It’s been a while since our last patch notes, but the wait is almost over! The release of V1.4 is almost upon us, and this update is packed with content.
We’re introducing a new Hero, a Battle Pass, a Shadow Ops story update, and several highly requested features.
This is going to be a long one, folks, so polish your reading glasses and let's jump in!
Here’s what’s coming in V1.4:
- A new Hero joins the roster: Boris!
- Shadow Ops – Skins, Battle Pass and Lore!
- Lootcores, Opals and the Opal Store!
- Kit adjustments for all Heroes!
- Discord Integration (Voice Chat!)
- More Custom Match Options
- Ranked Mode Toxicity Improvements
- Major Balance Changes
- Various Tweaks & Fixes
New Hero: Boris - The Augmented Attacker
Boris is finally here, playable for the very first time!
An ancient spirit killed by a new god, Boris is a ferocious, cybernetically enhanced bear that was reanimated by a mysterious organisation.
An expert tracker who packs one hell of a punch, sniff out your foes and pummel them into oblivion!
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Stats:
- Health: 730 (+126 per Level)
- Health Regen: 1.3 (+0.2 per Level)
- Mana: 300 (+40 per Level)
- Mana Regen: 1.2 (+0.15 per Level)
- Physical Power: 59 (+3 per Level)
- Attack Speed: 110 (+1.4 per Level)
- Physical Armor: 29 (+4.2 per Level)
- Magical Armor: 30 (+1.8 per Level)
- Movement Speed: 705
- Basic Attack Range: 300u
- BAT: 1.15
Abilities:
Tesseract Device [Passive]:
Effect: Every 2nd Basic Attack On-Hit grants Boris a Canister for 5s, up to a maximum of 4.
Each Canister grants Boris 6/9/12/15% Attack Speed and 1 (+0.35 per level)(+4% Bonus Physical Power) Healing On-Hit.
Upon reaching 4 Canisters, Boris unleashes his Tesseract Core. The Tesseract Core Zaps Enemies On-Hit, dealing 4 (+20% Total Physical Power) Magical Damage and Healing Boris for 3 (+0.75 per Level)(+12% Bonus Physical Power).
Tesseract Core’s Healing is reduced to 30% against Minions and Monsters.
Maul [Basic Attack]:
Effect: Boris’ Basic Melee Attack, dealing 59 (+85% Bonus Physical Power) physical damage.
Detection Protocol [Primary]:
CD: 50
Cost: 50
Effect: Boris Sniffs the air, Marking the closest Enemy Hero to his reticule within 6500u. Upon success, Boris generates a scent trail to their location for 7s, granting him 50/60/70/80/90% Bonus Movement Speed while running along it towards the Target.
If Boris damages the Marked Target with Hero Damage, the Mark is consumed, ending the trail effect, Slowing the Target by 35% for 1.5s and granting Boris a Canister.
If Detection Protocol does not locate an Enemy Hero, 40% of the Cooldown is refunded.
Primeval Roar [Secondary]:
CD: 15/14/13/12/11.
Cost: 60.
Effect: Boris envelops himself in a Barrier that grants him 20/25/30/35/40% Damage Reduction 2.5s. Boris then lets out a large Roar, exploding the Barrier, ending the Damage Reduction effect and damaging all Enemies within a 425u radius for 80/105/130/155/180 (+60% Bonus Physical Power) magical damage.
Enemies hit are Feared for 0.5-1.25s, based on Barrier Duration.
Boris may manually detonate the Barrier after 0.5s.
Note: Feared Targets lose control and run away from Boris in the opposite direction for the duration of the effect.
Chrono Swipe [Alternate]:
CD: 10.5/9.5/8.5/7.5/6.5.
Cost: 60/65/70/75/80.
Effect: Boris lunges forward 550u, Passing through Enemy Units and swiping twice.
Each swipe deals 20/30/40/50/60 (+50%/55%/60%/65%/70% Total Physical Power) physical damage to Units he passes through and applies On-Hit effects.
Ursine Burst [Ultimate]:
CD: 130/105/80
Cost: 100
Effect: Boris activates his thrusters for 0.3s, hovering in the air or on the ground, before dashing 1500u forward and Grabbing the first Enemy Hero he collides with.
Boris then launches into the sky 1350u with the Grabbed Target, before slamming them down into the ground and sending out a shockwave at the landing location that deals 280/390/500 (+180% Bonus Physical Power)(+25/35/45% of the Target’s Bonus Health) physical damage to all Enemies in a 800u radius, and Slowing them by 75% for 1.25s.
The Mysterious Shadow Ops Organisation Are Here!
A mysterious collective of powerful warriors has appeared in Predecessor. What could their arrival mean?
Learn more about these dangerous individuals by taking part in our newest Battle Pass!
Shadow Ops Battle Pass
Get ready to grind—a new Battle Pass is dropping!

The full Shadow Ops Battle Pass experience features 50 levels*, each offering a reward. It will be available from V1.4’s release on March 11th until May 27th, and levels can be unlocked by earning XP as you play Predecessor.
This Battle Pass includes rewards such as the Shadow Ops Serath Skin, an exclusive Crimson variant, Opals, Quantum Cores, Ion Cores, Amber, and a variety of exclusive cosmetics.
While the full 50-level experience is part of the premium track, a free version is available to all players at no additional cost.
We learned a lot from the Winterfest Battle Pass—not only was it a welcome addition that encouraged more playtime, it also highlighted the need for more content across different Heroes (apparently, not everyone loves Argus…? Madness!).
With 1.4's Shadow Ops Battle Pass, we’ve made it easier to preview all available content before you commit. Additionally, we’ve improved the way paid and free rewards are displayed, ensuring clear differentiation between the two.
The Shadow Ops Battle Pass includes rewards for dedicated Heroes while also featuring plenty of Loot Cores - Loot Cores contain a huge variety of content - including skins for every Hero in the game - so you are guaranteed to unlock a range of diverse items as you climb the Battle Pass ladder. Additionally, some levels grant you our new currency Opals (more on them below) , allowing you to purchase any reward of your choice the new Opal Store!
Here is a compiled list of everything that can be unlocked with Shadow Ops Battle Pass:
- Shadow Ops Serath Skin
- Exclusive Crimson Shadow Ops Serath Skin
- 2000 Opals (400 Free)
- 12 Quantum Cores (2 Free)
- 4 Exclusive Sprays (1 Free)
- 4 Exclusive Overhead Emotes (1 Free)
- 10 Ion Cores (Free Track)
- 10k Amber (Free Track)
- 4 Exclusive Icons & Banners (Free Track)
* This number has changed from our previously communicated estimate of 60 levels. After considering community feedback and the amount of time required to complete the pass we decided to combine some of the currency rewards together to create a better overall experience.
Store News
Skins
Shadow Ops Boris [Rare]
Uncontented with their initial reanimation of Boris, the mysterious Shadow Ops group have further weaponised this ancient creature with cutting edge armoured plating.

Shadow Ops Greystone [Epic]
A new dawn for the knight as he joins the mysterious Shadow Ops organisation.

Shadow Ops Yin [Rare]
Whipped into shape by her new employers, Yin joins the joins the mysterious Shadow Ops organisation.

Shadow Ops Serath [Rare]
Submitting herself to a greater cause, Serath joins the joins the mysterious Shadow Ops organisation.

Shadow Ops Twinblast [Rare]
This skin might not be new, but we like a matching set. Shadow Ops TwinBlast is back, and now with a whopping 40% discount.

Bundles
Shadow Ops Boris Bundle
- Shadow Ops Boris [Skin]
- Let’s Go! [Spray]
- Shadow Ops Boris [Banner]
- Shadow Ops Boris [Profile Icon]
- Boris [Hero]
- Boris Premium Affinity
Shadow Ops Greystone Bundle
- Shadow Ops Greystone [Skin]
- Thumbs up! [Emote]
- Shadow Ops Greystone [Banner]
- Shadow Ops Greystone [Profile Icon]
- Greystone [Hero]
Shadow Ops Yin Bundle
- Errr? [Emote]
- Shadow Ops Yin [Banner]
- Shadow Ops Yin [Profile Icon]
- Yin [Hero]
Twinblast Shadow Ops Bundle
- Shadow Ops Twinblast [Skin]
- I See You [Emote]
- Twinblast [Hero]
Shadow Ops Mega Bundle
- Shadow Ops Boris [Skin]
- Shadow Ops Greystone [Skin]
- Shadow Ops Yin [Skin]
- Shadow Ops Twinblast [Skin]
- Let’s Go! [Spray]
- Shadow Ops Boris [Banner]
- Shadow Ops Greystone [Banner]
- Shadow Ops Boris [Profile Icon]
- Shadow Ops Yin [Banner]
- Thumbs Up! [Emote]
- Errr? [Emote]
- I See You [Emote]
- Shadow Ops Greystone [Profile Icon]
- Shadow Ops Yin [Profile Icon]
- Boris [Hero]
- Greystone [Hero]
- Yin [Hero]
- Twinblast [Hero]
Loot Cores & Opals
You might have heard about Loot Cores already - we announced them a few weeks ago and they were just mentioned in the Shadow Ops Battle Pass section.
For a full breakdown of what they are and what they contain, check out our dedicated web page here: Loot Cores Overview.
But if you’re looking for the TL;DR:
- Loot Cores are free chests containing random loot.
- Each Core drops cosmetic items or currency
- Cores can contain: Skins, Banners, Profile Icons, Sprays, Overheads, Recalls VFX, Jump Pad VFX, Platinum, Amber and Opals. Rarity can range from Common to Legendary.
- Duplicate drops are converted into Opals
- Opals are a new currency that let you purchase exclusive rewards from the Opal Store!
Alongside Loot Cores, we’re introducing a massive wave of new content!
Every Hero now has at least two new skin recolours, with one for each hero available for Amber. In addition, each Hero has received a new banner and icon, along with many new sprays and overhead emotes. There’s plenty to unlock - you’re not going to run out anytime soon!
With the introduction of Loot Cores we are making some adjustments to how rarity works on cosmetic items. Currently Rarity has mainly represented Quality, with a lot of content set to Common (sprays and Overheads for example). We are expanding rarity to also represent availability, meaning a lot of cosmetics in the game have had their rarity adjusted based on their pricing. In short: content that is available for Amber and Platinum has a low rarity than the same type of content that can only be brought with Platinum.
- Banners were Common and are now either Common or Uncommon
- Profile Icons were Common and are now either Common or Uncommon
- Sprays were Common and are now either Uncommon or Rare
- Overhead Emotes were Common and are now either Uncommon or Rare
We've made some changes to Loot Cores since their original reveal, incorporating feedback from the community. Players pointed out that Quantum Cores shouldn’t drop common content, as it wouldn’t feel rewarding—and we agreed.
Originally, common content had a lower drop rate than Uncommon or Rare items, but we’ve decided to remove it entirely. Now, Quantum Cores will only contain cosmetics available for Platinum, with the exception of the Encore Recall VFX and Jump Pad VFXs, which can still be obtained from Quantum Cores.
When the patch goes live you will be able to see all the content in the Loot Cores and their exact drop chance on the Loot Cores Overview webpage.
Skin Variants
We’ve made a small change to how skin variants work meaning you now no longer need to own the base skin to equip its variant!
If a colour variant of a skin is available for purchase separately and you prefer it over the original, you can get it without needing the base version. Enjoy more freedom in choosing the skins you love!
Additionally the remaining Skin Variants that were timed exclusive have now returned and will be remaining permanently. This does not include any Event skins from Shadow’s Eve or Winterfest which will only be available during their event period along with the base skins.
Discord Integration - Voice Chat
We can say that again, in voice chat! You’ve asked for it repeatedly, and with V1.4, it’s finally here!
We've partnered with Discord to deliver Voice Chat in Predecessor. You can now communicate with your friends and teammates throughout the game: just enable it in the social screen, and you're good to go!
New Custom Game Options
With this update, we're expanding custom match functionality!
Instead of the default 5v5 setup, you can now create 1v1, 2v2, 3v3 and 4v4.
This gives you the perfect opportunity to train, coach others, test new Heroes, or simply humble your friends without anyone else getting in the way!
Hero Kit Adjustments and Reworks
We’ve carried out an extensive gameplay pass, looking to improve every Hero in the Predecessor roster!
Many of these changes are aimed at providing more depth, allowing for new and exciting ways to play your favourite Hero!
These range from:
- Larger changes to Heroes such as Kallari and Lt. Belica who have received brand new abilities and/or large-scale functionality changes to their existing abilities.
- Moderate changes to Heroes such as Rampage and Wraith who have received adjustments and new layers to their current Abilities
- Smaller changes to Heroes such as Dekker and Argus which are primarily Balance and Quality of Life orientated.
You can find the full details of all the new Hero Kits listed in the balance section!
Ranked Mode Toxicity Improvements
We've further tweaked our Toxicity systems, fine-tuning them specifically for Ranked Mode to be considerably more active in detecting and punishing players who AFK and similar.
New Item
Fighter:

- Cost: 3150
- 25 Physical Power
- 450 Health
- 15% Critical Chance
- Recipe: Stone Of Strength + Crossbow + Banded Emerald + 500g
- Bludgeon (Passive): Gain Physical Power equal to 2.5% of your Bonus Health.
- Passive: Agawar’s Protection: Gain 10% Total Phys Armor and 10% Total Magical Armor. While below 40% Max Health, gain 30% Total Physical Armor and 30% Total Magical Armor instead.
Gameplay Changes - Summary
- There's a LOT of changes, so here's the TLDR.
- Reworks, Adjustments, and Large-Scale Balance Adjustments to all existing Heroes.
- Default Ranged Basic Attack Range increased from 1300 to 1500.
- Default Jump Height and Gravity slightly increased.
- Combat Penalty for Melee and Ranged Increased from 20%/25% to 25%/30%.
- Default Movement Speed for all Heroes increased by approximately 5%.
- Blink Proxy added: Blink can now be used during the wind-up/cast Animation for various Abilities.
- Blink Range decreased by approximately 10%.
- Ward and Sentry Radius increased by 50%.
- Shields now benefit from a Hero’s Armors, rather than taking full damage.
- Minions now spawn earlier at match-start (45s instead of 60s).
- Generic Jungle Camps now spawn at an earlier initial time (60s, instead of 85s).
- Minion Damage and Durability adjusted.
- Minions are no longer fully executed by DoT and Multiple Damage Instance damage, and are instead only executed at a lower threshold.
- 3 Ranged Minions are now present in every Wave from match start.
- Adjustments to Minion Gold Values, and Hero Kill Comeback XP.
- Added a new Comeback XP Mechanic when players are excessively under-leveled.
- Movement Speed Buffs when stacked to high amounts now have less Diminishing Returns.
- Death Timers have been adjusted to be faster in the early-game.
- Gateways now become active at 8m and grant bonus Movement Speed on arrival.
- Enhanced River Bugs now Initially Spawn at 16m.
- Fangtooth now Initially Spawns at 4m.
- Default Critical Strike Damage increased from 155% to 165%.
- On-Hit Effects now benefit from Lifesteal, instead of Magical Lifesteal.
- Soft-Reworks to various existing items, such as Overlord and Mindrazor.
- New Fighter Item: Aegis Of Agawar.
- And more…!
For a deep dive into gameplay, balance, Hero and Item changes, please visit our website.