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Phoenix Royale
- Redeploy time can now be reduced by Teammate's actions: kills, squad eliminations, revives (via defibs or redeploy), and opening crates.
- Redeployment timer now increases based on the number of times you've been redeployed in addition to increasing each zone phase.
- Reduced battlezone "hold" time for 1st and 2nd zone to speed up the beginning of the match.
- Solo players and duo squads now have shorter redeploy time.
- If very few players remain, redeploy may extend 1 more phase.
- Supply Crate: Slightly increased chance of 2 and 3-star rarity weapons.
- Loot: Increased build resource spawn rate by ~10% in Phoenix Royale.
- Buy Station: When pointing at UI with a gun out, the gun will no longer fire.
- Player class is now always lost on death, even after being revived by defibs.
- General bug fixes to Phoenix Royale map.
General Gameplay
- Added ability to turn off or customize Health Regen and Fall Damage in Custom Room matches
- Battle Zone: After receiving 1 minute of continuous zone damage, the damage begins to increase.
- Battle Zone: Improved "Arena" (Metropolis) zone profile.
- Footsteps: Slightly increased walking footstep audio frequency.
- Added inventory auto-sort and a toggle in Weapon Settings to turn it off.
Sandbox
- Added ability to save buildable groups, and place them in other maps.
- Added health and ammo dispenser gameplay objects.
- Added race gate buildable object so race courses can be set up without enabling the advanced editor.
- Added false shape objects. Like the false cube, but other shapes.
- Added toggle wall object, which is an opaque wall that can be toggled with the field on/off/toggle actions.
- Added function option and event trigger for hitting a target object.
- Added ability to override default gear slot in player roles.
- Added option for triggers to be activated with player’s hands instead of head.
- Added event trigger for a buff being applied, so you can sell a buff in a shop that triggers arbitrary effects for the player.
- Fixed bug selling ammo/resources/delivery cores from the shop.
- Fixed bug placing target objects with the moving property enabled.
- Fixed bug preventing timers that have if/else conditions from looping.
- Fixed performance issue in advanced editor with some complicated events.
- Fixed bug allowing hangout maps to show up in the main menu outside the hangout column when in a playlist.
- Fixed advanced editor bug preventing access to some team variables incorrectly.
- Fixed bug allowing run/sprint in Edit Mode.
General Bug Fixes
- Tutorial: Fixed 2 edge-case soft-lock bugs.
- If the last living teammate leaves, all players in ghost mode will be eliminated.
- Combat Trial: Fixed issue causing bots to not spawn in the far South or West sides of the map.
- Single Player: Fixed missing Play button when making Single Player reward progress, but not unlocking the reward.
Terms of Service
- BigBox VR’s Terms of Service and Privacy Policy have updated and are available here:
- https://www.bigboxvr.com/terms-and-conditions
- https://www.bigboxvr.com/privacy-policy
Support
For support visit [http://support.bigboxvr.com](http://support.bigboxvr.com) to get access to self-help resources or file a ticket.
Known Issues
- A brief loss of audio is sometimes encountered when joining a voice chat channel on Quest without headphones. This is due to enabling echo and noise cancellation features.
- If you see a notice that you need to "update to play" but don't see it in the store, uninstall and reinstall POP: ONE to force the upgrade to happen. You won't lose any progress or data.
See you in game!