News Liste Quake Live
- worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players.
- handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct.
- fixed loading loop when clicking on the button in the training center
- don't crash when demoting a player from the server console
- fix "training level: bad spawn" when playing online matches with lots of players on the training maps
- fix PLAY_TIME in stats reporting to not take into account warmup time
- added /listaccess admin command to view access list by page
- fixed issue where factory-based tags were not getting a comma before them properly
- fixed crash from out of range /clientmute parameter
- fixed inability to play demos back from frontend with spaces in filename
- fixed a potential crash in listen servers when clearing out players who haven't de-authed from steam successfully
- fixed alignment of crosshairs 11 and 13 as they were not centered properly
- keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup
- don't show spec item timers for entities flagged with spawnflags 256 (SECRET_ITEM)
- fixed missing FX on medkit
- fixed classic weapon bar being stretched in widescreen
- settings menu: lightning impact was wrong type
- settings menu: added lightning impact cap
- settings menu: added voice chat indicator
- settings menu: added right side weapon bar to weapon bar options
- midlife crisis, smash, sinister, solarium: added teleport decals
- overlord: added FFA spawns
- cliffside, asylum, intervention: fixed some texture issues
- demonkeep: fixed broken lava geometry, and added lavacaulk
- hellsgate: replaced useless shotgun shells with plasma cells
- overkill: fixed HOM near bottom of bridge
Release:25.02.2009
Genre:
3D Browsergame
Entwickler:
id Software
Vertrieb:
Bethesda Softworks
Engine:
id Tech 3
Kopierschutz:keine Infos
Franchise:
Quake
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