
Phew, this update took a lot longer to get out than we hoped. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains!
The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around.
Speaking of kicking… we are excited to introduce the drop kick!
There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more.
We also have many more features and improvements nearly ready that didn’t quite make the cut for this update - we’ll post a developers update regarding all that soon.
Note: We highly recommend starting a new save game for this update. For anyone wishing to use their current saves on update 1.1.1, we’ve added a beta branch for it.
With all that out of the way, feast your eyes on a changelog so long it exceeds Steam's character limit. For the full list of bug fixes, please visit our website: https://runningwithscissors.com/postal-4-no-regerts-lets-get-physical-update-1-1-2/





















































































in their outlying areas as intended





































































































































