While 2025 has only just begun, it’s time we pushed ahead with our first update of the year!
Quick Overview:
- New Omeda Original Hero - Mourn
- New Dynasty Skins
- New Items
- Hero & Role Swap in Draft
- New Tutorial Videos
- New Tower Fortification Mechanics
- “Play Again” Function
- Account Linking
- …and more!
New Hero: Mourn – Nature’s Wrath!
Take care where you step Champions, lest you tread through the domain of our newest Hero, the scornful wooded warden, Mourn!
[previewyoutube=HIYBR1cnSJI;full][/previewyoutube]
Mourn is an ancient protector of the forest, a living embodiment of nature’s fury. He serves as a warning to all who dare disrupt the delicate, primordial balance of the natural world.
Stats:
- Health: 730 (+131)
- Health Regen: 1.6 (+0.25)
- Mana: 330 (+44)
- Mana Regen: 1.5 (+0.12)
- Physical Power: 60 (+3.5)
- Attack Speed: 105 (+1.5)
- Physical Armor: 23 (+3.75)
- Magical Armor: 26 (+1.4)
- Movement Speed: 680
- Basic Attack Range: 300u
- BAT: 1.15
Abilities:
Extract [Passive]:
CD: 9
Mourn’s next Basic Attack gains additional range, dealing 25 (+5 per level)(+40% Magical Power) additional damage to all Enemies in front of him and converting all of the damage dealt to magical damage. Damaging an Enemy Target heals Mourn for 4/6/8/10% of his Maximum Health.
Clobber [Basic Attack]:
Melee basic attack dealing 60 (+90% Bonus Physical Power) physical damage.
Contagion [Primary]:
CD: 15/13.5/12/10.5/9
Cost: 60/65/70/75/80
Effect: Mourn vomits magical bugs that attach to nearby Allied and Enemy Heroes.
Mourn and Allied Heroes hit restore 8/13/18/23/28 (+12% Magical Power) Health every second for 3s, gaining 5 (+10% Physical Armor) Physical Armor and 5 (+10% Magical Armor) Magical Armor for the same duration.
Enemies take 20/30/40/50/60 (+15% Magical Power) magical damage every second for 3s and have their Base Physical Armor and Base Magical Armor reduced by 5 and their Bonus Physical Armor and Bonus Magical Armor reduced by 20%.
Beguile [Secondary]:
CD: 16/15/14/13/12
Cost: 60
Effect: Mourn Channels energy into his fist, expanding up to 800u over the duration for 1.5s, gaining 25% Damage Reduction and Slows himself by 30%.
At the end of the duration or upon reactivation, Enemies within take 80/110/140/170/200 (+55% Magical Power) magical damage and are Mesmerized for 0.5-1.25s (based on Channel duration).
Abduct [Alternate]:
CD: 15/14.25/13.5/12.75/12
Cost: 80
Effect: Channel for up to 3s, Slowing yourself by 25% and wind up your vines, increasing their range over 1s. After 3s the ability will be cancelled and go on a 50% cooldown.
Confirm to unleash a torrent of vines that collide with the first Enemy Unit hit dealing 100/150/200/250/300 (+75% Magical Power) magical damage. Enemies hit by this ability are partially Pulled towards Mourn and Slowed by 90% for 1s.
Eclipse [Ultimate]:
CD: 150/130/110
Cost: 100/125/150
Effect: Mourn absorbs light from the map for 4s, causing all Enemy Heroes to have massively reduced vision for the duration.
During this time, Mourn gains 40/60/80% bonus Movement Speed.
Store News
Skins
Invasion Mourn [Uncommon]
Take on even the most persistent invasive species at their own game.
published
Dynasty Murdoch [Epic]
Sure the armour is spectacular, but gun shaped like a dragon’s head? Epic.
Dynasty Grux [Epic]
Embody the aspect of a powerful blue dragon!
Dynasty Sparrow [Rare]
Are you red-y for this?
Dynasty Kwang [Common]
Protect the dynasty at all costs.
New Limited-Time Bundles
Invasion Mourn Bundle
- Mourn [Hero]
- Invasion Mourn [Skin]
- Invasion Mourn [Profile Icon]
- Invasion Mourn [Banner]
- Get Over Here [Spray]
- Mourn Premium Affinity Pass
Dynasty Mega Bundle
- Sparrow[Hero]
- Murdock [Hero]
- Grux [Hero]
- Kwang [Hero]
- Dynasty Murdock [Skin]
- Dynasty Grux [Skin]
- Dynasty Kwang [Skin]
- Dynasty Sparrow [Skin]
- I’m Watching You Overhead [Spray]
- Dynasty Murdock [Banner]
- Dynasty Murdock [Icon]
Dynasty Murdock Bundle
- Murdock [Hero]
- Dynasty Murdock [Skin]
- I’m Watching You Overhead [Spray]
- Dynasty Murdock [Banner]
- Dynasty Murdock [Icon]
Account Linking
We're pleased to share that full Account Linking and Account Migration is now available, allowing you to transfer game progress between platforms.
Account Migration
In order to move game data from one platform to another:
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Account Preservation
Any accounts you link will have their data and progress overwritten and replaced by data from the master account. Merging accounts to combine game data is not currently possible.
For example, if you are migrating PS4 data to Steam and connect it to a Steam account that already has game data, the pre-existing Steam data will be deleted and replaced by the PS4 data.
Additionally you may only link to an account that has not already been linked to another account.
At this time account unlinking is not supported. Be sure to take care when linking accounts.
If you mistakenly link an account or need any additional help, please contact our Support team for assistance.
Level-Up Rewards Update
In 1.2, we introduced new level-up rewards for each level up to level 20. At the time however, we were unable to retroactively grant these rewards to players at higher levels.
This is corrected with the launch of 1.3. When you log in after updating you’ll receive a reward pop-up with all the missed level-up rewards added to your account.
Thank you for your patience and enjoy your rewards!
Draft Improvements
With the release of 1.3, several requested improvements are coming to Draft including the ability to swap Roles, Heroes, and Draft Order with your allies.
How Swapping Works
- Players must first select the type of swap they’d like to request and then choose the ally they wish to swap with.
- The requested player must accept the swap for it to take effect.
Types of Swaps
Role Swapping
- Available for the entire duration of the draft.
- Swaps the role (Offlane/Jungle/Midlane/Carry/Support) of the two players.
This feature is particularly important as the Hunt item is tied to the player's role in Draft.
Hero Swapping
- Only available once both players have locked in their Heroes.
- The swap exchanges the locked-in Heroes between the two players.
- Both players need to have the Hero unlocked.
Position Swapping
- Only available if you haven’t yet locked in a Hero.
- The swap exchanges the position in the draft order between the two players.
Players can perform swaps as many times as they like, provided both players agree to each swap.
These improvements are designed to provide greater flexibility and teamwork during Draft, ensuring a smoother and more collaborative experience.
Ranked Mode 24/7 Trial
One of the most popular requests we’ve received is for Ranked Mode to be available 24/7. And guess what? We heard you loud and clear!
While we’re not yet ready to make Ranked Mode permanently available at all times, we’ve made the necessary preparations to run a 24/7 Ranked Mode trial for a limited time.
Starting with the release of V1.3, Ranked Mode will be open around the clock on NA and EU servers for 14 days. We’ll let you know in advance via our social channels when the trial is set to end.
We’d greatly appreciate your feedback on your experience with Ranked “after hours”—particularly during the timeframes when it wasn’t previously available.
Tower Fortifications
Outer Towers have received some upgrades!
From the start of a match, they are now Fortified until the 15-minute mark. During this time, Towers have Plated Healthbars, meaning each time you damage them down to 75%/50%/25%/0% of their Health, you will be rewarded with additional gold that will drop nearby on the floor.
Be warned though, each time you destroy a Plated Segment, the Tower will become more durable, while also summoning a temporary Barrier that grants it an even larger increase in Armor for 10s based on the number of Enemy Heroes near it when a Plate is destroyed. This means that while additional rewards are on offer to players bold enough to damage their enemy’s Outer Towers, they must carefully choose whether to back off after destroying a Plate, or risk hitting through the additional durability for even more Gold!
Overall, the Tower Fortification mechanic will provide you with greater potential for reward when playing for Tower damage over making roams in the earlier stages of a match. As with any new gameplay feature, some balance tuning may be required in subsequent updates, but for now we’re excited to see the new range of tactics and strategies as a result of this change!
Tower Fortification - Mechanics Breakdown:
- Outer Towers are now Fortified with Plates for the first 15-minutes of a match.
- >
* After 15m, Tower Fortification is removed and Outer Towers revert to normal.
- While Fortified, Outer Towers have Plated Health Bars at 25% intervals.
- At each 25% damage threshold, it will drop 2 Gold Pick-ups onto the ground.
* Each Gold Pick-up grants 55g (110g per Plate).
+ Gold Pickups travel to the furthest away Ally Player in the Enemy Tower’s Range
+ If no player is in Range when a Plate is destroyed the gold will fall to the edge of the Outer Tower’s range.
+ Upon pick up, Gold is shared equally with all nearby Allies within a 2000u radius.
+ Only Allies may pick up the Gold for their respective team.
+ Gold Pick-ups last for 25s before disappearing from the world.
- Upon destroying a portion of the Fortified Tower, it generates a defensive Barrier, gaining temporarily increased Armors for a short duration based on the Number of Nearby Enemy Heroes at the time of activation.
* Barrier Duration: 10s.
* Barrier Enemy Hero Detection Radius: 2000u.
* Barrier Bonus Armors:
+ 0-1 nearby Heroes: +80.
+ 2 nearby Heroes: +140.
+ 3 nearby Heroes: +200.
+ 4 nearby Heroes: +280.
+ 5 nearby Heroes: +400.
- Fortified Outer Towers have generically increased Armors based on the amount of Plated Segments remaining:
* 4 Segments Remaining: +20.
* 3 Segments Remaining: +35.
* 2 Segments Remaining: +50.
* 1 Segments Remaining: +65.
+ This is additive to the normal Tower Armor both pre and post-8m.
All Towers
- Additionally, All Towers and Inhibitors no longer grant Local Gold to nearby Killers upon death.
- Instead, Tower Local Gold is now dropped as 2 Gold Pick-ups for ALL TOWERS on destruction (or Final Plate Kill).
* These grant the same amount of Local Gold as normal and share it among nearby Allies from the location it was acquired (2000u).
New Items
We’ve added 14 brand-new items to the in-game shop—plus a returning classic!
New Stat: Ultimate Haste:
Ultimate Haste is a new stat that is offered on some Items. It works similar to Ability Haste, but it is only applied to your Ultimate Ability’s Cooldown Calculation, instead of all Abilities.
For example, if you have 10 Ability Haste, and 15 Ultimate Haste, your Ultimate effectively has 25 Total Haste’s worth of Cooldown Reduction, but your Basic Abilities only have 10 Ability Haste worth of Cooldown Reduction.
Miscellaneous:
- - Cost: 350g.
- - Recipe: Refillable Potion + 350g.
- - Purchase: Permanently upgrade your Refillable Potion to now restore additional Health and Mana.
- - Active (Consume): Regenerate 160-360 Health and 100-135 Mana over 15s.
- - Max Charges: 2 (Charges are restored upon entering your Base).
- Cost: 700g.
- 3% Omnivamp.
- Profiteer (Passive): Deal 5% increased damage to Minions and Monsters. Upon killing an Enemy Unit, gain 7 additional Gold. Camp Leaders grant 17 additional Gold instead.
- Restriction (Passive): This item will Destroy Itself upon Death and sells for a reduced value of 300g.
Tier 2:
- Cost: 850g.
- 15% Attack Speed.
- 5% Lifesteal.
- Recipe: Longbow + 500g.
- Cost: 900g.
- 20% Attack Speed.
- 8 Ability Haste.
- Recipe: Longbow + Pendant + 250g.
- Cost: 1000g.
- 30 Magical Armor.
- 80% Base Health Regen.
- Recipe: Wraps + Life Stream + 300g.
- Cost: 950g.
- 20% Attack Speed.
- 4 Physical Penetration.
- Recipe: Longbow + 600g.
- Cost: 800g.
- 15 Physical Power.
- 200 Mana
- Recipe: Spirit Beads + Shortsword + 100g.
Carry:
- Cost: 3200g.
- 30 Physical Power.
- 30% Attack Speed.
- 6 Physical Penetration.
- Recipe: Ruthless Broadsword + Sai + 900g.
- Corrode (Passive): On damaging an Enemy Hero, reduce their Physical Armor by 4% for 3s, stacking up to 6 times. Enemies with 6 stacks of Corrode become Eroded.
- Diligence (Passive): Eroded Heroes receive 8% increase On-hit Damage and Ability Damage from you.
Assassin:
- Cost: 2950g.
- 45 Physical Power.
- 7 Physical Penetration.
- 10 Ability Haste.
- Recipe: Honest Kris + Temporal Ripper + 950g.
- Final Hour (Passive): Upon using your Ultimate, gain 7% increased damage for 6s.
- Razor’s Edge (Passive): Gain 15 Ultimate Haste.
- Cost: 3000g.
- 45 Physical Power.
- 7 Physical Penetration.
- 10 Ability Haste.
- 12% Lifesteal.
- Recipe: Honed Kris + Pendant + Crimson Edge + 850g.
- Duplicity (Passive): Upon casting an Ability, your next 2 Basic Attacks within 3s gain 45% bonus Attack Speed.
- Close Combat (Passive): Melee Heroes reset their Basic Attack Cooldown when activating Duplicity.
Fighter:
- Cost: 3000g.
- 30% Attack Speed.
- 300 Health.
- 15 Ability Haste.
- 7% Omnivamp.
- Recipe: Composite Bow + Violet Brooch + Razorclaw + 300g.
- Nearsight (Passive): While within 475u of an Enemy Unit, your Basic Attacks deal 20 (+3.5% Bonus Health)(+12% Bonus Physical Power) physical damage On-Hit.
- Cost: 3100g.
- 40 Physical Power.
- 375 Health.
- 10 Ability Haste.
- Recipe: Temporal Ripper + Stone Of Strength + 750g.
- Oppression (Passive): Upon casting your Ultimate, gain 30% Decaying Movement Speed for 4s, and 20 Ability Haste for 8s. Takedowns within this time re-trigger this effect - 45s CD.
Support:
- Cost: 2600g.
- 450 Health.
- 250 Mana.
- 10 Ability Haste.
- Recipe: Violet Brooch + Spirit Beads + Banded Emerald + 400g.
- Tele-Blink (Passive): Replace your Blink with Tele-Blink. Tele-Blink has a reduced Cooldown but cannot be used while In Combat - 120s CD.
- Quantum Edge (Passive): Gain 15 Ultimate Haste.
Tank:
- Cost: 2900g.
- 250 Health.
- 40 Magical Armor.
- 100% Base Health Regen.
- 10 Ability Haste.
- Recipe: Rejuvenation Robe + Violet Brooch + 900g.
- Deconstruction (Passive): Your next Basic Attack On-Hit against an Enemy Minion will cause them to explode, Healing you for 30 (+6% Max Health) and granting 10 additional Gold. The explosion deals 100 (+6% Bonus Health) magical damage to nearby Enemy Units.
- Converter (Passive): Upon Executing 25 Minions with Deconstruction, return to Base to Evolve this item into Cybernetic Drive.
- Cost: 2900g.
- 250 Health.
- 40 Magical Armor.
- 100% Base Health Regen.
- 10 Ability Haste.
- Recipe: Fully charged Catalytic Drive.
- Lesser Deconstruction (Passive): Your next Basic Attack On-Hit against an Enemy Minion will cause them to explode, Healing you for 30 (+6% Max Health). The explosion deals 100 (+6% Bonus Health) magical damage to nearby Enemy Units.
- Cybernetic Conversion (Passive): Gain 15% increased Physical Armor and 15% increased Magical Armor.
Editor's Note:
For those of you that follow our social channels, you’ll know that we previously mentioned our hope to add 18 new items in this update.
Unfortunately however, some of those extra items didn't quite meet our balance/gameplay integrity checks during the testing phase and were thus shelved for the time being.
Removed Items
Bonesaw.
Check out the rest of patch notes here!