggdrasil.
    • Fixed jagged water textures in Myrkfen.
    • Fixed yxengrass that was floating in the Highlands.
    • Fixed the floating rocks, spiderwebs, and trees in Dreadveil.
    • Fixed the water volumes in Dreadveil so they can be interacted with as intended.
    • Fixed the lighting transitions in Dreadveil to no longer be so abrupt.
    • Fixed floating trees in Stagswood.
    • Fixed an untextured ditch in Stagswood.
    • Fixed bushes that were floating in Stagswood.
    • Fixed harsh lighting volumes in Frystfel caves.
    • Fixed floating Blast Forge when placed.
    • Fixed a bug that caused placeholder textures to appear when the Construction Building is destroyed.
    • Fixed a bug where Njord's Vessel was not filling up in all cases.
    • Fixed an issue with trap placement collision.
    • Fixed an issue that could cause Mjolnir to fail to spawn after thrown, making it unusable until relogging.
    • Fixed an issue that was preventing some research nodes, such as Divinite Vaults, from displaying in Classic and Exploration game modes.
    • Fixed a crash related to pet favorites.
    • Fixed a display issue related to research tooltips.
    • Fixed certain research buffs that weren’t applying in Classic and Exploration modes.
    • Fixed research buffs to correctly apply their buff stack count upon research completion.
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