News Liste Pixel Piracy

Developer Message #4
Pixel Piracy
09.06.23 11:09 Community Announcements
Hey Guys!

I have some news for everyone.

First, to recap what has happened so far.



Starting this year, I have begun working on Pixel Piracy at around 20-30% workload capacity by improving Pixel Piracy and adding some new content; this commitment was until 1.6.2023.

Then last week, I said that I would be working on Pixel Piracy at around the same capacity until 31.12.2023, and this is what I am doing now, and my goal is to release a significant feature soon, which will transition Pixel Piracy to the 1.3.0 Version; this feature will drop after the Summer holidays (month or two).

People wanted something big now VS Friday Updates so that I will cater to that request for 1.3.0. The reason i set dates in the first place is not to set false expectations; I created a roadmap rev1 previously, but it did not work because of the human limits of me just beginning one dev. I'm sure that in 2024 if the community wants me to work on the PP, i will find time.

PP as a game can be expanded infinitely, so in a sense; it doesn't matter how long i will work on the game; it will never be ready. It's a good thing because I can theoretically work on this as long as there are players.

I also did one supporter DLC called Shrimp Legacy and Coffee thing for people who wanted to support me; I thought it was an excellent middle ground, but beyond that, I don't see doing Pixel Piracy DLCs; it's more valuable to work on the base game and just bring value there for you the player. Friday Updates works just fine for me.

Current Situation...



I have determined that the best way for Pixel Piracy and me as a dev to succeed is to focus on my two games (PP & IAH) marketing aspect. I haven't talked with the community about my main project IAH, but today i am changing that.

My main project is IAH: INTERNET WAR, which is Roguelite RTS set in the Internet Setting that focuses on tactical battles, trying to add more life to the RTS genre; I do that game at around 70-80% capacity, and I intend to use the functionality of that game to help Pixel Piracy find more players.

IAH: INTERNET WAR will appear on a few Festivals this year on Steam, and people will try IAH Demo. The catch is when someone plays IAH Full Version or Demo; they will be exposed to Pixel Piracy.




My call to action to the community is that if you want to help Pixel Piracy and support me, I humbly ask you to just wishlist IAH: INTERNET WAR; it's that simple; you click the wishlist button. Wishlists will elevate IAH higher, and more people will try it, and in turn, more people will see Pixel Piracy. And if you like the concept, follow the game on Steam so you don't miss news developments on that project.


https://store.steampowered.com/app/304770/IAH_INTERNET_WAR/

Those that own Pixel Piracy and want to try IAH Demo later this year will also have exclusive access to the Pixel Piracy Cannon Bot.



Thanks for considering my request, and stay tuned for the 1.3.0 version.

Don't want to read?



TDLR: Work on Pixel Piracy continues until 31.12.2023, and there will be a big 1.3.0 update after Summer Holidays; There is also a call to action to Wishlist IAH as it will help Pixel Piracy.



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Vitali Kirpu Productions (Steam Developer Profile) is a one-person indie game development shop. I am currently working on Pixel Piracy and IAH: INTERNET WAR.

2023 VITALI KIRPU PRODUCTIONS. All rights reserved.
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Release:23.04.2015 Genre: Strategie Entwickler:keine Infos Vertrieb: Quadro Delta Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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