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Phoenix Royale - Going Live June 6
- POP1’s largest Battle Royale update yet!
- Preview Weekend March 31 - June 3
Phoenix Redeploy
- While active, players automatically redeploy as long as 1 team member is alive
- Redeploy time gets longer each zone stage
- After 3 zone stages, automatic redeploy is disabled
- Once Redeploys are disabled, the only way to be revived is with defibs
Loot Vaults: High value loot can be captured at these locations which are protected by Bureau bots
Gem Bars: A new item that can be collected and spent at Loot Shops
Loot Shop: Spend Gem Bars here on in-game items at locations around the map
- Supply Items: Shakers, Bananas, Backpacks
- Supply Drops: 2 levels of supply drops are available with high-rarity items
- Weapon Upgrades: Guns can have their rarity upgraded
- Classes: 3 classes are available, each tailored to different play styles
New Map with several new regions:
- Processing
- Hydro Gardens
- Terminal
- Pop n' Media
- Research
- Warehouse
- Downtown
- Stadium
- Mines
- The Stronghold
General Gameplay - Live Now
- Run by clicking down the thumbstick and sprint by double clicking the thumbstick
- Dive to fall faster when high in the air
- Teammate Status Icons on the HUD
- Battle Zone: Final stages of the zone will now shift/move
- Battle Zone: Base zone damage has been increased 1->2 damage per second
- Zone Shrinking Warning Music: This music will start to play when outside the safe zone when the battle zone begins shrinking
- Guns Have Ammo On Pickup
- Inventory Ammo Caps: Players are no limited on the amount of ammo they can store
- Health Regenerates automatically if the player takes no damage for 10 seconds
- Health/Shield Item Rebalance - Shield Shaker: Now only can hold 2 in 1 inventory slot - Shield Shaker: Shake time lowered 5->3 seconds - Bananas: Eating a banana will also replenish sprint stamina - Sodas: Both Health and Shields sodas now only stack 2, but heal 50 points
- AWP Scope Glint: The scope now gives off a reflective effect that can help identify distant snipers
- Gun balance changes: - Magnum: Min Damage increased 38->40 - M60: Base Damage decreased 29->27 - FAL: Full Damage Range increased 60->80 m - SPR: Base Damage increased 50->65 - SPR: Bullet Speed increased 675->800 m/s
Sandbox - Advanced Editor
- Added moving target parameter on Target buildable object
- Added shop config panel and shop buildable for purchasing items/buffs/roles. Loot Shop buildable will be available on Phoenix Royale launch, May 31
- Allow individual scope variables to be owned by object types besides players.
- Added currency item buildable, and currency as a player property. Option to show currency hud in game.
- Added elapsed time to RaceEnd trigger as an event property.
- Added action GiveItem to directly add an item to a player’s inventory.
- Added SpawnLootForPlayer action to spawn an item that can only be collected by a specific player and their teammates.
- Added checkbox to Scoreboard to set if time is in ms.
- Allow editor collapse/expand to function in view only mode (for non hosts)
- Changed SpawnWithRarity to SpawnFromList. Functions the same for weapons, but can spawn other items using the action value as a quantity instead of rarity.
- Changed respawn logic to be a weighted selection of valid points instead of the one 'best' point.
- Changed race start trigger behavior to not cancel a race when re-entered. There is now a Cancel race gate type, and a CancelRace action to do this.
- Fixed child buffs not getting removed when removing parent.
- Fixed Apply/Remove buff actions not working on downed players.
- Fixed See enemy outline/waypoint buff issue where they don't apply immediately.
- Fixed Advanced Editor save bug causing incorrect rules to get saved after opening the panel.
- Fixed player spawn area not working in solo games.
- Fixed ping/waypoint colors for delivery points for late joiners and team rotation.
- Fixed enabling triggers calling onTriggerEnter incorrectly.
- Fixed location being unset in player functions.
- Fixed target player being unavailable in DealDamage trigger.
- Fixed game action item list initialization issue where it shows an AKM, but is actually empty until edited.
- Fixed splash damage not affecting the target object.
- Fix for failure to save map due to server auth token expiration.
General Bug Fixes
- MiniMap: Fixed ping placement being offset while moving and pinging on the minimap
- Grenade: Fixed jittery bounce that could cause grenades to fall through the floor
Terms of Service
- BigBox VR’s Terms of Service and Privacy Policy have updated and are available here:
- https://www.bigboxvr.com/terms-and-conditions
- https://www.bigboxvr.com/privacy-policy
Support
For support visit http://support.bigboxvr.com to get access to self-help resources or file a ticket.
Known Issues
- A brief loss of audio is sometimes encountered when joining a voice chat channel on Quest without headphones. This is due to enabling echo and noise cancellation features.
- If you see a notice that you need to "update to play" but don't see it in the store, uninstall and reinstall POP: ONE to force the upgrade to happen. You won't lose any progress or data.
See you in game!