Stand up! Be quiet! Your fav CO is speaking! ;)
Welcome to another devlog for Prison Survival Architect of Crime Simulator.
Today, we’re diving into two important features:
-How we made a prisoners
-Initial first info about gangs in prison
Designing the Prisoners
Creating the prisoners in Prison Survival Architect of Crime Simulator was one of the biggest challenges we faced. We wanted to design characters that felt dynamic, gritty, and reflective of the harsh realities of life inside a maximum-security prison
The process of building these prisoners involved a lot of detailed work, not just in terms of their visual appearance, but also in how their bodies, personalities, and behaviors evolve over time.
We concentrated on the realistic FACES. Why? In first person perspective games you will see the faces of the characters very often and very CLOSE BY.
The face of your prisoner isn't static; we built a system where facial expressions react to in-game events, like getting into fights, dealing with stress, or even forming alliances.
Face almost ready. Doesnt it look like a high quality mask you can buy?
We wanted the prisoners to have faces that tell their story – from hardened criminals with scars and angry expressions, to more calculating inmates with cold, piercing eyes.
Not a good day to be a prisoner
Prison Gangs: Power, Loyalty, and Danger
For now we have 3 main "factions" in Prison Survival (and the Guards but you can't join them ;) play Prison Simulator for that :D).
Each gang has a distinct tattoo style, which you can further customize to immerse yourself in the role of your prisoner.
Choosing or modifying a tattoo tied to a gang will affect your relationships with other inmates and influence gameplay in unique ways.
There will be more informations about tattoos in the next devlog!!
Take care, inmates!
Baked Games Team
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