News Liste Pillars of Eternity

Patch 1.3.8.0.87535 is Live
Pillars of Eternity
26.03.25 17:39 Community Announcements
General:
  • Mac users can now receive the latest updates.
  • The title no longer boots into a black screen if the user's OS is set to Turkish (or languages with similar text formatting).
  • GOG achievements now unlock properly.
  • Steam/GOG Kickstarter and Backer reward items should once again be granted properly to new players.
  • Steam Linux is now supported and will be included in future patches.
  • Epic Game Store users will now properly receive their Royal Edition digital content rewards.
  • Game saves are now listed with priority given to the most recent, regardless of the method used to create them (Quicksave, Autosave, or manual).


Visual and Audio:
  • Fixed an issue that prevented character selection barks from playing in certain cases. (Eder has once again found his voice)
  • Grimoires will now correctly hide while reading scrolls.
  • Certain cutscenes and maps will now perform better in 4k.
  • Fixed a remaining edge case that would cause characters to t-pose in very specific cutscenes.
  • Fixed a number of dialogue nodes that would trigger a brief "knock" sound when displayed.
  • Removed unintended echo effects on act introduction audio and developer commentary.
  • Ferry boat in Oldsong is no longer partially submerged.
  • Several variant forms of Woodskin have had their VFX aligned correctly. (Spell Holding, Spell Bind, Adragan & Delemgan variants, etc...)
  • Delemgans, Adragan, Pwgra, and Menpwgra have had missing visual and audio effects updated on many of their spells and abilities.
  • Characters that are immune to poison won't bark about being poisoned when attacked by poisonous attacks.
  • All animal companions will now play footstep audio.
  • Hiravias' Spiritshift FX will now properly play when he leaves spiritshift form.
  • Taena's centec VO will now play correctly in both contexts that it can be heard.


Quests and Dialogue:
  • Fixed softlock when hiring Aldwyn and using his services at Brighthallow.
  • Fixed softlock when using Aldwyn's services in the Salty Mast after hiring Lyrinia.
  • Obtaining a quest reward from Simoc in the Sacrifical Bloodlines quest and then killing him will no longer result in a second copy of the reward item on his corpse.
  • After being awarded Alia Braccia in Hearthsong killing the High Monk afterwards will no longer grant a second instance of the reward.
  • Killing Ranga before the potion is acquired will now correctly fail A Mother's Plea.
  • Abrecan will now still accept the letter he sends you to retrieve, even if you already possess it when he first tells you about his request.
  • Krivi's rewards in Od Nua cannot be obtained multiple times by selecting similar dialogue nodes. Now only one outcome is permitted.
  • Anamfath Leader in Twin Elms will continue The Child of Five Suns quest even in the case of Vincent Agosti being dead after being spoken to prior.
  • Failing the Athletics and Dexterity checks in the Durgan's Battery scripted interaction will now properly apply the Concussion affliction.
  • Accepting Tealdor's Bounty relating to the Disciples of the True Flame and leaving the conversation will not prevent players from asking later on about the Bounty for Laenric.
  • Giving Dunstan the final pieces of the Blade of the Endless Paths while he is defending the keep will now correctly reward the player.
  • Accusing Grynde of being a ripple sponge addict for reward can no longer be repeated infinitely.
  • What happens to the ogre Crothar no longer affects Korgrak's quest states.


Combat and Mechanics:
  • Fixed a case where the Shadow Step ability could cause a crash.
  • Shadow Step ability is no longer treated as a modal and can now target ground locations.
  • Spellsword Wizard AI will properly activate Second Wind instead of Deleterious Alacrity of Motion when low on Endurance.
  • Party AI will no longer attempt to activate Second Wind in cases where their Endurance is low, but also capped due to low Health.
  • Party AI will no longer select charmed or confused allies as targets for their hostile abilities.
  • As in PoE2, Party AI that are commanded by the player to move to a location will not attempt to move from that location for a brief period. (They will still attack during that time if possible).
  • Trap Accuracy no longer counts the accuracy modifier on the trap's attack twice in its calculation.
  • Fixed an issue that prevented Constant Recovery from scaling in the same way that Veteran's Recovery does. (Constant Recovery is now superior to Veteran's Recovery at all levels, as expected).
  • Ryona's Buckle's Tenacity Accuracy bonus will now properly activate and deactivate based on the wearer's current Endurance (vs. Only checking endurance at the time the belt was equipped).
  • Iron Circle's Adamant damage reduction now properly deactivates when the wearer rises back above 26% Endurance.
  • Killing Bolt traps now target Fortitude, matching its spell counterpart.
  • Killing Bolt traps no longer mention slash damage in their description.
  • Chain Lightning Traps in Breith Eaman now properly deal damage if they strike a character.
  • Binding and severing Abydon's Hammer will no longer permanently increase the user's Might attribute.
  • The Lady's Hand has had its effects reworked to use a trigger that can be better seen on the character sheet when active.
  • The Black Sanctuary shield will now properly apply its endurance recovery effect when casting Withdraw.
  • Belt of the Royal Deadfire Cannoneer will no longer cause traps to recursively trigger their effects.
  • Elryn's Jacket Eyestrike effect (and similar events that respond to hostile actions) no longer trigger from beneficial "attacks".
  • Powder Burns modal (and similar effects) no longer harms allies located in the AoE's bonus area from intellect.
  • Fulvano's Blunderbuss Spellchance: Charm can now properly trigger and charm targets.
  • Knock Down will now respect suppression when trying to determine if there's an active knocked down status effect preventing stand up.
  • Enemies can no longer move around while being proned by Concelhaut's Crushing Doom.
  • Izali's Boon stealth skill bonus now correctly clears after a rest.
  • Scroll of Minoletta's Bounding Missiles now uses the correct spell description.
  • Scroll of Boiling Spray range now matches its spell counterpart.
  • Scrolls of Restore Endurance have had their range increased to match their spell counterparts.
  • Hirelings from the Salty Mast will continue to provide their boons when using their services at the player's stronghold.
  • Skyward Kick no longer triggers a vertical launch when it would miss with additional effects.
  • Skyward Kick will no longer cause targets to remain prone permanently.
  • Players affected by multiple Unconscious effects will no longer be able to move around while Unconscious. (Similar cases with other effects should also be fixed).


User Interface and Interaction:
  • Fixed a case where a character's culture could be lost in very specific level up circumstances.
  • Weapons can now be equipped to the first weapon set by double-clicking them in the inventory.
  • Right-clicking on a creature will now display its bestiary entry (if it has one).
  • Fixed some cases where the Retrain Character UI might show white portraits.
  • Best of damage type icons now display correctly in the character sheet UI.
  • Fixed a case where Burial Isle visions might prevent the user from canceling actions.
  • Containers that aren't associated with a major faction, but will trigger an attack response from interaction, will now appropriately display the stealing cursor.
  • Trapped chest in the Abbot's Quarter's during the Rising Tide quest can now be looted correctly after being disarmed.
  • Pickables and similar interactions can no longer be looted multiple times using queue'd actions.
  • Removed erroneous description from Guardian Spirit ability on Ancestor Pendant.
  • Setting an invalid name after reaching the end of character creation will no longer allow you to finalize character creation.
  • Character Creation attribute totals only display culture bonuses after the culture screen is reached.
  • Localization:
  • Several Talents that were missing localized text in various languages have been localized.


Known Issues:
  • We are still investigating the issue where in very rare cases the spell cursor might display the incorrect icon. A change included in this patch should make this occur far less frequently, but the core issue seems to be Unity related. We'll continue to seek alternative solutions in a future update.