I have a status update for everyone.
First, if you haven't already read the previous update, you can read it here.
https://steamcommunity.com/games/264140/announcements/detail/3776892014241245530
It will give you a good idea of what I was trying to do this year with Pixel Piracy.
As for the status update, I want to inform the community that I plan to start production on Pixel Piracy Online next year, and to make it happen, I am launching a crowdfunding campaign for Pixel Piracy fans.
(Assets not final, focus on tech first)
The vision is to create a sandbox pirate RPG/MMO without microtransactions, focusing on adventures, ship/town building, friends, and, most importantly, fun while respecting the things that make pirate games fun. Especially if you enjoyed Pixel Piracy, Pirates of the Caribbean, and One Piece, you will find yourself right at home.
Imagine sending one of your NPC crewmembers to sell salt to the nearby town for money while you and your friends continue building your ship and preparing for your next adventure.
Imagine spending an evening in one of many towns just socializing, farming, playing instruments, or flexing how you got some epic loot from your adventures. There won't be any microtransactions.
Imagine joining Marines on the PvP Server and catching and shackling one of the PK players and throwing him in jail for the crimes he committed.
There are many possibilities and potential there, and this week, you will have the opportunity to try the tech demo yourself and socialize with other people who are testing. Game assets are not final, but the tech behind the game has been in the making for over a year. Each server will hold potentially 500-1000 players, and both casuals and hardcore will find the game enjoyable.
So, plan of action.
1) Wishlist Pixel Piracy Online.
https://store.steampowered.com/app/2446520/Pixel_Piracy_Online/
2) Join Crowdfunding.
https://docs.google.com/forms/d/e/1FAIpQLSfpZ0dDH0tb4R5kxVNZZ6Gcbc1vexGl2LLpYXEDVpMCSJFApw/viewform
3) Risks.
Be aware that risks are involved; this is not a Kickstarter campaign but rather an investment type of pledge; when you pledge, you gain a percentage of revenue share from future game sales of PPO. The idea is to give you a stake and allow you to share success if the game becomes successful. Also, making MMO is hard so be aware.
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Timeline:
6.12 - 31.12
Crowdfunding will be running through the remainder of December, around 25 crowdfunding rounds.
8.12
Demo Test 1
15.12
Demo Test 2
29.12
Demo Test 3
During Demo Test you will have the opportunity to test fully functional MMO Server, you will have opportunity to move, talk to others, and battle mobs and get XP, and also see terrain tech in action.