We're excited to announce the availability of AMD FSR 3.1 in Ratchet & Clank: Rift Apart. We have been working closely with AMD to incorporate this performance-enhancing technology, which can be used with recent graphics cards from AMD, Intel and NVIDIA.
AMD FSR 3.1 includes frame generation and offers improved FSR upscaling quality. It also allows you to use AMD FSR frame generation in combination with any upscaling technology available in the game for your graphics card.
AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options. This setting can be used in combination with or without frame generation.
This patch also updates Intel XeSS to version 1.3. This version introduces improvements in upscaling image quality, more quality options and includes a Native AA anti-aliasing option.
We've also updated the launcher to allow the game to be started with a controller and fixed an issue that resulted in bullet holes not being shown when shooting at surfaces.
Patch Notes v2.618.0.0
- Added AMD FSR 3.1 with frame generation and Native AA options.
- Updated Intel XeSS to version 1.3 with XeSS Native AA option.
- Fixed an issue where shooting surfaces would not show bullet hole decals.
- The game can now be started from the launcher with a controller.
Zitat:
If you experience any problems after updating to the latest version, please contact us using this link. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select Previous_Version from the drop-down menu.