Quake 2
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Notiz
Über das Spiel
Features:
- Erleben Sie den aufpolierten militärischen Sci-Fi-FPS.
- Holen Sie sich die originalen Missionspakete „The Reckoning“ und „Ground Zero“.
- Spielen Sie die brandneue Erweiterung „Call of the Machine“.
- Holen Sie sich kostenlos Quake II 64.
- Online- und lokaler Multiplayer bzw. Koop
- Spielen Sie plattformübergreifend mit anderen dank Crossplay.
- Holen Sie sich die originale und die aufpolierte Version.
Erleben Sie das aufpolierte Original
Genießen Sie die originale, authentische Version von Quake II, jetzt mit Unterstützung für 4K* und Widescreen-Auflösung, aufpolierten Modellen, verbesserten Gegner-Animationen und detaillierterem Gemetzel, geschärftem und wiederhergestelltem KI-Verhalten, überarbeiteten Zwischensequenzen, dynamischer und farbiger Beleuchtung, Anti-Aliasing, Tiefenschärfe, dem originalen Heavy-Rock-Soundtrack von Sonic Mayhem und vielem mehr.
Spielen Sie die intensive militärische Sci-Fi-Kampagne
Die Menschheit befindet sich mit den Strogg im Krieg, einer feindlichen Alienspezies, die die Erde angegriffen hat. Im Gegenzug hat die Menschheit eine Attacke auf den Heimatplaneten der Strogg ausgeführt ... Sie schlug fehl, aber Sie haben überlebt. Ganz allein müssen Sie sich nun Ihren Weg durch die Militärbasen bahnen und die Kriegsmaschine des Gegners lahmlegen. Das Schicksal der Menschheit liegt in Ihren Händen.
Holen Sie sich beide Missionspakete
Quake II enthält beide Original-Missionspakete: „The Reckoning“ mit 18 Kampagnenleveln und 7 Deathmatch-Maps und „Ground Zero“ mit 15 Kampagnenleveln und 14 Deathmatch-Maps.
Missionspaket: The Reckoning
In der ersten offiziellen Erweiterung für Quake II infiltrieren Sie als Teil einer Eliteeinheit eine Anlage der Strogg. Sie müssen sich durch eine Landschaft aus Stahl und Beton, durch Luftschächte, Kanäle und tückische Schluchten voll wilder Mutanten schlagen, sich an Bord eines Raumschiffs schmuggeln und die geheime Mondbasis des Gegners vernichten.
Missionspaket: Ground Zero
In der zweiten offiziellen Erweiterung von Quake II haben Sie und ein paar andere glückliche Marines es in einem Stück an die Oberfläche von Stroggos geschafft, um die Flotte zu kontaktieren. Denn der Gravity Well, die neueste Waffe der Strogg gegen die Menschheit, ist funktionsfähig. Da Ihre Flotte Ihnen allerdings nicht zu Hilfe eilen kann und ein großer Teil der Bodentruppen vernichtet wurde, liegt es an Ihnen, Ihre Kameraden zu befreien und den Gravity Well zu zerstören.
Spielen Sie die brandneue Erweiterung „Call of the Machine“
Ein brandneues Quake II-Erlebnis von MachineGames, das aus 28 Kampagnenleveln und einer Multiplayer-Deathmatch-Map besteht. In den Tiefen des Strogg-Raums ruht die Maschine, die das Gefüge der Realität zerstören kann. Kämpfen Sie sich durch Raum und Zeit, um den Strogg-Schöpfer zu finden, ihn zu zerstören und das Schicksal von Mensch und Maschine zu ändern.
Holen Sie sich kostenlos Quake II 64
Genießen Sie alle 19 Kampagnenlevel, 10 Multiplayer-Deathmatch-Maps und einen zusätzlichen Originalsoundtrack in dieser Version des originalen Quake II für Nintendo 64.
Online- und lokaler Multiplayer bzw. Koop
Bekämpfen Sie die feindseligen Strogg in der düsteren, militärischen Sci-Fi-Kampagne und den Erweiterungen mit bis zu vier Spieler:innen online oder im lokalen Splitscreen-Koop-Modus und messen Sie sich in herrlichen Retro-Kämpfen mit Unterstützung für 16 Spieler:innen (online), *vier Spieler:innen (lokaler Splitscreen) oder acht Spieler:innen (lokaler Splitscreen). Bot-Unterstützung für Offline- und Online-DM- und TDM-Modi inklusive.
Gemeinsames Spiel via Crossplay
Spielen Sie zusammen mit anderen die Kampagne und die Erweiterungen oder messen Sie sich mit Freund:innen in Multiplayer-Matches – egal, auf welcher Plattform Sie spielen! Crossplay ist auf PC (mit Controller-Unterstützung), Xbox One, Xbox Series X|S, PS4, PS5 und Nintendo Switch möglich.
Holen Sie sich die originale und aufpolierte Version
Spielen Sie die Version von Quake II, die Sie bevorzugen. Besitzen Sie Quake II, haben Sie Zugriff auf Quake II (Original), der vollständig modifizierbaren, unberührten Version des Spiels, die seit Jahren erhältlich ist, und auf Quake II (Enhanced), der kürzlich veröffentlichten Version des Spiels mit verbesserter Grafik, völlig neuen Kampagneninhalten, erweiterter Multiplayer-Unterstützung, Crossplay, Controller-Unterstützung und mehr.
*Die maximale Auflösung variiert je nach Plattform.
*Unterstützt den lokalen 4-Spieler-Multiplayer-Modus mit Splitscreen.
*Unterstützt den lokalen 8-Spieler-Multiplayer-Modus mit Splitscreen auf dem PC.
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Auch die Nachfolge-Engine von Quake 1 kann inzwischen für nonkommerzielle Projekte genutzt werden.
Das Computerspiel Quake II ist der zweite Teil der Quake-Serie. Der Ego-Shooter erschien Ende 1997 für den PC. Das Spiel wurde von id Software entwickelt und von Activision vertrieben. 1999 kam eine Version für das Nintendo 64 (entwickelt von Raster Productions L.L.C) und die Playstation auf den Markt. Die Playstation-Version war mit der Originalversion auf dem PC weitgehend identisch, die Nintendo-64-Version hingegen enthielt neue Spielabschnitte, Missionen und einen neuen Soundtrack. Die Online-Funktionen (Mehrspielermodus) der PC-Version wurden auf beiden Konsolen durch den Splitscreen ersetzt.
Quake II ist der Nachfolger zu Quake, hat von der Hintergrundgeschichte her jedoch nichts mit seinem Vorgänger zu tun und sollte ursprünglich auch unter einem anderen Titel erscheinen.
Der Soundtrack der PC-Version stammt fast ausschließlich von der Band Sonic Mayhem; ansonsten noch von Bill Brown, Rob Zombie und Jer Sypult.
Die letzte erschienene Version ist 3.20. Diese Aktualisierung enthielt Bugfixes und neue Mehrspieler-Maps. Version 3.21 wurde nur als Quelltext veröffentlicht.
Systemanforderungen
- CPU: Intel Core i5-3570 #3.4GHz or AMD Ryzen 3 1300X @ 3.5GHz
- GFX: NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
- RAM: 8GB System RAM
- Software: Win 10 64-bit version
- HD: 2GB free space on hard drive
- INET: High speed broadband connection required for online play
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Old Version
- CPU: 90 MHZ
- GFX: Videokarte
- RAM: 16 MB RAM
- HD: 70 MB
- Software: Windows 95/98/ME/NT 4.0/2000
- SFX: Soundkarte
- 4 CD ROM Laufwerk
- CPU: Intel Core i5-6600k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz
- GFX: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
- RAM: 8GB System RAM
- Software: Win 10 64-bit version
- HD: 2GB free space on hard drive
- INET: High speed broadband connection required for online play
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Old Version
- CPU: 133 MHZ
- GFX: Videokarte
- RAM: 16 MB RAM
- HD: 70 MB
- Software: Windows 95/98/ME/NT 4.0/2000
- SFX: Soundkarte
- 4 CD ROM Laufwerk
Steam Nutzer-Reviews
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370 Std. insgesamt
Verfasst: 27.12.19 18:38
Spiele die noch den Spielspaß im Vordergrund hatten zeichnen die Ära aus.
Quake - Quake 2 - Doom usw.
Und keine unfertigen Spiele für 80 Euro und bis das Spiel komplett ist kann man den ganzen DLC Rotz und Kosmetischen Schnick Schnack für mehrer Hundert Euro Extra kaufen.
Früher war das Gaming liebevoller und besser
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703 Std. insgesamt
Verfasst: 10.08.23 19:17
They added widescreen support, all the expansions in game, including a new one made by Machine Games (the same devs from the new Wolfenstein games), added Quake 64, offline bot support, gamepad support, achievement support, high framerates, A.I. improvements, no interpolation issues, a compendium, multiple gameplay improvements and quality of life options, multi-language options, optional graphical improvements (even a CRT filter that's actually good), and it's all made free for owners of the original game; and it's all overseen by Nightdive studios, the makers of the original game's remaster.
In a current landscape in gaming where Rockstar announces a Red Dead Redemption port with an extremely limited platform release and for 50$ bucks a price; the example here done by Nightdive and Microsoft serves as a light of sorts in the similar vain to the recent release of Baldur's Gate 3 release. It is truly a wondrous week to be a gamer.
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43 Std. insgesamt
Verfasst: 10.08.23 17:18
Complete with cut content, development demos shown at expos, the Nintendo 64 version, a whole new expansion, cross-platform multiplayer, all of the bells and whistles you'd expect from a PC release. Complete re-renders of all of the old FMV cutscenes using the original assets, which looks miles better than the mediocre upscales that Nintendo is known for at this point.
We need to support Nightdive, Nixxes, and PH3 some more, they're really an anomaly in a wave of broken, greedy, and soulless game releases. Glad to see all of the cut content and such resurface despite being once thought lost. They actually care about game preservation.
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2184 Std. insgesamt
Verfasst: 27.03.22 02:57
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271 Std. insgesamt
Verfasst: 02.03.22 01:05
it provides the most finely tuned gameplay of any shooter until Halo 1. It provides the most fluid, well-connected and logical level design of any shooter until SiN and Half-Life 1. The soundtrack is still to die for, and most of the gameplay still holds up remarkably well today, as do the early attempts at narrative, mission justification/design, and enviromental, but largely sound-based storytelling. The graphics and art style are nowhere near as remarkable as Q1's, but remain moody, well-colored and functional even today.
The point is - modern FPS design starts at Q2. Q1 was just a teaser, based on the tenets of Doom 1 and 2. Q2 presents branching levels with objectives across each space; secrets to uncover but which don't affect progression meaningfully; and a primitive, but admirable attempt to tell a story via early attempts at cinematics.
It's a part of gaming history, and it's still worth playing today. Just use Yamagi Quake 2.
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254 Std. insgesamt
Verfasst: 03.02.22 01:18
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32 Std. insgesamt
Verfasst: 23.01.22 21:04
With Quake II here you will need those patches:
here: https://github.com/iButane/Quake-II-Patch-Music-Yamagi-Port/releases/download/latest_patch/Quake.II.Patch.exe [269MB] Quality of life patch
and here: https://www.dropbox.com/s/7y2pz54kmxrqdyt/q2music.zip?dl=1 [78MB] all metal tunes, including those missing in payed Steam package
or simply refer to that topic on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1223177211
And the game runs like butter! Correct AR, shadows, 300fps, metal tunes all intact, cakes, ice cream, redbull.. whatever!
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14 Std. insgesamt
Verfasst: 20.01.22 02:10
I only bought the steam version here to write this comment here.!
quake 2 deserves the same source port remaster like quake 1
greetings to nightdive studios ♥
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175 Std. insgesamt
Verfasst: 29.12.21 18:18
but you can see that without Romero the games have lost a bit of their face, character and color.
the levels all look the same, the enemies are so generic and it all just lacks the soul when you compare it to Quake 1.
Which is why I find myself most of the time kind of forcing myself through the game and I'm not even sure if I'm going
to finish it.
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249 Std. insgesamt
Verfasst: 28.12.21 16:35
Simply put: YES.
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364 Std. insgesamt
Verfasst: 16.11.21 12:06
Sadly though, I do have the 2 expansion packs, but somehow I cannot run them with the Steam version of the original game.
Anyways, as the demand for a Quake II Remaster is very loud, please include Ground Zero and The Reckoning as well!
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15 Std. insgesamt
Verfasst: 21.08.21 23:41
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!-
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!-
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!-
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!-<
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660 Std. insgesamt
Verfasst: 19.08.21 22:24
1. Download this patch: https://www.yamagi.org/quake2 (eg. Yamagi Quake II for Windows)
2. Copy patch files to the game directory (eg. C:Program Files (x86)SteamsteamappscommonQuake 2)
3. Also copy these .ogg files to the game directory:
https://www.dropbox.com/s/7y2pz54kmxrqdyt/q2music.zip?dl=1
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2412 Std. insgesamt
Verfasst: 19.08.21 17:41
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238 Std. insgesamt
Verfasst: 16.08.21 22:18
RESTORE THE SOUNDTRACK BY DOWNLOADING THE ULTIMATE QUAKE 2 PATCH https://web.archive.org/web/20141205145343/http://forums.steampowered.com/forums/showthread.php?t=1756937
THEN UPDATE KMQUAKE 2 BECAUSE THE VERSION THAT COMES WITH THE SOUNDTRACK PATCH IS OUTDATED
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1104 Std. insgesamt
Verfasst: 13.07.21 19:28
Patch: https://www.yamagi.org/quake2
To add the soundtrack: https://www.dropbox.com/s/7y2pz54kmxrqdyt/q2music.zip?dl=0
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290 Std. insgesamt
Verfasst: 08.07.21 14:43
requires a bit of backtracking and you may get lost a few times here and there. still it is a great fast paced shooter with the added ability to jump and aim vertically (a milestone for id games)
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11 Std. insgesamt
Verfasst: 04.07.21 18:42
Even with RTX Off and using the original graphics, this is the best way to play Quake II in my opinion.
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2406 Std. insgesamt
Verfasst: 19.06.21 08:31
Both the single player and multiplayer are amazing and the game is so stylish, action-packed and fun, and the music is awesome of course.
It's not perfect (the level layout can be quite confusing for example and slow down the action) but overall I think it's a particularly good FPS that gets a lot right!
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648 Std. insgesamt
Verfasst: 14.06.21 03:39
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81 Std. insgesamt
Verfasst: 12.05.21 17:10
epic music
fast gameplay
violence
what else do you need?
P.S: get this: https://steamcommunity.com/sharedfiles/filedetails/?id=1223177211
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440 Std. insgesamt
Verfasst: 02.05.21 15:26
Intro
Quake 2 was originally not going to be called Quake 2, which speaks volumes, seeing as this game is very different to it's gothic predecessor. It does feel worse to play if you went from Quake 1 to 2 like me, but yet, Quake 2 is still a fun old-school FPS. Even if it's not quite as good as Quake 1.
Positives
+ Great heavy metal soundtrack.
+ Proper boss fights.
+ The weapon arsenal from Quake 1 has been expanded. Now with a plasma rifle, rail gun and Doom's BFG.
+ Inventory system. Now pickups like Invincibility and Quad Damage can be used when you want to.
+ Mod support.
Negatives
- Movement is slower and clunkier than Quake 1.
- There are a lot more hitscanners than Quake 1, which really downplays the skill factor.
- Level design is more objective based and labyrinthian. Which makes level navigation less intuitive than Quake 1. Heck, the times I got lost in this game, I got lost for a long while.
- Weapons feel less fun to use than Quake 1, despite there being a better arsenal at play here. The rocket launcher, which felt like firing an artillery cannon in Quake 1, now just feels like firing a firecracker. There also recoil for the assault rifle and chain gun, because?
- Like Quake 1, music are not included out of the box.
Yamagi: http://www.yamagi.org/quake2/
Soundtrack: https://steamcommunity.com/app/2320/discussions/0/864974467511619676/
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71 Std. insgesamt
Verfasst: 16.03.21 19:16
Quake 2 is the first of 2 id Quake games with an actual coherent story. While the story is there and it is nice to have something to tie the levels together, theme-wise, it isnt something you will likely care about. Also this being 1997, it isnt that elaborate to begin with. Essentially you crash in a military operation on an alien planet and need to shoot aliens. The aliens are basically the Borg from Star Trek,
Gunplay, speed, level design, and sound are excellent. Everything works extremely well. I think by todays standards, younger players might not be as enthralled by it, as the nostalgia factor is pretty strong, but I still think it is worth playing.
An absolute classic FPS and a must play if you are a fan of the genre.
Plus there are a TON of mods, custom maps, and campaigns.
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638 Std. insgesamt
Verfasst: 13.03.21 18:33
The textures are low res and smooth at the same time, so all the enemies look like bank robbers with stocking masks on. If brown and green are your favorite colors you're lucky, let's leave it at that. Doesn't help with the level design which is between OK and sometimes misleading. I had to call YouTube for help to find some of the key objectives.
Ammo / enemy count is well balanced and keeps the action pumping well.
Sound design is industrial and heavy. Rocket launcher feels light though.
Music is just awesome. The guitar is a bit harshly mixed and a 7 string tone would have been more kickass to celebrate the 90's, but who cares, the riffs are so banging tasty you gotta love these backing tracks.
I bought Quake 2 back in the day but never finished it. Playing this game to the end was a personal vendetta. I feel satisfied and glad I'm done at the same time. No regrets.
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3372 Std. insgesamt
Verfasst: 08.03.21 19:58
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147 Std. insgesamt
Verfasst: 12.02.21 14:45
However for me, Quake 2 is a special game in the series. This is the first first-person shooter I ever owned, and I played it on my father's work laptop (Compaq Presario 1240) in a blistering 160x120 in software.
I was absolutely hooked by the world, combat, enemies, and expanse of the game. Jaw-dropping, really.
Fast-forward a few years and I finally build my first desktop, and I spend endless time playing Quake 2's campaign, expansions, mods, and finally, join the vibrant online community playing KoTS2K for way more time than I'd like to admit.
I also first learned to map in Quake 2 with QuARK, converting CounterStrike maps over to play around with.
This will always be what I think of when I hear Quake, and remains my favorite to this day.
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779 Std. insgesamt
Verfasst: 24.12.20 12:22
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418 Std. insgesamt
Verfasst: 05.12.20 22:58
Quake 2 doesn't come with any music, which i have to assume is because Bethesda cheapened out on on the licence. I have noticed a weird mouse bug while playing the game, which is apparently caused by more modern Windows versions. Despite this little annoyance, Quake 2 worked without using any source ports. Recommended to FPS players.
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785 Std. insgesamt
Verfasst: 26.11.20 06:43
TL;DR: Excellent game well worth the price, may need some patching.
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2102 Std. insgesamt
Verfasst: 05.11.20 15:49
id declined to follow up on the Gothic, Lovecraftian fever dream of their first instalment, opting instead to develop a title with a science-fiction premise and a more tightly-woven narrative (like actually having one). There are obvious advantages to this approach, but you still need a compelling idea to drive it through. Quake II doesn’t really have that, so it’s hard not to miss the anarchic, experimental brutality of the original Quake's apocalyptic vision when fighting the, frankly, pretty generic Strogg forces the ‘sequel’ pits you against.
The world of Quake II sees humanity waging an intergalactic war with the aforementioned Strogg, a vicious biomechanical race with a really shit name who of course have nothing less than our absolute destruction in mind (honestly, just leave us to it—we’re doing a pretty job of it on our own). You’re part of a strike team sent to infiltrate the enemy’s home planet, Stroggos, but the mission goes awry and you’re left as the only survivor.
Stranded behind enemy lines, it’s up to you to sabotage Stroggos’ defences and cut a path to the heart of its leadership.
As a premise it’s a decent one, and where Quake II is at its strongest. Each successive blow against Stroggos’ industrial might has a sense of weight, consequence and, more importantly, catharsis; it feels good destroying reactors!
Better yet, that “industrial might” is rendered as chunky, blocky machinery, so typical of the 90’s FPS, replete with strange texture patterns meant to depict neon computer interfaces and laser currents. I really like the physicality of Stroggos, with its enormous reactor cores, ghoulish palaces and nightmarish processing facilities where pools of liquefied human remains could well be your undoing if you take a wrong turn.
Unfortunately these levels are also part of Quake II's problem, which is its brush with banality. They are unremittingly beige and grey in colour, rarely offering much in the way of variety beyond the purpose of whatever facility you happen to be blasting through. It’s fine for the first few hours but you’ll eventually tire of it, looking up only to ever see a violent orange skyline or some contortion of stone and metal. I know coloured lighting was a big deal in 1997, but you can’t exactly call Stroggos an imaginative setting, even if it is populated here and there with delightfully weird machinery.
As for gameplay variety, well, that's another issue. There’s a secret level partway through the game that takes place on a space station orbiting the planet, in which low-gravity plays an important part with how you engage and eventually beat the environment. Its mood, gameplay, and music really set it apart from the rest of the game, and it’s frustrating it’s kept a secret: it ought to have been front and centre. Quake II needed more of this kind of variety.
Finally, I find Quake II to be a very frustrating game to navigate. There’s no map and it demands a fair bit of backtracking, tasking you with vague objectives like acquiring a disc that needs to be inserted into a computer that’s located who-knows-where. You can hit tab to view your present set of goals, but it rarely provides the clarity needed to properly grasp what you’re meant to be doing. It wouldn’t be a problem if the levels had been designed to guide the player naturally to their objective, but hey, Romero had gone by this point.
You might wish to argue that Quake was similarly confusing, but there I would argue it served a clear purpose: Quake was brutal, designed to be a maze that confounded your progress and sought to kill you in as many ways as it was able. It was a key part of its success.
Quake II isn’t aiming for that; the presence of objectives and the thin veneer of narrative proves it. It wants to be a more straightforward shooter, but it repeatedly struggles to provide the cohesion necessary for such an experience to fully work.
All of this isn’t to say that Quake II isn’t fun. It is. The folks at id knew how to put together a shooter and make the act of pulling the trigger on ugly monstrosities compelling, meaning that Quake II is able to get away with its several missteps. But gone is Quake’s manic energy and anarchic spirit, and this ‘sequel’ marks the beginning of id’s descent into single-player mediocrity.
At least until 2016, anyway. And by then, the id of old had long been scattered to the wind. Their star may have eventually faded, but it is a legacy the original crew can be mighty proud of--Quake II being one such glint of starlight. If ensconced by an asteroid belt and riddled with factories built for war, that is.
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406 Std. insgesamt
Verfasst: 27.09.20 19:38
but I is still better.
The concept of the Strogg as this bio-mechanical parasitic hive-mind body horror thing was not really fully realized until IV.
II has an overall better selection of weaponry than 1 and more cohesive overall design, but lacks the charm that made Q1 so iconic.
QII has dat OST though.
Aesthetically the first hub area is one of the most and boring places in video games history for me, but it does get better looking after.
honestly
play it.
its not as bad as the haters may claim.
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71 Std. insgesamt
Verfasst: 07.09.20 08:39
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3513 Std. insgesamt
Verfasst: 13.08.20 03:16
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89 Std. insgesamt
Verfasst: 04.08.20 22:50
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8 Std. insgesamt
Verfasst: 04.08.20 20:30
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289 Std. insgesamt
Verfasst: 03.08.20 15:52
This was an absolute graphical powerhouse at the time and I was in awe when I managed to run it in my Pentium 166 with a Power VR at the time. Personally I prefere the dark medieval fantasy look and atmosphere of Quake 1 rather than this sci-fi look, but still plays and looks great.
Like the first game, this Steam version works fine, but for the music and higher resoltions use this patch by user Butane:
https://steamcommunity.com/sharedfiles/filedetails/?id=1223177211
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661 Std. insgesamt
Verfasst: 16.07.20 19:09
The game is also non-linear in parts, so you'll occasionally have to do a bit of backtracking to find certain objects or access certain computer systems, but it's not too much. In general, the level design is excellent, and there are not just secret areas but also whole hidden levels to explore, so the game rewards careful exploration. And don't miss the cool power-ups!
Still one of the classic FPS games. Pick it up as soon as possible and enjoy.
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94 Std. insgesamt
Verfasst: 10.07.20 05:51
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62 Std. insgesamt
Verfasst: 17.05.20 05:55
These old 64 bit First Person Shooter games aren't for modern gamers with a two month attention span before moving on to the next game ...but if you want to do a history tour of gaming like visiting the Big Pyramid at Giza ...then walk back in time before STEAM , Xbox live or PSN existed and enjoy it for what it is !
Also try Old Doom , Serious Sam , Old Duke Nukem , Iron Storm and some of the other cool relics from the 90's on about page 300 on the Steam store.
I still have the 650 mb CD ROM ...dont know if it works
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205 Std. insgesamt
Verfasst: 19.04.20 23:13
Overall, it's certainly not a bad game, but in my opinion it is a bad sequel and out of all the 90s FPSes it's the one I come back to the least. It's really a shame that id never made a proper sequel to Quake and instead made this the sequel, despite originally planning this as a new IP. If you are looking for old-school FPS fun, feel free to give this one a try, but if you like/prefer the dark and creepy environments and monsters of the first game, then the Quake 1 mission packs and the fan-made mod Arcane Dimensions are pretty much what you're looking for.
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87 Std. insgesamt
Verfasst: 15.04.20 14:02
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22 Std. insgesamt
Verfasst: 10.04.20 16:25
Secondly unless you are tech savy enough to get the patches working then this game will not ever boot up. Not ever will it unless you know what you are doing in the line of upgrading. This being the case its a disgrace steam had the asshole to put such a game up on its library for purchase when people are going to paying money for something that number one wont even start and number two its entirely left for them to fix if they even with the tech experience could be arsed.
Last but not least. In case anybody has neither mentioned nor found. There is no quake 2 music in either this episode of quake or the first one. Now touchwood there is in the third episode. The one about gladatorial combat. But whether that works on your computer successfully or not as of this count yourself lucky if it does because there are plenty of those who had to suffer the misfortune of it not.
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1051 Std. insgesamt
Verfasst: 28.03.20 06:45
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464 Std. insgesamt
Verfasst: 22.03.20 21:27
Edit: i have played the game with the yamagi port. This brings modern GL support and the music. The game without the music is just a sadly miss.
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3125 Std. insgesamt
Verfasst: 23.02.20 11:09
Unfortunately, a major drawback of the Steam version of this game is that the CD-based soundtrack is not included. (similar to Quake 1 on Steam.) This can be rectified by downloading an unofficial Quake 2 patch that's been floating around for some time now. I strongly recommend doing this, as the soundtrack (composed by Sonic Mayhem) really supplements the intense gameplay.
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868 Std. insgesamt
Verfasst: 23.01.20 09:56
The script: You are a marine sent in with a huuuuge fleet to destroy an alien planet called Stroggos. That planet's inhabitats are the Strogg, aliens that combine flesh and machine to create the perfect soldiers (you fight cyborgs). Guess what? These guys invaded earth a little while ago and did a big mess. Now its payback time! When you invade the planet everything goes bananas! Everything goes south and you are the sole (no kidding) survivor of the first wave of the invasion. Your mission? Darn, son, destroy the whole planet on your own if you have to in order to reach the Makron, the Strogg leader! Deal with him and the rest of the aliens will scatter. Sounds easy right?
The graphics: In order to play the game you need to make some modifications (I used Yamagi patch and the game was magical) in modern systems or else you wont have music (classic rock music that is a must with this game). The graphics to me have aged well and I did not mind them. I might say I actually enjoyed watching them aliens running around shouting at me at Stroggish language trying to shoot me. If you want crazy RTX graphics (and you have a super computer because with an 2070 I managed a whooping 35 fps) go play the RTX version of the game. However nothing beats vanilla with a few small modifications right?
The sound: You listen to rock music, you hear people screaming (yup, your people, put them out of their misery) and aliens shouting at you at an unknown language (or in english sometimes). Your job? Kill everything that moves, seriously.
The gameplay: This is where the game shines if you ask me. You are given an objective and you can check how many enemies there are in a level, how many secrets and goals (these are your obj for the level). You have a lot of secrets to find and a lot of things to kill. Thank goodness there is no heath regeneration. You got hit with tons of grenades and you have a 1 hp? Go find a medkit, play it like Neo or get killed, its your choice! You also are not limited into carrying only 2 weapons. You carry literally a whole arsenal of 10 weapons and you choose which one suits best each scenario. The only con I think many players will find here is that in many levels you have to do backtracking. For example you might find a switch in a level that unlocks the door to another level from your previous level! Therefore for some people the game might be a maze and if you decide to quit the game for a while, coming back to it might be difficult since you must remember the level's layout in order to proceed.
Final score: 10/10 Will totally invade and fully destroy an alien planet on my own again and again!
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799 Std. insgesamt
Verfasst: 27.12.19 17:05
I agree with that statement, however, being a weak Quake game doesn't mean Quake 2 is a weak game compared to other FPS games. Quake 2 is still... wonderful.
The art design is this weird technological nightmare with endless hallways full of human-machine hybrids with guns and blades attached to them. Men are chained to walls, or crammed into cells, tortured and then mutilated into the Strogg. It's industrial metal, and the soundtrack reflects this. I can't overstate how much of a thrill this game is, but when you're not going at a thousand miles an hour, the atmosphere is palpable.
You are Arnold Schwarzeneggar, with guns upon guns that all turn Strogg into mincemeat. The chaingun is more of a minigun, ripping apart enemies and leaving them piles of gore. The super shotgun, rocket launcher, and railgun make short work of the hoards of Strogg that you've been sent in to slaughter. The BFG makes a return from Doom 1 and 2, functioning more like the BFG from Doom 2016 than the previous Doom BFGs did.
If you want to know where ID got the tone of Doom 2016 from, take a look at this game. Industrial metal, gory messes, and big guns. It's all here, even more than in the original Doom games in some ways.
Strafejumping is more Quake 3 than Quake 1 this time around, but the speed is still pretty high. Jumping at high speeds and then circlestrafing while you rocket Strogg, watching their bodies fling apart is just pure adrenaline. Adrenaline, of course, being an item you can use.
Powerups like Quad Damage, Shield, and a couple others make you even more of a death-dealing machine.
There are flaws with the design in a few places. Sometimes the guns have unfinished models when you can see them, like when you increase the FOV. It takes forever to get to your mission objectives, because of a lot of backtracking to pad out the length of the missions. The time it takes to switch weapons is far too long, which is my biggest problem with Quake 2.
Then, there's getting the damn thing running. The music doesn't play by default in the Steam version, so you have to use a sourceport like Yamagi to make that happen. You'll have to tinker with this game for a while to get the intended experience, changing settings and such. You might want to make an autoexec.cfg file, that will make things easier.
Quake 2 is a mixed bag, and for some people that is a deal breaker. If you want a solid 7/10 game, pick it up and give it a fair shot. I, for one, love the feel and the combat of this game. It's honestly more Doom than Quake in most places.
And I haven't even gotten started on the multiplayer ;)
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Release:09.12.1997
Genre:
Ego-Shooter
Entwickler:
id Software
Vertrieb:
Bethesda Softworks
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:
Quake
Einzelspieler
Mehrspieler
Koop