Update 1 includes multiple quality of life improvements, some balance changes, and several notable bug fixes. Thanks to everyone who provided valuable feedback at launch!
QUALITY OF LIFE IMPROVEMENTS
General Gameplay
- Added controller vibration effects when taking damage
- Restored Always Run in the Input Options menu, with separate options for controller and keyboard
- Save and load menus will now indicate which campaign a save is from
- The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
- Added toggle for Underwater Warp in the Gameplay Options menu
- Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
- Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
- Added missing Tank animation
- Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
- Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
- Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
- Improved cases where momentum would be lost when traveling up stairs
- Proper drowning sounds are now used based on selected player model
- Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
- Prioritized Saved Games directory over game install directory when basepath is changed
Multiplayer
- Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
- Bot chat can now be disabled from Multiplayer Options menu
- Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
- Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
- Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
- Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
- Enabled Spawn Furthest by default in competitive game modes
- Enabled Auto Join Teams by default for team-based game modes
- Raised default Frag Limit to 30
- Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
- Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
- Added support for PC and Xbox consoles to play on LAN together
BALANCE CHANGES
General Gameplay
- Increased Railgun damage from 100 to 125
- Monsters will no longer dodge shots coming from the side or behind
- The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
- Turrets no longer do extra damage when blind firing
- Killing a Brain while its chest is open will now always count as a kill
- Monsters will no longer open nearby doors immediately after spawning
- Fixbots will abort healing when staggering from pain
- Berserker:
- The Berserker’s attack can be dodged by jumping when the slam occurs
- Added a visual tell to indicate when the Berserker’s jump is being charged up
- Added an additional 100ms delay before the Berserker jumps after it is fully charged
- Reduced slam attack damage
Multiplayer
- Removed ladder sounds from multiplayer for balance reasons
BUG FIXES
General Gameplay
- Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
- Power shield will no longer reactivate after picking up ammo if it was manually turned off
- Power-ups will no longer leave a phantom pickup after a player dies
- Fixed crash when a soldier tries to use a run attack against no player
KNOWN ISSUES
Issue:
- I am experincing noticeable frame stuttering and hitching after installing Update 1 for Quake II (enhanced) on PC. Is there anything I can do about this?
Resolution:
- We are going to resolve this issue in an upcoming patch. In the meantime, the following workaround should resolve this issue:
[olist]
To read these Update 1 Release Notes in more languages, click here.
To see Quake II initial release notes & FAQ in a variety of languages, click here.
ICYMI: Be sure to check out this awesome tech rundown on how Quake II enhanced was made here.