Localizations
- Added Japanese (Thank you, “IROHASTUDIO”)
- Added Brazilian Portuguese (Thank you, Jean Trindade Pereira)
- Added proper Castilian Spanish as “Spanish (Spain)”
- Added proper Latin-American Spanish as “Spanish (Latam)”
- Updated Russian
- Fixed subtitle and chapter title font when playing in Russian
- Added Achievement Localizations for Brazilian Portuguese, French, Japanese, Latam Spanish and Castilian Spanish
Map Changes
sp_a1_fizzler_intro
- Prevented players from portalling under the exit door in the second chamber
- Prevented players from portalling under the stairs in the second and getting stuck
- Prevented cubes from clipping through panel stair arms in the second chamber
sp_a1_laser_intro
- Added vphysics clip to prevent players from getting the cube out of the chamber
sp_a1_cube_fling_intro
- Added grated wall in the first toxic goo chamber to prevent players from leaving the intended playspace
- Extended catwalk invisible walls past exit door to prevent players from jumping over the handrail and getting stuck
sp_a1_final_test
- Prevented players from being able to get behind the projector screen and get stuck
- Added lights to the projector screen
sp_a1_bts_wind
- Re-enabled collisions for the catwalk that overlooks the fan
- Prevented players from crawling inside laser override box
- Prevented players from feeding the laser override box multiple cubes after it had already had a cube in place
- Added playerclips to the vert doors
sp_a1_bts_wind_2
- Added playerclip to the vert door
sp_a1_bts_chambers
- Removed unneeded playerclips on exit catwalk for the speedrunners
sp_a2_outside
- Fixed departure elevator choreography getting cut off by map transition
sp_a2_fling_intro
- Changed 11 to 14 on the info board for the total number of chambers in the first chambers
sp_a2_full_portalgun
- Added playerclip to the vert door
sp_a2_end
- Fixed cubes falling through the floor in the first Power Chamber
- Added collapsed floor detail in the second Power Chamber by the angled panel to hint how the chamber would be solved without the power switch
sp_a3_intro
- Extended kill trigger in toxic goo in the large room where the power is turned on
sp_a3_vactube_intro
- Fixed issue for speedrunners that resulted in getting to the exit elevator too quickly while dialogue was playing and getting stuck at the bottom of the shaft
sp_a3_lake
- Extended kill trigger in speed gel area
- Extended goo kill trigger in cramped cavern all the way to the wall
sp_a3_vactube_cubermove
- Changed info board chamber name from "Gelbender" to "Cube Remove"
sp_a3_vactube_pipes
- Added playerclip on window frame in the bridge exit area
- Added playerclip to the exit vert door
sp_a3_vactube_flings
- Allowed portal helper on office floor to help players place their portals
sp_a4_transition
- Fixed issue with characters repeating their dialogue
- Attached kill triggers to the closing incinerator doors to crush players that try to block them with their bodies
sp_a4_finale
- Fixed possible death-loop caused by pressing the buttons just as the timer ran out
- Fixed issue with Conly's glass rendering weirdly if viewed thru another lay of glass in the first control room
- Textured untextured faces
Engine Changes
- Fixed -console launch parameter opening old VGUI console instead of the new Panorama console
- Fixed volumetric lighting issues