Quake Live
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Notiz
Über das Spiel
Team Deathmatch (TDM): It's Red against Blue in a coordinated contest of carnage. Two teams of players work to control the arena and score the most frags on their foes over the course of 20 minutes. If you kill a member of your own team, you will score a negative frag.
ClanArena (CA): Red vs. Blue last man standing. Everyone starts with all weapons and an increased amount of health and armor. When one team frags all players from the other team they are awarded 1 point for the round, then a new round begins. The first team to win 10 rounds claims victory.
Capture the Flag (CTF): Slip into the other team's home base, grab its flag, and run home to score. Your own team flag must be present to score, so defense is equally important as offense in this classic battle of Red vs. Blue. Teams play for 20 minutes or until one team has walked away with 8 captures.
1-Flag CTF (1FCTF): A neutral flag spawns in the center of the map. Teams must pick up the flag and run it into the enemy base to score. Capturing the flag 8 time results in a win.
Harvester (HAR): An obelisk spawns in the middle of the arena. For each frag scored, a skull will pop out. Collect the enemy's skulls, and pick up your own team's to deny them, and capture the skulls in the enemy base for points. First team to 15 points wins the match.
Freeze Tag (FT): Shoot everyone on the other team! Fragging another player freezes them. Freeze all enemy team members to score a team point. Stand by frozen teammates for 3 seconds to thaw them.
Domination (DOM): Capture and hold command points placed around the map. Players start with all weapons and regenerate health and armor. Every few seconds, the score is increased by how many flags the team owns. Score 150 points to win.
Attack & Defend (AD): Capture The Flag mixed with Clan Arena. Take turns attacking and defending your base's flag. 1 point for a flag touch, and 2 points for capturing or eliminating the enemy team. First team to 15 points wins.
Red Rover (RR): Red Rover is a mix of Free For All with teams. Players start with all weapons, and fragging someone on the enemy team will cause them to join yours. The round ends when all players are on the same team. The player with the most frags after 10 rounds is the victor.
Systemanforderungen
- CPU: 2 GHz Intel Processor or better
- GFX: NVIDIA GeForce 4 MX or better, ATI Radeon 8500 or better, Intel i915 chipset or better 1024x600 resolution
- RAM: 1 GB RAM
- Software: Windows 7 or later
- HD: 1 GB verfügbarer Speicherplatz
- SFX: Stereo Soundcard
- DX: Version 9.0
- INET: Breitband-Internetverbindung
- LANG: Englisch
- CPU: 2 GHz Intel Quad Core Processor or better
- GFX: NVIDIA GeForce 7 Series or better, ATI Radeon X1800 series or better 1920x1080 resolution
- RAM: 2 GB RAM
- Software: Windows 7 or later
- HD: 2 GB verfügbarer Speicherplatz
- SFX: Stereo Soundcard
- DX: Version 9.0
- INET: Breitband-Internetverbindung
- LANG: Englisch
Steam Nutzer-Reviews
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201 Std. insgesamt
Verfasst: 22.05.21 18:33
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3199 Std. insgesamt
Verfasst: 04.04.22 05:42
Quake Live (QL) fuses Quake 3 and Team Arena content, and adds quality-of-life changes and bug fixes to the mix.
It's more accessible for popular Quake 3 content via the Steam Workshop, but it isn't as moddable as Quake 3 was (you'll still want Q3 on hand for the full CPMA mod, for example).
The whole AFPS genre has been on life support for several years now, but the offline bot matches will render Quake Live eternal.
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2492 Std. insgesamt
Verfasst: 09.03.22 22:47
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875 Std. insgesamt
Verfasst: 05.03.22 20:46
However *this* Community should not be burdened with Matchmaking, the Community Servers only offer the Meta-est boring & balanced Maps and are overcrowded with ridiculous playercounts per map.
Not a single noob friendly vanilla server with reasonable ping and a varied map rotation and don't get me started on the excessive Sexism and Racism of this degenerate cesspool of a community
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692 Std. insgesamt
Verfasst: 21.02.22 12:11
I've had more fun with this game than any modern shooter combined, just in my short amount of hours.
Play this while you still can, you won't regret it.
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429 Std. insgesamt
Verfasst: 20.02.22 17:22
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402 Std. insgesamt
Verfasst: 17.02.22 23:56
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460 Std. insgesamt
Verfasst: 27.01.22 04:55
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89 Std. insgesamt
Verfasst: 12.01.22 06:48
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211292 Std. insgesamt
Verfasst: 27.12.21 09:50
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224 Std. insgesamt
Verfasst: 23.08.21 06:54
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617 Std. insgesamt
Verfasst: 19.07.21 00:10
pros
-yay arena shooter
-fun
-you'll know everyone who plays the game
cons
-no west coast servers, the closest semi active server is probably texas and then chicago maybe. if you live on the west coast you will probably have to deal with some ms.
-only a handful of active NA servers (depends on time of day)
-everyone is old as fuck
-everyone has been playing for years and is way better than you
-lack of tutorial
-lack of updates
-kind of dead
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1782 Std. insgesamt
Verfasst: 16.07.21 15:59
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914 Std. insgesamt
Verfasst: 25.06.21 18:27
Quake Live, however, is undoubtedly the heir apparent to Quake III Arena, and I highly recommend it!
It's no longer free, and I really don't care. If you like Quake III Arena, then this must be in your library!!!
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82 Std. insgesamt
Verfasst: 23.04.21 14:21
This game needs to be free again. It's silly paying for a watered-down version of Quake III when I could just buy Quake III. The reason that this game was popular at all is because it was Quake III but free, with all the caveats that such a status would entail - making it paid is not the answer. Bethesda being money-hungry as always and attempting to generate revenue in the exact wrong ways. A crying god-damn shame.
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5611 Std. insgesamt
Verfasst: 22.04.21 10:19
If you're acquainted with Q3A, or it's derivative CPMA, Quake Live isn't much different. The game itself uses a modified Quake 3 engine, and it's thus really easy to add your own maps. Much like Q3A, this game also has movement-based modifications similar to DeFrag. In fact, Quake Live supports VQL (Vanilla) and PQL (Pro-mode) physics, which makes it very fun to play with friends.
Just buy it already.
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1680 Std. insgesamt
Verfasst: 02.04.21 21:54
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33845 Std. insgesamt
Verfasst: 29.01.21 06:24
This is one of the games with the most amount of custom maps. There is a Race mode (defrag) and a Steam Workshop!
There are a few things to setup before starting (/com_idleSleep to have stable frame rate, /com_maxFPS 250 to increase the frame rate cap). The maps are colorful and vivid, the movements are absolutelly amazing and there is a ranking system (thanks to the Quake community for that). There is 2 main rulesets for movements, VQ3 and CPM/Turbo which has massive amount of air control. For Race mode I like both altough I prefer VQ3, for fighting modes I prefer VQ3 as the Turbo servers have fast weapons switch which I don't like.
I play it with max graphics settings and increased details + anisotropic filtering 16x and AA 8x forced in NVIDIA drivers.
If you are getting destroyed, you can join some servers which have level restriction based on Elo ranking (mainly FFA servers, some Clan Arena servers also), you can also try FreezeTag mode, or InstaGib/InstaFreeze. I suggest you try the Race mode, there are a TON of great maps. Don't be shy on asking for advices (there are people that will give you great combat skills advices).
If you are new to the game you can add me I'll tell you about the basics of Quake.
Hope this helps.
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5627 Std. insgesamt
Verfasst: 08.12.20 20:09
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880 Std. insgesamt
Verfasst: 25.10.20 22:51
fucking shame. you play a game for over 10 years and have to see how incapble admins and scriptkids just ruin it and nobody is willing to do anything about it. dead game. dont buy it! since its an multiplayer game relaying on servers, and almost has none at all, it needs to be unlisted on steam or at least given a clear warning about that fact!
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4661 Std. insgesamt
Verfasst: 28.09.20 04:48
Its 2020 and no true successor has come after it yet.
Reflex had potential but it never really caught on despite its amazing netcode. Maybe due to CPMA movement.
Quake Champions exists but its a pain to run, the community is very small, has no dedicated servers/demos/few maps, has champions, and in beta for 4 years? lol. And 1 dev. It's only hanging on thanks to Quake Pro League and battle passes for skins.
Now Diabotical is out with a ton of hype and is currently the newest big contender for the QL throne.
So yeah, Quake Live is/was pretty good. Yeah it looks old, but if you have interest in these kinds of games then its pretty much timeless since all you need is someone around your skill level to enjoy it.
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4837 Std. insgesamt
Verfasst: 18.07.20 09:37
Not a lot of players on anymore, but you can still find servers any time of the day. Learning curve is steep. If you're new to arena FPS games, here are some things I would recommend:
1. Doing all the training in the game.
2. Watching video tutorials on YouTube. You'll need to understand item cycling. A few game modes have dedicated places for certain items (weapons, health, armor) where you can pick them up every so often. Learning how to keep picking them up, which ones you want to pick up, and how to prevent your opponents from picking them up is very important. If you don't want to bother with it, there are some game modes without this feature. The movement mechanics are also better explained by people on the internet than they are in the game.
3. Make your own lobbies with bots and use that time to at least adjust your controls and maybe practice item cycling against them and your movement. The default controls are trash. There are helpful YouTube vids about control schemes, too. There are so many maps that it's not worth trying to learn them all beforehand, so don't worry about that.
4. Don't get discouraged. You will get crushed as a new player in most modes. If you're really accurate you might be good at instagib (sniper and melee only, 1-shot kills). Instagib is one of my two favorites alongside clan arena, a team deathmatch mode in which you start with a bunch of weapons and have one life per round.
5. Try to avoid very crowded servers, especially FFA, at first because they're total clusterf*cks. You'll get destroyed, and you won't learn anything. Some player counts are inflated by bots, too. The server browser will tell you if there are bots in a server, and those servers are usually fine in terms of crowd size despite showing a huge number in the browser. I see one instagib server every day that shows like 20+ including the bots, but it's usually like 4 humans and 1 bot playing. The bots get kicked as people join.
I'm not great at Arena FPS games yet but I'm starting to finish in the middle of my team in clan arena and occasionally winning instagib with 36 hours of gameplay. I thought my progress would be slower based on what others have said about Quake.
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1003 Std. insgesamt
Verfasst: 17.07.20 16:13
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550 Std. insgesamt
Verfasst: 26.05.20 16:03
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects,
good game.
Personal Suggested Purchase Price: $0.99 Or Less During Sale
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852 Std. insgesamt
Verfasst: 25.04.20 23:17
What not to expect
*Do not expect to be good enough to have your name on the scoreboard
*Do not expect to have a KD above 1.0
What to expect
*Expect to die before you have had time to realize you have spawned
*Expect to die all the time
*Also Expect to have fun
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624 Std. insgesamt
Verfasst: 25.04.20 20:46
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29 Std. insgesamt
Verfasst: 20.04.20 17:18
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947 Std. insgesamt
Verfasst: 02.04.20 23:30
برای مثال برای پرش بیشتر شما باید زیر پای خودتون از راکت استفاده کنید و بپرید!این در مراحل اموزشی به شما یاد داده میشه!
باید خیلی سریع باشید!وعکس العمل خوبی نشون بدید!
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99 Std. insgesamt
Verfasst: 09.03.20 02:59
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495 Std. insgesamt
Verfasst: 02.01.20 12:26
What you'll find is vets who will frag you with their eyes closed while you struggle to do any damage and can't even hit them.
Not a good way to learn the game when every battle takes 3-5 seconds because you just can't compete with the vets.
Game is incredibly fast and unbelievably hard to get into, and you will often get kicked from servers for being a newb.
All in all, it was a frustrating experience and I rate it 2/10. Can't believe the game is pay to play.
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Release:25.02.2009
Genre:
3D Browsergame
Entwickler:
id Software
Vertrieb:
Bethesda Softworks
Engine:
id Tech 3
Kopierschutz:keine Infos
Franchise:
Quake
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